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Czar

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Everything posted by Czar

  1. No bindings in the general section of controls? I'll boot up my DCS to check. Yes, there is no 'right' way to bind anything. My controls schemes throughout the years were often among the extremes to be able to experience DCS with limited peripherals. I understand.
  2. Intentional or not, try to set your hotas buttons to something else other than 'space' and 'enter'. (quality of life for you instead of waiting change to the sim) Were those for launching weapons and radar contact designation? If you set up those commands with generic hotas factory buttons you'll have more bindings to play with instead of matching the keyboard commands already assigned so these may turn into a non-issue for you.
  3. In addition to Esac info above, refer to the manual for laser bombs deployment beginning at page 321.
  4. Rename your 'DCS' folder in 'Saved Games' to something other than "DCS" and see if you can reproduce the crash. You can launch DCS once and it will regenerate a new 'DCS' folder in 'Saved Games'. Exit DCS, copy and paste your old bindings into the new folder and try to fly as you wanted. Will need a quick reset of your graphics settings, but at least its faster than re binding everything for your Hotas. If it is fixed, it is something inside that 'DCS' folder such as mods or scripts. Realized your pagefile was enough through DxDiag. Make sure you've set a good amount of 20+gb on a fast drive. I don't know if DxDiag calculations are exact on pagefile sizes.
  5. Based on posts here previously, yes. Orbx devs in production as well can be the case especially how they specialize in meshes, but the core team is from the South Atlantic map. Same "characteristics" are found in both products. If Orbx themselves have absorbed the team into their inhouse production, it has not been made public. I won't believe the store pages because publishers usually, 99% of the time, writes marketing and information as if they did the product themselves. Same happened with Razbam's South Atlantic. (which were not RB's work) I can be wrong, and if I am, I want to know the truth about this. I want to be corrected, which at least is something. It just seem wrong letting people pre judge the map based on Orbx work in MSFS as it doesn't look like Orbx's trademark work. I dislike the publishing marketing methods. Merit should go to the hands at work on these things, even if goes in the title "Orbx presents Kola map, by ______".
  6. One option can be as well with the square/indicator completely transparent for 1G and it increases in opacity with more Gs pulled. Customization potential for this could be endless if the player had the parameters of tolerance for it to chose.
  7. I don't need it but it would be nice to have it for those who wants it through one of the levels at the RCtrl + Enter overlays. The system is already there. That's not really accurate. With experience in DCS you can "feel" through muscle memory even without a FFB stick. But you need a lot of practice to do so (lots of hours). Not impossible. Artificial indications like cockpit shakes helps on top of that, as mentioned. This is a fantastic idea. Color shifting wise to convey G value: a square somewhere discretely on screen filled with a color could be of great value indeed. The color can shift along the RBG spectrum and I'd think a color wheel orientation between colors could fit: Green for 1G Shifting to blue for negative Gs, up to magenta for extreme negative Gs. Green shifting through yellow to pure red for Gs above 9 or 10. Of course, for being a linear color scale, magenta won't be able to shift into red and vice versa. ...or the inverse color orientation if ones want to refer to blood stopping from going to the brain. (toggle able)
  8. ORBX is the publisher not the developer. Kola has the same developer as South Atlantic. These issues are also present in the SA map. ORBX does both; develops scenery and aircraft for flight sims and publishes 3rd party scenery and aircraft. Which later is the case in DCS. They do need some improvements indeed...
  9. I'll check on this patch. But it is usually like this on heavy ish weather (old gif). You can see the deck pitching because the F2 camera is horizon oriented: @Convoy Have a look on this thread about sea states:
  10. It is currently in the sim. Yes it should....but it is one of the main downsides of SC being a product and not a core implementation for the base sim. It is locked in a single carrier class.
  11. Hi. You're right, I got myself against the correct wordings for downwind prior to landing, but it was to illustrate what the point of trimming at that stage was to the aircraft. The wording can make people confused sometimes; "Trim for level on-speed AOA" Having the trimming idea detached from level flying can help someone getting the picture if they are stuck. Trim for AoA while pointing at throttle/power settings to ascend or descend instead can be used to illustrate that. Cheers Happy flying
  12. It is not trim for level flying. It is trim for AoA (angle of attack). You can descend or ascend in landing trim all day long. What will bring you into the glideslope and keep you in it for landing is power setting or throttle. Welcome to the forum nicesub!
