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kiss4luna

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Everything posted by kiss4luna

  1. 'God, release the evil!' ^^
  2. wow, i noticed the blades shadows i mentioned before were corrected looking forward to its releasement
  3. a dynamical tree flowing in the wind would be very nice
  4. that textures of the sandbags reminds me of the classical quake2 game
  5. ha ha ha , i have the same thought
  6. maybe the HDR feature will show up on next DCS engine upgrade?
  7. release it as soon as possible
  8. I'd like to see this in DCS:P
  9. release it when it deserve to be released
  10. that's just a joke
  11. Ahhh:P I mean, separate every sub systems and analysis their sounds in all cases then use a digital sound processing function to dynamically simulate the sounds. Could it?:P
  12. why not directly record and analysis what a real ka-50 would sound and do some digital sound processing?
  13. god.....
  14. see my avator
  15. nice works!
  16. i'm sorry.but where are the F16c and mi24 pictures?
  17. No, you don't understand. That's just an example in CSS. In fact that physics happens in all HL2-engine games and FEAR and some other games --- an entity which has huge mass will be rejected by an entity which has tiny mass but their rejectile distances are the same! In CSS, sometimes I just hit a little wine bottle then I'm rejected back a long distance! That's not real. I has huge mass, that little bottle has tiny mass, we impacts, the bottle should gain more momentum than me because I have more mass! ft=mv or something else? and sorry for my English in Physics
  18. No, I'll play Diablo3, will not play SC2:P
  19. I think the Havok engine sucks. I have played most of the HL2-engine games like HL2/CSS/HL2EP, and some other games which uses Havok engine --- in fact, they sucks. Why? An example in CSS, you are a 50kg person, hit a 5kg box or bottle or something else, you will be rejected by that little thing! The same ****ing thing happens in FEAR. It sucks! I hate Havok!
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