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Everything posted by Jugdriver
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Jugdriver replied to gregzagk's topic in Multiplayer
They have combined arms and act as GCI (forward observers). JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Jugdriver replied to gregzagk's topic in Multiplayer
FYI a disco does not save a life in BF, so that would not be the reason. That being said it would be nice if we all let our planes hit the ground after a shoot down just for the immersion factor. Someone did the same to me around Sochi yesterday, it happens, no big deal. JD AKA_MattE -
Thanks Cofcorpse, good info that I did not know! JD AKA_MattE
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Jugdriver replied to gregzagk's topic in Multiplayer
Are you getting a high ping warning? That has been happening to me, my ping slowly goes up over a couple of minutes and then I get kicked. JD AKA_MattE -
No Fighter should survive a direct hit from any of the most modern missiles I would say. That being said I don't think anyone (except ED) can say with certainty when a direct hit happens. This becomes even more pronounced in MP, since what you see and what was recorded by the server could easily be off. JD AKA_MattE
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? Really, for a couple of months at least now I survive about 15% of first hits with over half of those making me combat ineffective. I have noticed if I aggressively defend against a missile launch I have a considerably better chance at surviving a missile hit, where as if I am hit by a missile I didn't see coming or I dont try to defend aggressively when I get hit I am dead. I think we are seeing a more complex DM with the Mirage vs. the 27 and 15 (the 29 needs several missiles to bring down sometimes) and the question should be is the DM of the 15 and 27 the issue? JD AKA_MattE
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St George is in Utah, not Nevada, just in case any of you were confused... And it would be cool if they added St George's old airport (it is not used anymore but it is still there) JD AKA_MattE
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
Jugdriver replied to gregzagk's topic in Multiplayer
Well done Red, Steam rolled us from the beginning. Salute! JD AKA_MattE -
Yeah my loadout is Air to Air with center Fuel tank, not full bombs. JD AKA_MattE
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I am wondering if the G-limiter is not working? It seems that with full loadout and G-limiter there is little to no change in the handling, unlike before where the G-limiter made the Mirage much more docile. JD AKA_MattE
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I see your point Zaelu, but remember there were very different campaigns during the early years of IL2 that were not based on the same system, VEF, VOW, Bellum were all very different and not based on the same format or tools. Certainly SEOW and the different campaigns that spawned from SEOW had a huge impact on IL2 MP, but if everyone had just stuck with that we would have missed out on some incredible MP action. JD AKA_MattE
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[FIXED]significant thrust decrease with RPM increase anomaly
Jugdriver replied to bbrz's topic in Bugs and Problems
bbrz, have you tested this since the last patch? I am curious to see if this issue has been addressed. JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
No Worries Greg, Thanks JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
Would love to check that out but the server is password protected. JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
Seems you forgot about what happened to you over Tiblisi the other night, unless someone else uses the callsign Reaper and flies a KA 50? I just want to make it easier to see you guys so I can go guns more often. JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
In the end it is a plane set/weapons set argument. It is the same kind of plane set/weapon set argument I have seen in other sims with other campaigns that eventually drove the guys who put on those campaigns to quit, so I have a suggestion to everyone. If you like the idea of the present plane set/weapon set fly round 9, if you don’t like the plane set/weapon set don’t fly round 9 and be patient, it will almost certainly change for round 10. Now for a serious Blue Flag request, can we get the KA 50’s to have a Dayglo orange skin so they are easier to kill? JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
Ask Rage, he brought it up JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
And this is the post later on in the thread from the guy who pulled the maneuver off ok well seeing as i made the damn video here's my two cents i really never thought it would be necessary to state this but i 100000% went into this knowing how crazy the concept is, i mean there's a REASON im using an ace combat livery. you guys really gotta cut razbam some slack because they obviously have more pressing and reasonable tweaks to attend to, it's not like this is a game breaking thing that everyone is going to try in multiplayer , it was just, if you could possibly imagine it, me having fun, nothing more than that, i did the maneuver for FUN, so that people could watch and have a good laugh, is it such an absolutely mind blowing concept that you can just goof off in a simulator sometimes?? is it realistic? of course not, but why should razbam go through the tedious task of fine tuning such a ridiculous thing, it has literally no serious application in the sim, the only way it could possibly be used is for just messing around, nobody could possibly go into a serious scenario with a top gun mindset of using this in a real dogfight, you will die, plain and simple, this is a big bomber that i modified to ignore my presence and just fly straight and brain dead and guess what, most of the time i tried this i ended up falling out of the sky at this point i might as well delete the video because what was supposed to be me just sharing a good laugh is turning into everyone tearing into each other. razbam has done an incredible job with the mirage and i have the utmost respect for their work, and the work of ANY of the third party devs who bust their asses to bring us these modules, let them focus on actually important FM tweaks that apply to simulated scenarios, this was not meant to be a simulated scenario, this would never have worked and at no point did i go into this with a serious mindset, nobody in their right mind is going to fly a simulated scenario with the FBW system off and if they try they find themselves in a crater 99.9% of the time like i did when i was doing this http://forums.eagle.ru/showpost.php?p=2866349&postcount=43 Lets try and stay away from disinformation. JD AKA_MAttE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
I read it. Something to note for the guys who don't like the concept (if it stays as it is), fighter tactics training programs do heater only training all the time, just think of it as a training round for your WVR tactics! JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
??? How many times does this need to be explained, the F5 was the ONLY forward operating fighter for Blue in round 8 (or are you referring to round 7, there were no F5's in round 7?). The Mirage was at the same fields at the F15 for round 8. JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
I don't think it is a decision yet, just the first test for round 9. JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
Nothing, but you are not going to know if it is a good guy or bad guy unless a GCI is on and can see them. JD AKA_MattE -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 8
Jugdriver replied to gregzagk's topic in Multiplayer
So If I am reading this correctly the Mirage is only on the Red side? JD AKA_MattE -
Ok Tom, I recreated your test and got the same results, with either dogfight mode engaged the rockets will not fire. Once I turn the dogfight mode off from DM, the rockets will fire, however if I turn the dogfight mode off from DG the rockets will not fire, I have to switch to DM mode then back out to the center position (dogfight mode off) to get the rockets to fire. I suspect this is at least some of the issue, that once DG mode is turned off the normal release circuitry is not restored, can someone test this and see if they get the same results? I know my Warthog is giving the “R” command when switching from DG to center position, the next step is to look in the key bindings to see if there is a separate input for DG to center position, but I doubt it and use the keyboard instead of my joystick to enter the command to see if it is a timing issue with my Warthog. JD AKA_MattE
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No, I am with you, I am just trying to think it thru to try and figure it out. Your test with the DM/DG is very helpful to narrow it down. I keep having to jettison my rockets in Blue Flag because they will not fire... JD AKA_MattE