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Everything posted by feefifofum
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Please attach a simple air start track demonstrating the issue, that will help us determine if this is a bug or a case of PEBCAC. ;)
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Lctrl R reloads from internal stores. I believe it's lctrl or lalt \ to initiate rearming from a warehouse or ammo truck.
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Operation Bactria (MP COOP 14), Afghanistan CAS
feefifofum replied to Habu23's topic in User Created Missions General
There is a bug with SOUND TO COUNTRY, which is how Habu has separated the flights in Bactria..nothing on your end you can do. You'd have to extract all the audio files, then re-build every sound trigger using SOUND TO GROUP or SOUND TO ALL. -
Ensure the options are set at WP0 (or SP for Eastern units) or they will not become active until the group passes that waypoint.
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Need help with continuous action and messages
feefifofum replied to Nick_Crawford's topic in Mission Editor
Switched condition. Every time the conditions are met, the message will display. I.E. "blue has entered XX" will only play once until all of blue leaves the area. If they re-enter at that point, the message will display again. -
https://wiki.hoggitworld.com/view/DCS_func_getUserFlag That ought to do you. No need for MOOSE or MiST for this.
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Stock single missions located, by default, in: c:/program files/eagle dynamics/mods/aircraft/AIRCRAFTNAME/missions Payware campaigns: c:/program files/eagle dynamics/mods/campaigns/CAMPAIGNNAME User-created missions are accessible via the "My Missions" quick link when placed in: c:/users/YOURUSERNAME/Saved Games/DCS.VERSION/Missions If mission files are not present in the first location, run a DCS repair using the start menu shortcut.
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Multi-player / Back Seat View - C/P Aircaft Not Rendered
feefifofum replied to DigitalEngine's topic in Bugs and Problems
Correct. You cannot operate the back seat without someone in the front in multiplayer because you would not be able to start the aircraft. If you want to fly the back seat in multiplayer, find a friend. -
Multi-player / Back Seat View - C/P Aircaft Not Rendered
feefifofum replied to DigitalEngine's topic in Bugs and Problems
In multiplayer, no; you cannot switch seats. -
That only applies to client aircraft in multiplayer, which makes AI a moot point because everything is being driven by a human. In a single player environment, your PC has to handle rendering the environment, calculating your own flight model, PLUS dictating all the behavior of other units in the map. That means basic flight models for every AI-driven aircraft, plus the pilots' behavior, plus any units on the ground, etc. Things can get bogged down very quickly.
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Every player-operated aircraft in DCS at this point is either EFM (3rd party "PFM" i.e. F-14B), AFM+(some systems not modeled but airflow across surfaces modeled i.e. Su-25T/A-10A) or PFM (F/A-18C, A-10C etc.) the old Flaming Cliffs flight models have all been updated. DCS is essentially a wind tunnel. Performing the calculations for airflow across multiple control surfaces and how it affects the aircraft's behavior is extremely CPU-intensive and not something a home PC could handle for several aircraft at once. In multiplayer, each user's own computer is managing those calculations for their own aircraft, then sharing the results. This allows multiple aircraft with complex flight model calculations to exist in the same space simultaneously. Think of it this way: if I tell you the square root of 750 times 5 is approximately 137, that's a whole lot faster and less labor intensive for you than you grinding out the calculations by hand yourself.
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You can exercise some pretty specific control over AI behavior; how they react when attacked, where & what types of targets they will attack, whether they will jettison AG stores, and more. Most people just don't know or care to make the effort to do so. You can't just slap crap down without putting in any time to learn how to achieve the desired result....complex missions require complex design. Could behavior be improved? Absolutely, but it's not nearly as bad as people make it out to be.
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You cannot simply turn a tank into four soldiers. Each soldier must aim, fire, and move independently as well as have individual hitboxes and health. The models for several infantry units have been re-built recently. Russian infantry Georgian infantry Insurgent infantry US MANPADS German WW2 infantry US WW2 infantry To create a four-man fireteam, use a group of 4 of them. Basic formations are built into the sim, if you want something else you can create custom formations the group will remain in as they move from waypoint to waypoint.