  13. No. I think OP meant for DCS to have an: "Aircraft Carrying" (capability) "Helicopter" (type).
  14. MiG-21 has it even from way back then. It is up to module makers to do so. DCS already has the capability. In the MiG-21 case, the ordinance will fully detach. I'd like more of these things in place too. G limits and speed limits especially for TGPs.
  15. You guys are blowing things out of proportion, I think. I still want optimization but: You don't need a 4tb drive to have all liveries installed at once. Liveries from modules you don't own are compressed. What you guys do when you want a new map? Because those are coming 100gb +, which far outweighs all heavy module liveries you might not own atm (F-14, F-4 etc...). It will force a download of missing >core< files. The ones you need to have them in your mission as in; textures, meshes, sounds and weapons. The modules you don't have installed are not in your storage nor are downloaded in any shape, only its external visuals and weapons. Updates are done only on the modules you own and have currently installed. Example: I don't own Afghanistan, so it saved me a download of 85Gb on the last patch because of the new "normal maps" <-new textures thingy that makes "shadows" in 2d. Anything else that updates besides maps, are things that you'll need to see other units as intended. Liveries from module you don't own are compressed, while you still can delete them and go into multiplayer. The check does not go through the internet. It doesn't consume any bandwidth. The file checks are done by DCS_Updater.exe offline after the .exe is updated on a new version, which afaik is the same executable responsible for downloading the whole sim too. It far exceeds in efficiency than other major launcher called Steam. If it is about Steam, that's a complete another party and their file management on download and patching are beyond ridiculous in recent years. Apologies if I misunderstood anything here in advance.
  16. They are and will continue to be even more cheaper per GB as time goes on. Agreed. Relying on cloud is just another failure point that a proper optimization on assets can save the sim from having it.
  17. You're 100% right on the first part. DCS is a hungry game on every front. The second part is not accurate as it is written. Updates don't re downloads any large asset unless is modified. Liveries are very rarely retouched. Once downloaded, it will only sit in storage, unless you're mentioning the technique of deleting the liveries to save storage. These are all great 100%. Lots of duplicated data indeed.
  18. Blurry and glitchy mess as end result when the servers are somewhat stressed during a major release or sale. Streaming assets is a nuisance and it will always be as optimization naturally migrate to server expense and not user experience. DCS need to actually make a tech that reduces terrain storage footprint for a global map, not send the task to a cloud service that will be paid for use. You can't compare Microsoft's size to Eagle Dynamics. These are not even in the same universe of magnitude.
  19. Yeah, good call....they are AI A-10Cs on OPs mission. AI helicopters can "spawn on ground" outside parking spots. Only AI fixed wings are prohibited.
  20. Ah! Thanks Razor. Learning new things everyday. @Dragan your Warthogs in your mission are set to spawn in a "turning point" at 33ft Set to "Start on Ground" instead like on my images above.
  21. That's a track file. Use "Take Off From Ground". To from ground.miz
  22. Can you post the mission file?
  23. Well... whatever can be easily accessed through the hotas for a quick glance to grab coordinates and such. The multiplayer dedicated one clumps everything together; player messages, kills, players joining server etc. It can get impractical quite quickly in dense missions. In Single Player however, there is no such message/chat window for quick access. One must press 'escape' to get to 'message history' window, and even that doesn't have any filter to apply for better consulting a certain set of information. Of course, nothing like a good physical notepad and pen in hand like the folks that had flown/flies the real deal irl... or the Phantom canopy for that matter. lol OP mentioned the need to a hotas binding to grab that window up for quick access, and I think it is fair. Maybe something a dual virtual kneeboard can bring in an easy manner (2d and 3d).
  24. You can actually. Hence the referencing to that message system. When you open the box to type a message it enables access to a scroll bar IIRC (it is been a while I had to use it). Something more robust for both modes, Multiplayer and Singleplayer would be preferable. It is been a bump on the road to open the messages history while playing singleplayer and it is as well while playing in co-op multiplayer.
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