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Czar

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Everything posted by Czar

  1. It is not. Work on getting better shots.
  2. Why not, though? Just a special tab option to have tint on or off when using the JHMCS would suffice for them, I think.
  3. You can cycle targets?! I'm deeply ashamed to not know that/have missed that. Thank you.
  4. Those presets are from the old weather code. It only changes temperature, winds and turbulence as of current DCS. It doesn't mix with the clouds and atmosphere layer presets as that feature is newer and detached. It is been like this since the new clouds implementation. Try to use "nothing" in the clouds and atmosphere layer preset to see if the weather presets change clouds density. "Nothing" in the cloud and atmosphere layer opens up other options for a single cloud layer that are not available on the C&A layers presets. I find it cool how it looks. You can tweak the cloud layer thickness too. Edit: Did a quick look and it works with "nothing" preset. Weather presets will change base, thickness, density and activates rain when it should.
  5. CPU struggling. Can be caused by the unoptimization with DX11 as Raven pointed above. CPU bottleneck is not always steady frames. I'd say is most often uneven spiky frames than it is steady. Source: Experience with gaming with absolute <profanity> CPUs throughout the years. (That is no more, gladly) A remedy to this is to cap the framerate to something that you know your hardware + Sim will achieve 99% of the time.
  6. Agreed! This has been happening since Multithreaded implementation. Single Threaded didn't had this issue, only on DCS MT executable. 2 monitors here. Second monitor responds normally. I can open a browser window meanwhile DCS is "shutting down" and there is not much CPU and Storage activity when this happen. 64gb Ram here. It would be nice if it behaved like ST did when closing DCS.
  7. Video: What a horrible shot solution was that, brother? The bandit is also notching pretty hard. Lots of data missing. This is far from 'unexplainably'. Tacview Track 2nd fight: Bad solutions and the two first shots gave the missile no chance making it bleed a lot of energy + there were a lot of notching from the Viper. The third one hit because it was close enough. Gotta work on those shot solutions. See on the first fight how worse the Viper defended and you got it with 1 shot. Also, keep in mind, missiles sometimes keep turning if they lost track when they are turning as on that video you posted. I've seen it 100s of times. Missile turning =\= Missile has track. Probably it lost tracking way earlier, regained, lost again, etc.
  8. damn. It sucks. Understood.
  9. Have you pulled sudden high Gs on the Sabre? My memory of it is fuzzy, but either the Mustang or the Sabre (or both) have gun jamming modeled by G forces. Some old bird in DCS does have gun jam modeled as it happened to me and it was because of G forces. I think it is the Sabre but I can be wrong. I can't jump into DCS to test this out right now, but it is a worth a simple test with the mission editor I guess.
  10. Using available high definition data maps precedes ''AI'' (current marketed buzz wording for automation). X-World and Global Forest for X-plane are fine examples of using data to uplift a virtual terrain in global scale and not just in a DCS map sized area. It is more about the old tech used on PG vs new ones. New maps like Iraq and Afghanistan has gradient for vegetation placement while old maps don't. There is a lot of data omitted from the PG that could be included on a update, but the product is set as completed and it is just in maintenance mode. We can only hope on a paid upgrade. One of the reasons I actually like products marked as Early Access because it is an indication that it can substantially change like what we've seen with South Atlantic, Afghanistan, Iraq...etc.
  11. I think this kind of threads are very natural. There have been words of ''not planned'' going around this subject. The F-15C was also ''not in the plans'' until we had the surprise announcement of the module being shown as soon to come in DCS. Perhaps an NTTR upgrade goes on the same road. NTTR is an old map and the community shows there is a market for an upgrade (paid product).
  12. You're not supposed to use NVGs like that. Full screen NVG mods should disable the blurring of close objects like the cockpit. That setup might be a nightmare to play with. With blurring, you interact with the cockpit by looking out of the NGV goggle frame, not inside it. Try to disable that blurring on the mod you're using, there is no down scaling to 180p (I realize it was a jab at DCS) or whatever. Have a look at this one: https://www.digitalcombatsimulator.com/en/files/3345896/ There are many options to chose with reduced blurring and with mask, which is the one I use. The blurring is still present on those. ''NOTE: To customise the effect yourself, open each file in a text editor and search for the keyword "Tune." Every "Tune" comment explains what the adjacent variable controls.'' There are directions on how to change the depth of field effect.
  13. Check at Options -> Controls -> F-14 pilot section -> Axis Commands (on the drop down menu next to it) -> Camera Horizontal/Vertical View, see if the mouse axis are properly bound. Mouse_X for Horizontal and _Y for vertical.
  14. @Exorcet Check this out. Empty mission from mission editor. Traffic set to ''high''.
  15. It is quite intense on the SE. ''Attempt'' is the wrong word, imo. The SE radar actually is capable of doing so. It is already available on DCS Core, if that's a way to say it. It is the other modules radar that are not up to par. Cheers! Yes. I agree.
  16. Do you own the F-15E? Put the traffic to high and the ground radar in GMT will show you precisely a map of all the roads being drawn by the civilian cars from the sheer number of them. Saddly, civilian traffic is underdeveloped going through military ground units etc... It is a matter more about the radar code rather than the DCS core. I was referring only about moving things though. I don't know if static clutter makes any interference in GMT on the real stuff.
  17. Strange but I've read in another thread someone else having the same issue with the Tomcat. I never did have it, but double middle mouse click will get your mouse to move the camera or switch to mouse interaction mode. Same on the cockpit, double middle mouse click will cycle between mouse look and mouse cockpit interaction. That's hardcoded. Another keybind is available to do the same, but I forgotten which one was on the Tomcat by default. LCTRL+C perhaps? The F-14 from HB uses a proprietary/different HUD code, same as the one in the Viggen, so maybe that's what's keeping modding the HUD colors from being possible. Monitor with IPS or VA screen could come in handy in an upgrade maybe? Best of luck out there. Fair skies.
