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Everything posted by Captain Orso
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Given a flight with 2 aircraft with flight leader being piloted by 'player' starting from ramp Batumi. When I open the comms menu to instruct my one wingman what formation to take up, there are two wingmen listed, 'Wingman 2' and 'Wingman 3'. My 'real' wingman only answers to 'Flight' or 'Wingman 2', but not to 'Wingman 3', but it is confusing and irritating, and fully unnecessary.
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Okay, you got to "complain", now it's my turn. If you had said that the Ground Adjustments category in controller settings will not accept assignments from controllers, EVERYONE WOULD HAVE KNOW WHAT YOU MEANT RIGHT FROM THE START!! I'd resort to calling you an pea brained, moron for wasting everyone's time and effort to help you, but that wouldn't be cologial... just like wasting everyone's time just so that you can complain smh.
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I don't know what you are talking about... or you don't... I'm not sure..... I have a Thrustmaster Warthog HOTAS Throttle and Stick I use the thumb switch on the left, the Countermeasures Management Switch (CMS), along with the Pinkie Lever (<Padel>) as a modifier. I also use the throttle thumb-hat-depressed (<Thumb-Hat>) as a modifier. My kneeboard operations are: Open/Close Kneeboard = <Padel><CMS-Forward> Kneeboard page forward = <Padel><CMS-Right> Kneeboard page backward = <Padel><CMS-Left> Kneeboard map marker - set = <Padel><CMS-Depress> Kneeboard bookmark - set = <Thumb-Hat><CMS-Depress> Kneeboard bookmark forward = <Thumb-Hat><CMS-Right> Kneeboard bookmark backward = <Thumb-Hat><CMS-Left> I don't use TM Target software at all. This is all setup with DCS.
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Those would be known as the symbology. They are actually an overlay over the map. The upper right corner SYM switched should adjust their brightness -- should, but they don't function. The same issue is currently plaguing the Hornet. In fact I read that only the A-10C has functioning adjustments for the symbology brightness, and maybe the JF-11. Maybe someday before I die of old age. I guess it's a race *haha* ... *sigh*
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There are ways to command other flights. I don't know how to do it myself, but I think you have to program all the commands into additional F10 menus. At any rate, Wingman 1 thru 4 are listed for receiving commands, so who would otherwise be the mystery wingman if not the Tornado?
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Thanks for the reply noisy, I discovered that as well, but in my case (VR) it's still not enough contrast.
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Thanks for the reply ace. I really want a solution I can use online :(
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Add this { down = cpt_commands.SmokeDevice, up = cpt_commands.SmokeDevice, cockpit_device_id = devices.CPT_MECHANICS, value_down = 1.0, value_up = 0.0, name = _('Smoke Device - ON else OFF'), category = _('General')}, to '..\DCS World{ OpenBets}\Mods\aircraft\FA-18C\Input\FA-18C\joystick\default.lua'. This will work with a physical switch; asserted position = ON, unasserted position = OFF. If you want your switch to work the other way around, just swap the parameters for value_down and value_up.
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Since 2.5.6 OB the moving map on the EMPCD is so bright that I cannot read the symbology overlay. I can turn the map brightness down, but it turns the symbology down equally so that I still cannot read the symbology. How can I turn the map brightness down and the symbology up?
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Somebody visited Pimp My Ride :D
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What if players don't cooperate? I mean, even if they are trying to do the right thing, it doesn't mean that it can work. For example, I ran across this situation years ago. I was taxiing from ramp to runway and there were a number of AI flights behind me taxiing along like geese in a row. For whatever reason I needed to stop to do something, so I pulled off the center of the taxiway leaving far more than enough room for the flights behind me to pull around. Did they? No, of course they didn't. They can roll up the center of the taxiway and that's it. No "fancy" maneuvering. On the carrier deck the room for getting past other aircraft is 100 times smaller, and the deck can be full of AI and player aircraft at the same time. I expect the AI aircraft to function perfectly, and not block any taxiways, but what about humans? They may be certain that they are out of the way and yet block the taxiway and thus bring operations to a complete halt. And I'm certain that at some point we'll run into the guy who doesn't give-a-damn and starts repairs in the middle of the taxiway, because others can just go around. What then? Have I simply lost all faith in humanity?
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How do I get the Tornado to do something for me? I tried addressing it as Wingman 4, but I get no answer. I have radio 2 set to channel 2 right from the start, so that ought not be an issue. Aslo, I can find the anchor here command in the comms menus. Is that on purpose? Also also, I hate Tunguskas! They suck! :mad: ..... :D
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In a good documentary they stated that at some point they thought that they could put rookie pilots into Harrier training; that the rookies would simply learn the Harrier along with the rest. After a number of fatal crashes, they realized that only seasoned pilots had the instincts and know-how to deal with the quirks of the Harrier. Since then only experience pilots are selected to pilot Harriers.
