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feefifofum

DLC Campaign Creators
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Everything posted by feefifofum

  1. Didn't look at the .miz, but have you tried adjusting fuel levels?
  2. You'll need to push each bomber to RTB individually, probably. Also, you are increasing FLAG 1000 by 1 each time a bomber is shot, not increasing a flag by 1000.
  3. You must click "ADD -> Perform command -> Start" to the TRIGGERED ACTIONS menu for the AI. It's the tab next to loadout. You can only use AI TASK PUSH for actions in the TRIGGERED ACTIONS category.
  4. Hi Blaze, I see your dxdiag file in the attachment but it doesn't look like the mission is in there. Please upload the .miz file from wherever you saved it. The default location for user missions in DCS Open Beta is "C:/users/YOURUSERNAME/Saved Games/DCS.openbeta/Missions The default location for user missions in DCS stable is "C:/users/YOURUSERNAME/Saved Games/DCS/Missions You should be able to upload the .miz directly here without changing file types or zipping it. Your system is well within acceptable specs so I'm inclined to think there's an issue with the mission file.
  5. Hey you got there :) I'll take a look this evening (or perhaps someone will beat me to it...)
  6. TIME MORE (1) -> GROUP STOP (ground crew) UNIT INSIDE ZONE (plane, rearm area) UNIT'S SPEED LOWER THAN (plane, 1) -> GROUP RESUME (ground crew)
  7. The official models are still a work in progress; there was a fully functional user-created scud modded into the game by SUNTSAG not too long ago, but it was removed in the Great Mod Purge of 2018.
  8. It's right next to the "Post Quick Reply" button.
  9. For modules from before the cutoff date, you should still be able to use the starforce key from your steam installation. Click the game in your list and select "CD key" from the links list on the right side of the steam GUI.
  10. Hi Blaze, can you post the mission here? Click "go advanced" Click "Manage Attachments" A pop-up window will appear. Click "choose file" and use the file browser to pick your .miz Click "Upload" then "Close this window" once the upload has completed (it should only take a second or two if the file is small) What you're describing sounds like what happens when you either a) don't own the module or b) have not set any aircraft to "player" or "client." If you upload the mission one of the folks around here can take a look and make sure it's not a problem with the settings. Just as a quick dummy check, confirm also that the aircraft type is set to the lot 20 F/A-18 (should be yellow in the list) and not the normal F/A-18C :thumbup:
  11. Create a series of triggers to increase a flag each time a bomber is killed. Like so: ========= 1 ONCE (Unit 1 dead, NO EVENT) ------ UNIT DEAD (Bomber 1) ------ FLAG INCREASE (1000, 1) ======== Now click "CLONE" and make a few changes ====== 1 ONCE (Unit 2 Dead, NO EVENT) ------- UNIT DEAD (Bomber 2) ------- FLAG INCREASE (1000, 1) ====== Repeat this for each bomber in your formation. Once flag 1000 reaches the desired number (we'll use 4 as an example) it indicates that number of bombers have been shot down and you can cause the others to react. ====== 1 ONCE (Bombers bug out, NO EVENT) ------- FLAG EQUALS (1000, 4) ------- AI TASK PUSH (Bomber 1, waypoint switch/ROE change/whatever) AI TASK PUSH (Bomber 2, waypoint switch/ROE change/whatever) AI TASK PUSH (Bomber 3, waypoint switch/ROE change/whatever) etc.etc.
  12. This checks most of the boxes. All you'd need to do is click on the parked planes at the airport and change the waypoint type to "takeoff from runway." There's only one real target area but I've included both moving and stationary naval and ground targets as well as numerous groups of AA target drones. The range is easy to spot visually from a distance. No "tourism" flight plan but you're right by the mountains at Batumi and the route is along the Black Sea coast.
  13. Nope...hopefully one day but not yet. Been testing that one pretty much every patch. Trees are removed around FARPs for all clients, but those done through triggers are not. Object.destroy doesn't seem to work on FARPs either so that can't be used as a workaround.
  14. Roger...those guys' only job is to give you something to look at while you're taxiing so not too worried about them. Will make sure the A50 in M14 is invisible to the wingman. I will ask Dragon to check briefed altitudes.
  15. Check out the Magnitude 3 forums for details on why the CE2 exists. Too much to rehash here.
  16. Sorry, that was my only idea. :dunno: If they had been CAP planes the default CAP task would have overridden your other settings but it sounds like everything is set up properly. You can double check ROE is set to ONLY DESIGNATED but that should be the default behavior.
  17. :lol: You are overcomplicating this a bit much. No .lua or file extension wizardry is required. If players are in the slots before the mission unpauses, they will appear in the middle of the deck. If you unpause first, they will appear on the elevators. For MP, it is generally recommended to have players occupy slots AFTER the mission unpauses due to desynchronization issues. :thumbup: It is also recommended to have each player in their own group because several scripts (CSAR/CTLD/EWRS to name a few) won't work properly with multi client groups, and AI JTACs wont talk to anyone but the flight lead.
  18. Have you deleted the default "CAP" tasking?
  19. Here's a .miz that demonstrates late activation and uncontrolled starts. Late activation options.miz
  20. How so? That does exactly what you want, and the file length is displayed when you upload so it's easy to know the proper timing.
  21. There is no hard limit to the number of units, but performance will obviously suffer as your active units start numbering in the high hundreds/thousands. As for number of simultaneous players in MP, that is an option set by the server machine.
  22. Once you've finished making the required changes, turn the file back into a .miz file using regular old windows explorer. You may need to go into your Windows view options and uncheck "hide extensions for known file types"
  23. Check the "unlimited" box and all ordnance should be available. If you need restricted ordnance AND new weapons/airframes, build a new mission from scratch with the desired warehousing setup then copy the warehousing info from one .miz to the other (copy the .miz file, change extension to .zip, then move the folder)
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