Jump to content

Kimi_uy

Members
  • Posts

    238
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Kimi_uy

  1. I've removed the view lua, removed all mods (inlcuding neck mod) and still having the same bug.
  2. I do have a lot of mods, including the "proper neck mod" which shifts the eye position, but given it has worked fine for every other module i dont think thats the problem. However, i had a corrupted view the first time i installed the huey and deleting the view lua fixed it. I need to test that.
  3. I just bought the module from the ED website, installed and when i hopped in the bird i was missing the flightstick and the boom that sticks out of the nose of the aircraft only shows only the tip of it. Has anybody experienced this? Here are some screenshots:
  4. I beleive it's meant to be like that. It's not only an airspeed indicator, by the movement of itself you can get a "feel" for the acceleration, and since the altitude tape goes up it could confuse the pilot if both tapes went up.
  5. Yeah, haha you're asking fot the mega-mash-of-simulation-super-powers-coalition-simulator-2.0. But in all seriousness, in my opinion this is the most wanted features to be added (?): 1- AI can't see through buildings and trees (already mentioned). 2- Multi-crew. 3- Interactive crew stations. And everything else might be built from that.
  6. I gues i missinterpreted what you said, i thought you were wondering if there was ever gonna be a "sim" with porper vehicles and stuff, and i intended to say that arma3 + rhs (amongst other modss too) is currently the best available, in terms of combined arms gameplay.
  7. Good stuff chuck! The only thing i disagree is in the air refueling title, i do like a lot AAR! :p
  8. We can still make an "honorary" procedure to go Manual reversion when u r missing a wing:joystick:. Do you reckon the behaviour of that mode to be somewhat close to the real thing?
  9. RHS Escalation, nuff said.
  10. Thanks StronHarm! Imma check it out
  11. If only AI wingies were useful... I found that using CA to manage other flights it 10x more efficient that AI flight members. But I'm diverting.
  12. I was being sarcastic indeed :p But look! I learned something from it!
  13. The main problem is that Mr Kartveli decided to cut costs and leave the wheels hanging out of the compartment :p
  14. Correct procedure to communicate with Ground Crew is: 1- Batter ON. 2- UHF Radio set to BOTH. 3- Rotate intercom dial to "INT" in the intercom panel. 4- Press the "HM" or hot mic button on the same panel. This only work with Easy Comms DISABLED With easy comms u can just navigate the F keys to contact them.
  15. Alright, thanks for the clarification :)
  16. It's probably cause it's from FC3. Still, why would u need that warning when u can just turn your head and see if you're shot up? In something like fighters, were u can actually see the engine from the cockpit , it's undestandable.
  17. I know how the bombs work, my question was if it was possible to designate tgts with laser for the skeets of the 97/105 to home in. I'm guessing not, cause there's no way to set the laser code for the skeets.
  18. Indeed. I haven't tried using it with a laser though... is that modelled in the sim?
  19. You shouldn't use the 97/105 against infantry. It's desinged to kill (armored) vehicles. Here's a detailed explanation on how the bomb works, you'll see what a I mean...
  20. Looks awesome!
  21. THIS. With FC3 aircraft you can command AI to turn on/off ECM and Radar, so it should be that hard to implement.
  22. Maybe you're attempting to drop it below the minimum altitude setting of the profile.
  23. A good all-around setup i use is 2x aim9, TGP, 2x 65D, 2x gbu12, 2x gbu38, mk5 rkt pod and ecm. Now PGMs are cool n shit, but the real fun is at the dumb bombs. Once u get the hang on the ripple settings, inventory settings and delivery settings for the 87, 82, 82air and 84 you'll realize it! CCIP is where the fun is! And dont use rambo/chuck norris loadouts, they aren't really used IRL.
  24. You can lock the turret to a given heading, i dunno about the vertical angle though.
×
×
  • Create New...