  18. I also make the same requests. Read my recent post history and you'll find it very quickly. What I made a remark about was the expectation of an absolute gorgeous sky having referenced a long exposure photography piece, which many takes minutes to complete. That's a wrong reference for the artist. If you put a HUD glass with an emitter turned on in the field of view of a long exposure photograph, you'll end up with a blob of glowing light. I'm sure you know that. I'm just completing my point against being a dismissive post. Sorry if I came that way. Lighting is a very complex subject on our home screens (VR included) if a developer aims for realism which is DCS case. Yes. DCS night sky could use more exposure but I believe the visual system still is too rudimentary. Overhauls are needed.
  19. I'm all for improving the night sky and star lighting but I wish the community couldn't base their desires from long exposure photography of a night sky above a mountain range. Other simulator based their art on that and forever got criticized on how the night time is so bright. Also, there is and should be a massive difference between 30k ft to 90k. Majority of the earth's atmosphere is closer to the ground. Anyone interested in aviation and on a aviation based simulator should know this. An SR-71 pilot's experience were always one of a kind. Please, don't ask for DCS to look like that other major flight simulator. The eye candy for pure art and not accuracy only goes so far in dynamics. It turns all samey and every night flight the sim will seem to try to wow you for the 60th time. It will get old fast. I'm all for art and all into that eye candy stuff but effects should be grounded in reality. ED could look into atmospheric systems to simulate many different weather stages based different atmospheric conditions. I'd guess this would come from a weather system overhaul as DCS only emulates the thinning of the blue hue as you go up and cloud layers afaik. Cant it be improved? Certainly. DCS is also an already gorgeous sim.
  20. 700w is enough for a 3070ti. 450w is not. You just got lucky for a while alongside your PSU getting older, I assume. Or it was barely on its limit until you upgraded something like a new SSD or anything that grips into more power. 450W is more for workstations with lower GPU TDPs (40 to 50 power). If that PC came like that with a XX70ti, which is a 3070ti that's even more powerful than a pure 3070, and a 450w PSU, major fault from the builder/brand. Try to build your own PC. It will save you cash, even if you send to some tech store to mount the parts for you if you don't know it. Stay away from 550w bellow PSUs for sim gaming.
  21. Hmmm Something strange there. On my end, the splash screen went behind this very browser window without me knowing it to start the counter to test. So it is not that resistant here. On the second test, against the desktop with a bunch of stuff open from other sims and with Foobar2000 open (music player), the splash screen only took 18 seconds then it went straight into DCS menu without hassle. Something might of have changed since OP post but @Tiramisu, see if making an exception of DCS root folder and the one in 'saved games' on your AV mitigates the issue. Also make sure your GPU control panel have the shader cache at default. From other test I did, shader cache to OFF more than quintuples DCS loading times. I doubt my rig is better than yours, so something else going on. 64GB Ram, i5 12600k, windows 11, HAGS and game mode ON.
  22. Ball is the RIO's radio, as it is the only one that can tune to mom. I thought it was a global call, doesn't matter which radio is tuned. I just tested it. Pilot tuned to tanker -> Pre contact from key binding works and tanker responds. Rio tuned to tanker (pilot radio out of freq) -> Pre contact from key binding works but no response from the tanker.
  23. Imagine: Buy all the maps to be able to join a multiplayer server because that server has a lot of different units placed, or: ''*loading next mission*.......error: sorry you don't own West Cambodia to load the Type 63 the mission maker placed somewhere on a 150,000 sq mile map that somehow only comes with the West Cambodia region that's part of a larger product called Cambodia that you have zero interest in, but there are a number of groups that do so and they are the product's target audience. Paid packs will generate compatibility issues and difficult management of missions over time. Imagine 60 unit packs some day and a mission uses 14 of them, how it would cost to Join that mission. This will cut the legs of DCS and paid packs like the WWII were a huge mistake. If you get what you wish on that sentence, people will have a hard time joining your servers, especially the ones that stopped playing for 1 year or 2. I couldn't possibly make a friend get the WWII pack to place a period and location appropriate flak gun on a mission I made because....obviously, why the hell someone would pay for a pack to join a mission and they'll never see that unit again on their own experience or not the target audience at all. And honestly, he was right on his assumption. He never needed the WWII pack after. The right way is to offer a high detail paid pack while placing lower fidelity (but still nice to look at) units on the core sim, like they did/will do with the B-1 and B-5 2... Paid packs with exclusive units are a mistake, the same mistake that was the Supercarrier ''module'' which is the cause we don't have deck crews on the Forrestal still today! Some things should have been made into the core sim so other devs and mission makers can benefit, meanwhile a ton of bug reports over the years to ''why my carrier looks like this?'', ''why I can't spawn on that carrier? :('' Rightfully so. Sorry for the rant, this stuff is the worse of DCS imo. Made me stop flying from 2018 to 2021 because of how community chopping and obstacle for 3rd party it is. I own, Supercarrier btw... love it, but it should be on core sim. The joy is almost canceled having the Forestal deck absolutely deserted by the ground crew and no 3rd party can take advantage of the SC code. Unit packs the same. Lot's of ''you need this to joing that'' etc, will wreck the sim.
  24. Czar

    Update Request.

    Add 1 year to expectancies to avoid heartbreak in DCS. Not a critique. It is serious. This modules are crazy complex.
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