Mech
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Mech replied to shdwp's topic in User Created Missions General
Hi, having a blast with this. Is it possible to raise the tankers speed? Or it needs to be adjusted in the ME? Right now they have 175 kn...tried only on Nevada. Great work, btw. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Mech replied to shdwp's topic in User Created Missions General
I had the same on Nevada for Laughlin and Tonopah test (couldn't find point), but it was only at the first start. Appeared in that command prompt window, but mission was working, no issues. After that, no such message, all good. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Mech replied to shdwp's topic in User Created Missions General
Sorry for not mentioning - Nevada. At 20:00 its pitch dark on july 1. Not sure how accurate it is..then again not a biggie. Regarding the troop transport-it might be the easy comm, as i had that disabled. Gonna check that when another troop transport pops up. :thumbup: -
Its a DCS issue, affects more modules, not just the Mi-8. I guess we will not see a fix only after the shader conversion job is done.
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In a dark cockpit you can use the flashlight - Lalt+L. Night lighting is still not the best in DCS.
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Mech replied to shdwp's topic in User Created Missions General
Hi, tried the troop transport - the troops are missing the "embark" task, so they wont get in the helos. It can be added though in the editor before starting the mission. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Mech replied to shdwp's topic in User Created Missions General
This is great! I cant make the wingman to do anything (with A-10C), but that might be a DCS thing. Anyway, it's awesome! PS. I have the "Disable night.." ticked, but i still got night missions, time is around 20-21:00. Maybe its an early darkness in DCS, but its kinda annoying if the loadout has H mavs. -
When you press the POS, press it until the UFC shows the coords with two leading zeroes (for the N coords). For the E, cycle until it shows with 3 leading zeroes. When you enter the E coords, enter with a leading zero, like 041.
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OK, now we need a proper INS alignment procedure.
Mech replied to DmitriKozlowsky's topic in AV-8B N/A
Very helpful. Keep it up. -
OK, now we need a proper INS alignment procedure.
Mech replied to DmitriKozlowsky's topic in AV-8B N/A
"Input coords if needed". How do i know if its needed? If its needed, how and where to enter? -
Was about to type the same as BlueAngel, but he saved me from. I have only the Open Beta and i have no intention to install/copy anything else. If its working, fine. If its not, to hell with it.
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Looks the same to me.
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On the left console, just under the canopy rim, next to the seat adjustment switch, there is a 3 way switch, EXT LT. Click it forward to NORM.
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Its the polling rate. Look for it in your mouse software...usually under advanced settings..and yes, with 250 Hz its working fine.
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It seems that it depends on surface...on grass they show, on concrete not. Flat shadows in settings.
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Awesome, thnx for chiming in! :thumbup:
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Don't think its the Intel graphics. I have the same, with RX 460, 16 Gb RAM, DDR4, Win 10. And it looks like that even whitout TGP mounted.
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Nevada look's OK now, i think. Maybe it has more to do with the ground textures in 1.5 and the new IR view will come with the Caucasus upgrade.
