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Czar

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Everything posted by Czar

  1. DCS modules could offer 2 or 3 mandatory to have liveries based on camouflage pattern on the installation for multiplayer purposes. And these being highlighted on the livery selection. Example: USAF grey(very versatile)/silver or RUS blue/silver + Desert scheme for desert and mediterranean areas + Green/Brown for tropical, tundra (maybe?) or dense vegetation areas. Among these, would be the already implemented real life liveries. The rest would be managed through a module manager of the likes. But... for those who opt out would be missing a lot in immersion on campaigns and even on multiplayer as the liveries would default to the former mandatory ones depending on the camo. For owned modules: Livery manager for the extra liveries, but most of the users will be installing all the liveries and then some on the user files anyways. There I was before owning the F-14 complaining about the 15gb liveries for a plane I didn't bought. After that, there I was downloading an extra 3gb of liveries for the bird. For not owned modules: A livery manager for the extra liveries outside the required ones that would be used on multiplayer based on type of pattern the other player chosen. Maybe better yet: A livery manager connected to the ED user files page directly without discarding the current user files page from access. But that's me dreaming.
  2. I understand. I get it how they are valuable. I recommend dabbing into the mission editor to keep from being dependable on standalone missions here and there. I don't miss them, but that's just me.
  3. It is in the manual. That's all Heatblur needed to do really and they did. https://f4.manuals.heatblur.se/procedures/aim_7.html
  4. Such a shame, because this bird is fire indeed. Btw: decreasing the simulation rate/whatever it is called makes the INS go nuts after alignment without any perceptible reward in performance. Some of my waypoints were tens of miles offset and increasingly getting worse. Without the option ticked, the INS behaved alright. I managed to get a 150-200nm quick sortie and it was reliable. Something to keep in mind. I hope the performance gets better for a significant margin for heavy scenarios, especially single player heavy scenarios. (I like the Mission Editor a bit too much) I thought I was the only one. I never ever ever thought about the Phantom and I'm amazed by the artwork. At this point is not really a tool like software to see numbers perform, it is intense art.
  5. It is not necessary to deploy the chute, being such a task to re arm it, if you're going back up ofc. I forgot about it all the landings after the first one. She stops better than the F-15E, but it is the SE after all.
  6. Thanks for the data. The module is mega heavy on CPUs as it is becoming clear. I've sent the scenario I was testing the module to a person with a Ryzen 7 7800x3d, which is a little more than double the multicore score of my i5 10400 and he was mostly without issues. Still with some stutters but nothing like I'm experiencing.
  7. The Mi-8 is not the F-4. That's comparing a complete different scenario. Look at his CPU usage on the graph. To OP: I'm afraid it is CPU related, at least for the moment. Same issues here while no other module gave me any cpu issue, even the F-15E. i5 10400, 64gb RAM, RTX 3060 12GB, frames capped at 40 for consistency, 1080p 2D.
  8. Confirm. I've been exclusively using it since it was released to the public.
  9. Have you seen this thread?
  10. Individual Feedback: Technically impressive but unusable on heavy single player missions at the moment. It is unknown in what extent the performance will be improved next patch/hotfix. Box ticked or unticked on special tab to reduce load on dynamic systems, won't make a difference. Scenarios of which are fine with: F-15E, Viper, Hornet, Tomcat, A-10CII.
  11. In heavy single player missions this issue is worse. Due to be improved next patch/hotfix. But it is unknown to which extent.
  12. I binded almost all crew chief and jester actions on the keyboard (the ones that are most used). Recommend. Connect air on right engine, left engine. Start airflow. Disconnect air supply. Connect and disconnect ground power. Add and remove chocks. Radar management actions. IFF. ...
  13. Thank you for the reply Zabuzard. Disabling "Jester UI Allow Mouse Controls" did not fix the issue. Head movement still gets stuck at random spots when the UI is opened, regardless.
  14. Steam prices has been pointed out to be wrong and a fix is incoming (maybe won't by now). It should be 59.99 USD at 25% off, not 20% currently. The 25% was done to last 1 week on Steam because there was no possibility to do pre-order due to some rules there.
  15. At take off as well here. i5 10400 and it can handle the F-15E radar fine.
  16. The view gets stuck in random places using mouse look to interact with the Jester + Crew Chief wheel, like there is some conflict. I've changed the Wheel UI deadzone in the special tab and increased the maximum angle in degrees, changed from windowed to full screen. Nothing helped. It seems the view gets stuck at random, not related to which page is or if the plane is in the ground or not. The Tomcat (F-14) Jester UI wheel is working flawless using the same method.
  17. CPU Bottleneck. Textures loading is heavy on CPU too, not only storage bandwidth. AMD Athlon X4 845 is a very old CPU. I'd recommend a new CPU with cache L3 of 12mb+ + Vital components up to date. 2016, the year your cpu was launched, was another world in comparison to 2024. Source: I went from i5 4th gen to i3 10100 and then to i5 10400 and saw the difference at textures loading.
  18. Their discord have this info on a bug report/known issue thread. I don't recall exactly so I won't go into details that can be inaccurate, but there is more to come on the current Tomcat module still, aside from the two other A variants comming. Nobody seems to be planning a 2.0 like the A-10C II or Black Shark sequels if that's what you're asking. Again, their discord is the best source for these.
  19. "Oh noooo, what's going to be of me left with only my 10+ modules and 5+ maps along with all the 3rd party mission creation apps to entertain me without the F-4E?? :((( Dang...." Remember folks: It is a pixel plane in a videogame.....A healthy perspective is not 'acting tough'. Try it, it is nice. All the best for Heatblur and their endeavor of pushing the limits on DCS modules. Day 1 purchase for sure. 1 more day gifted to read the manual. Release it when it is ready.
  20. A better patch than it would of been if one was released today.
  21. They are coming, dude... Have a look on old Wags videos or anything DCS related from back 6 years and see how things evolved. Soon enough we'll be asking for other stuff. It is the matter of the glass half full or half empty.
  22. This would fracture the multiplayer. Anything like the WWII asset pack gives me the shivers. Yikes. The way ED is taking is better, like the B-1 and B-52 models. Decent ->free<- models for them and upcoming paid pack with very high module quality models for the planes in question. Imagine the hell if 5 or more asset packs were out there and if you miss 1 the server is using on a corner of an airfield you're barred from joining.
  23. Always backup your DCS 'saved games' folders, especially the whole 'input' folder in 'saved games' outside the root DCS folder so you don't wipe your keybinds if you're about to wipe the windows root storage driver. If you pull the DCS files over to the new SSD, just run the DCS installer and point at the files path that you just pulled and it will perform the verification of files instead of downloading the whole thing. It is fairly quick.
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