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The messages are displayed and heard via the in-game "MESSAGE TO ALL" and "SOUND TO ALL" function rather than being tied into the radio or ICS in the plane. Open the mission editor, select "L-39" from the aircraft list, then click the "Training" folder to open the training missions. Click "save as" and make your own copy of the mission somewhere else (otherwise your changes will be overwritten every update.) Click the trigger menu icon on the left-hand toolbar. Check each trigger in the list for any "SOUND TO ALL" actions and delete them.
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It is the same game, but Steam takes a cut of anything sold through their store front, and uses proprietary copy protection, so ED keys won't work to activate modules on a Steam installation. For my .02 (though I am admittedly a bit biased) the E-shop is the way to go both in terms of supporting the developers and with regards to features. Steam can sometimes see a delay in access to new maps, modules and campaigns anywhere from a few weeks to a few months depending on the nature of the content. If you want to use the Steam GUI while playing DCS, you can simply add it as a non-Steam game and still launch it through the Steam interface. The only thing you lose is the automatic patcher (assuming you leave Steam running 24/7; if you don't, then you lose nothing.)
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Click the star next to a server, then click the column at the top to sort by favorites.
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How to make Multiple Figters take off at same time on same runway
feefifofum replied to mayns414's topic in Mission Editor
Place the flight on the map and select the "takeoff from runway" option; note this will only work in single player. There is no way to have multiple aircraft take off in formation from a cold start or in multiplayer at this time to the best of my knowledge. -
[REPORTED] SA Shows Sam Threat Circles even when it's hidden
feefifofum replied to reise_caparzo's topic in Bugs and Problems
Guille, that is correct behavior as far as we have been told. If the position is known, and programmed into your mission computer, you will see a threat ring on the SA page. It is totally independent of your RWR. As Ahmed shared, however, if the position is unknown (previously indicated by the "hidden" property in the mission editor) the unit should not be displayed on the SA page, even after your RWR alerts you per Mr. Wags. The question is whether this is a bug, or another option is being worked on regarding whether threats are displayed? -
Hey Jarhead...cool idea! Definitely won't steal that... :music_whistling: This isn't possible with stock DCS due to restrictions with placing units on water, but SUNTSAG published a mod that allows humans such as MANPAD and infantry to swim and allows them to be placed on the map. You can find the mod here: https://forums.eagle.ru/showthread.php?t=206282%EF%BB%BF All players and the server machine must run the mod, unfortunately.
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You've basically already written exactly what you need to do. :) Open up the mission editor and check out the triggers menu and it should be pretty self explanatory. If you want the message to only occur once, choose the ONCE type trigger; if you want it to occur every time the helicopter enters the zone, choose SWITCHED CONDITION. Doing nothing is assumed, you only need to write triggers for the three messages. The first one would look like this. 1 ONCE (Heli 1 enters zone 1, NO EVENT) == UNIT INSIDE ZONE (Heli 1, zone 1) == FLAG INCREASE (1, 1) -- alternately you could use FLAG ON (1) if you don't need a counter MESSAGE TO ALL ("Heli 1 is inside zone 1", 10, true)
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Each should have its own entry in your add/remove programs menu...as far as your PC is concerned they are two separate programs with nothing to do with each other.
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The radio item will increase the value of a flag by a number you define when creating the radio item. (the FLAG and VALUE fields) All flags start with a value of 0. Once a flag has a value greater than 0 it is considered "true" So, assuming you did not change the default flag 1 in the radio menu... 1 ONCE (radio activated, NO EVENT) === FLAG IS TRUE (1) === AI TASK PUSH (whatever)
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[REPORTED] Gray square on Persian Gulf map...
feefifofum replied to dpeters95's topic in Bugs and Problems
That's the location of the maelstrom that pulls you down to Atlantis. Don't worry about it. -
F-15C The Georgian War Campaign Feedback
feefifofum replied to baltic_dragon's topic in F-15C The Georgian War
Noted. Both of those missions had some minor updates to VO timing and other events recently...occasionally the .miz likes to dump its audio files in the process even though they're still referenced in the triggers. We'll get both of these sorted out and pushed to ED, thanks for the report! :thumbup: -
If possible, set up a phone as a mobile wifi hotspot for everyone to access/sign in with then once you're in you should be able to play over the LAN by connecting to the host's IP directly. That's all I've got. :dunno: