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Jugdriver

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Everything posted by Jugdriver

  1. That does not seem right, do you feel in your duels that the FM's are not introducing enough drag into the flight characteristics for the amount of Flaps deployed? JD AKA_MattE
  2. Try putting the system into DM or DG mode then take it back out and then try and release the ordnance. There is an interrupt to the release circuitry when in DM/DG I think in MP the systme thinks you start out in DM/DG and you need to select it again and then deselect it to re-establish the release circuitry. This is for Rockets but bombs would be the same. https://forums.eagle.ru/showthread.php?t=172114&highlight=rockets JD AKA_MattE
  3. Greg, The AI F-16's at Kobuleti will not scramble. I have watched them for the last two nights sit on the field and not move while the Batumi F-16 scramble, the hostile contacts were coming from the North. JD AKA_MattE
  4. Digital Cost Simulator... JD AKA_MattE
  5. Check to make sure you do not have the Eclair Pod installed. JD AKA_MattE
  6. They have combined arms and act as GCI (forward observers). JD AKA_MattE
  7. FYI a disco does not save a life in BF, so that would not be the reason. That being said it would be nice if we all let our planes hit the ground after a shoot down just for the immersion factor. Someone did the same to me around Sochi yesterday, it happens, no big deal. JD AKA_MattE
  8. I have not had any issues with it in 1.5.5 Remember the interrogation only lasts a short time, then you have to interrogate again. JD AKA_MattE
  9. Thanks Cofcorpse, good info that I did not know! JD AKA_MattE
  10. Are you getting a high ping warning? That has been happening to me, my ping slowly goes up over a couple of minutes and then I get kicked. JD AKA_MattE
  11. Jugdriver

    Damage model

    No Fighter should survive a direct hit from any of the most modern missiles I would say. That being said I don't think anyone (except ED) can say with certainty when a direct hit happens. This becomes even more pronounced in MP, since what you see and what was recorded by the server could easily be off. JD AKA_MattE
  12. Read the Field Manual? :) JD AKA_MattE
  13. So you turn the system on first, as I mentioned the switch to turn it on is just below the INS on the right side, turn it to the 12' o'clock position (sorry I cant be more detailed ATM I am not at home). Once it is turned on you use the DIRAV (Nose Wheel Steering) button to interrogate the planes that are on your radar. The interrogation only lasts a brief time and then all contacts go back to the same symbols so I recommend you have the DIRAV (Nose Wheel Steering) button handy on your joystick since you will have to use it every time you want to interrogate contacts. Hope that helps JD AKA_MattE
  14. Remember it has to be turned on first! Below the INS, dial on the right hand side. JD AKA_MattE
  15. Jugdriver

    Damage model

    ? Really, for a couple of months at least now I survive about 15% of first hits with over half of those making me combat ineffective. I have noticed if I aggressively defend against a missile launch I have a considerably better chance at surviving a missile hit, where as if I am hit by a missile I didn't see coming or I dont try to defend aggressively when I get hit I am dead. I think we are seeing a more complex DM with the Mirage vs. the 27 and 15 (the 29 needs several missiles to bring down sometimes) and the question should be is the DM of the 15 and 27 the issue? JD AKA_MattE
  16. St George is in Utah, not Nevada, just in case any of you were confused... And it would be cool if they added St George's old airport (it is not used anymore but it is still there) JD AKA_MattE
  17. Well done Red, Steam rolled us from the beginning. Salute! JD AKA_MattE
  18. Jugdriver

    Removed

    I have been having a similar issue, seems like the 530's go stupid on a regular basis now.. My working theory is using RDO to lock a target instead of TDC slew does not guide the 530 to target, but I have to test it. I am in High PRF when this happens and the missile never tracks from launch just flies straight. I need to test more and make sure it is not a mistake on my part, but if it is something on my end it means a keybinding has changed since I have not had this issue before. On a side (but similar) note can two 530's be launched at a target in quick succession like 120's and 27R's? JD AKA_MattE
  19. So I tested the IFF last night with one of my squad mates online, we both flew Mirages, same side. I used the radar in regular mode and he show up as friendly with IFF, I selected a 530 and put the Radar into CCM and he showed up as friendly with IFF, I put the radar into CCM and switched between weapons and he showed up as friendly with IFF each time. I did not see an issue with the IFF, it worked correctly every time. I then went back to the track of my FF incident last week and looked at the tacview as well and it looks like I screwed up.. Zeus I apologize, I screwed the pooch on this one. @ Kobeshow, what was the circumstance of your FF issue? Were you in CCM mode or switching between weapons in CCM mode? JD AKA_MattE
  20. Thanks Zeus, I am quite sure I had an IFF issue/bug resulting in a FF incident last night in MP but I will review the track to see if I just screwed up. I will also test tomorrow during my squad training night to make sure. Thanks again! JD AKA_MattE
  21. Zeus I have to ask, how long until we can expect a fix for this, I hate Friendly fire? Thanks MattE
  22. Yeah my loadout is Air to Air with center Fuel tank, not full bombs. JD AKA_MattE
  23. I am wondering if the G-limiter is not working? It seems that with full loadout and G-limiter there is little to no change in the handling, unlike before where the G-limiter made the Mirage much more docile. JD AKA_MattE
  24. I see your point Zaelu, but remember there were very different campaigns during the early years of IL2 that were not based on the same system, VEF, VOW, Bellum were all very different and not based on the same format or tools. Certainly SEOW and the different campaigns that spawned from SEOW had a huge impact on IL2 MP, but if everyone had just stuck with that we would have missed out on some incredible MP action. JD AKA_MattE
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