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Johnny Dioxin

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Everything posted by Johnny Dioxin

  1. Great, thanks - I look forward to planting my whirlybirds on the rear deck in rough seas
  2. Good you got it sorted - I have another one for those who may be experiencing the head movement micro-stutter: If you are on SteamVR beta, go back to release. I switched to the beta on advice seen on forums - maybe this one as well - about the new settings to supposedly improve VR performance and it introduced this issue really bad in all flight sims. Changing nVidia drivers around back 'n' forth did nothing - but going back to release version of SteamVR did it.
  3. Because I am adding a lot of stuff and need to edit two mission files and put a large quantity of additional files into a folder. Much easier to extract, do my thing, then archive it up again. I'm sure everyone does things the way they feel comfortable with and is most useful to them - there is no reason why I shouldn't unarchive then zip it up. I'm pleased you are happy with how you do it and it suits your needs - it doesn't suit mine PS - I've also had numerous occasions in the past where I have had an archive open and being edited when 7zip has crashed or frozen up and I've lost my work - I'll make sure that won't happen again.
  4. Okay - if I open the archive and then extract I don't get the error - only happens if I extract it by right-clicking and using the menu. That's good enough. Thanks for your input
  5. It happens in every miz file - official ones as well as 3rd party. Never used to - I'll just reinstall and see what happens. I started using the installer instead of the zipped 7zip program with my current windows install, so first I'll try going back to using the zipped download. edit: I see why - they only release it with an installer now. They have the next version ready in alpha at the moment so I tried that - same result
  6. Is it not showing header errors when you unarchive miz files?
  7. I'm keen to know what people are using for their miz file archiving - I've used 7zip for as long as I can remember, but recently it has started returniing errors. The latest release version is from 2019, so I'm guessing things have moved on and the 7zip dev hasn't caught up. What are people using these days? 7z will unarchive okay (though it gives header errors) but I need to make sure everything will be okay when I zip it back up after editing. Cheers JD
  8. Respect to you Ziggy - I really struggle to get past how it used to be.
  9. Actually, it's pretty easy to do - don't know why I wasn't able to do it last time - took me minutes to work it out this time around! I hadn't intended doing them for the F-5 but I will do that, as a kind of learner job as I'm now doing it alone and already have over half of them done, and upload the result to user files - then I'll get on with the Russian modules by ED - if they are done in the same way it shouldn't take too long. He says....
  10. Ah - I didn't know it was only available for VR - so there may be a case for asking ED to make that control section available, at least in part, to non-VR users.
  11. No takers? OK. It would be nice to be able to learn this aircraft - not done that in a really intense way since the Ka-50, but I can't be bothered with just guessing if something is right, bugged or I did something wrong, so I guess it's back to the Shark.
  12. I was wondering what on earth this thread was about - but if it's just clickbait that's very sad. If I were a mod....
  13. Have a look in the user files section - use the search for the module based uploads. If you find something like the TTI you will have pretty much endless missions for the aircraft of your choice on the terrain of your choice. Sure I saw other, similar files uploaded in the last week like this: https://www.digitalcombatsimulator.com/en/files/3314899/ or this: https://www.digitalcombatsimulator.com/en/files/3311761/ here's various updated recent TTI: LINK
  14. Cancel - I just found it. I spent ages looking for it yesterday! It's my age... - think I'm going to have that line in my sig!
  15. LO all, I have been purchasing the NS430 for the aircraft for which it is available. I already had the original one from the start, but as I fly exclusively in VR, it's of little use to me except in the Mi-8. I've been trying to find the add-on for the L-39, but have only been able to find it as a bundle with the pop-up that I already own. Is it not possible to buy the L-39 installed unit on its own?
  16. In FC I'm pretty sure they will attack what you have targeted. IIRC the way we did this in the old days was to designate a target, then instruct your wingman 1 to attack, then designate the next target and tell wingman 2 to attack and so on. Don't know if it still works, but I would try that.
  17. I don't know how it is currently but if we wanted to do this back in Flaming Cliffs 1 days we would start a mission in a flight as leader then switch to another aircraft in the flight. I think you can still do that in FC3, but don't know if you can do it in DCS aircraft.
  18. Wasn't this posted a year or two ago? edit: since building my new PC I've seen a huge improvement anyway - yesterday, for eg's, in the F-16 I was seeing framerates between minimum 57 and 120+ at treetop level over forests and towns in the Caucasus - and that's the best I ever had by some margin.
  19. I have to agree it needs sorting out - and the argument about bug fixing is negated by the subject - it doesn't work properly, even without accelerating time. I don't expect anything ever to be done, though, because it's been this way since before DCS World existed (i.e. from Flaming Cliffs 1.1 updates were breaking the process and totally ruined the tutorials, which was never fixed before FC2 which is why, I suspect, they did videos instead). Would be very useful, but if updates regularly 'break' it then I'm guessing ED are wondering why they should bother fixing it, as they would have to do that every update. I would say if it's part of the sim, then it should be updated every time as part and parcel of any patch release. But that goes for several things, so....
  20. Or maybe all the systems are not yet in the sim? Since learning the start-up at launch of the module I've not touched it until now. I am going through the tutorial missions and today it was time for the AIM-9 tute. I had a number of issues: - I was unable to lock or acquire the target on the radar - it was there to see, but couldn't actually acquire it. - There was no DLZ in the HUD or on the radar after the missile auto-locked itself onto the target. - The missile seemed to lock on very early - long before being within range ( launched the missile when it had already locked on, as seen in the HUD and heard via the tone, when the DLZ didn't show and it ran out of juice and plummeted to earth). - The missile fell to ground - shouldn't it self-destruct at some point? It landed in a built up area and for this reason alone, but also from memory on the theory I think it should kill itself long before that? -after destroying the first MiG-25 (and I waited until I almost ran into it to see if the DLZ would appear) I couldn't spot another one at all. There is supposed to be one coming at me for a head-on shot. Once I had been told what the situation was, I didn't hear from the virtual instructor again. I'm on the current release version.
  21. May be down to your keyboard layout used? Try assigning the comms key "/" to a controller button or to another key that is the same on all keyboards - such as a numpad key - make sure it isn't doubled, though (which will show in the dialogue box when you assign it - just keep going until you find one that isn't already in use). If it works then, you know it's a keyboard issue. I'm pretty sure on my UK keyboard I use the # key for comms. EDIT: - yes, that's it. Try using the # key - I just checked in DCSW and that's the one for UK keyboards
  22. You can click with the HOTAS by assigning LMB and RMB in the "UI Layer" section of the controls menu. (I use a 4-way or HAT switch for using the mouse in VR) Not sure about the axes - have a look in the "Axes" part of the UI Layer section is my best guess for that.
  23. I don't think you understand why it's there or what it's used for. It isn't a "cheat" it's a training tool. I think DimSim has a valid point - however, after how many years? I can't see ED making a change to it now unless a large amount of the community were unhappy with it and if that was the case we'd have had umpteen posts about it before now.
  24. Take it down usually means destroy it.
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