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Well... Marines I guess - lol I'm still wondering about not being able to change loadouts. Even the new DCS World guide says that you can change waypoints and loadouts in Mission Planner. I get what you mean about GBU's although since the goal is the C&C (I guess the command vehicle?) but yeah, that would be too easy. Also, far from certain that the staff would necessarily be sitting in the vehicle just waiting to be bombed. I'd still like the opportunity to try things like rockeyes and snakeyes, just for fun. I guess just different versions of the mission are the only viable possibilities.
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So I gave the SP mission a shot, and I had some... issues... I mean, I didn't even find the FRAGO until after I'd failed, but not as completely as you might expect. There are a bunch of spelling errors, for example, in the briefing description #3 you DROP bombs, and it's "at this STAGE". Don't know how realistic the frago format is, but you do not "stall" the enemy, you delay him. Also, commanders do not have "intents", but rather objectives, and in stating an objective, describing an "endstate" (sic.) is superfluous. Some more tangible issues I had were 1. I could not change my loadout. In fact I wanted to reorganize my flight completely. 2. It's not a CAS mission, it's a air interdiction or a strike, but not close air support. 3. I couldn't really think of why I would need a TPOD and wanted to get rid of it, but either the mission is locked so that I can't change the loadout, or DCS has changed with the same results. 4. I wanted to do the DEAD mission myself, because I don't trust DCS to do it right, and I was right. I pointed #2 toward the SA-8's and told him to attack air defences, and he headed straight for Chieftain and took an IGLA in the face while heading in :doh: Personally if I could have redon all the loadouts et al, I'd have used snakeyes. I'd have set Dodge 1-1 SEAD (DEAD): AGM-122 Sidearms*4, Fuel Tank 300g*2, DECM, Gunpod Dodge 1-2 CAP: AIM-9M*4, Fuel Tank 300g*2, Gunpod Dodge 1-3 AI/Strike: AIM-9M*2, Mk82SE*6, Fuel Tank 300g*2, TPOD(maybe), Gunpod 5. waypoint (target) is not actually on Chieftain. It''s offset to the north a few hundred yards. 6. apropos, the recon photo ought to have a north-arrow on it. I may edit the loadouts in the ME and try again.
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<LCTRL> is a modifier key. This has nothing to do with Windows™ but that it is per default defined as a modifier under Option => Controls => Spitfire => Modifiers Modifiers must be pressed first, which is also only logical. Also, there is no point in trying to press them simultaneously. Press and hold the modifier <LCTRL> and then the modified key, in this case <E>, three times. You can assign a binding which does or does not require a modifier, but you still have to press the key/button/switch -- modified or not -- 3 times quickly.
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It use to break the lock with a long enough press of the slew in one direction, but since the IRMV should lock onto what the TPOD was locked on to, I never have the IRMV locked onto the wrong target. I mean, maybe of your have a long line of tanks and are flying directy at them at low altitude so that their silhouettes overlap each other... I don't think I've ever seen a lock on an electrical mast. Slewing the IRMV should not alter the TPOD IIRC. The IRMV slaves to the TPOD, but I don't think it works the other way around, although I might be wrong. If I am wrong, then there's nothing you can do against it AFAIK
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I think you're confused about a number of things at once. The targeting pod is the targeting pod, and the IRMV is the IRMV. Don't mix them together. So you have the TPOD displayed on your right MPCD and out of standby. You slew is controlling the TPOD's carrot. Slew it to your target. If the target is a vehicle, the TPOD ought to automatically lock onto the vehicle and PNT will be underlined at OSB 20. Sometimes you have to press OSB 20 though. Once the TPOD is locked on the target you uncage the IRMV, which will bring it's IR display on to the left MFCD with it pointing to the exact same point as the TPOD, if the target is within the IRMV's FOV. Press SSS-Aft to move the Sensor Selector Switch focus to the IRMV. Starting now the slew will control the IRMV's camera, but you should already be on target. Press the slew down to confirm the target, which will have the target reticle lines close in on the target (about one pixel will be missing from the lines touching the target). The IRMV has now locked the target as well. Now just press the pickel when you are ready to fire.
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Okay okay, let's not get carried away. No one actually said, "mehh it’s another jump jet", and so I didn't say "f*ck'em" to anyone. I guess that fact did a fly-over at angels 10, while some had their HMD's leutering at angels 5 :smilewink:
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There are many videos about Harrier development out there, covering from the very first hover of an experimental aircraft up to the AV-8B+. Why should RAZBAM repeat what is already available? The first gen. Harriers deployed in the '70's, also with the US Marines. The US immediately wished for a more capable aircraft and McDonnell Douglas signed a Memorandum of Understanding with the BAe that said they would develop it together. The BAe eventually dropped out of development (BAe is government owned, and they didn't want to invest in the cost of development) and left MD to do their own thing, so MD basically took all the development of HSA and BAe and designed the AV-8B Harrier II. All the groundbreaking knowledge of first Harrier went into the II, which used new materials and technology to build a completely new and better Harrier. Parallel to all of this the RN had the Sea Harrier developed, because they had different needs than the RAF, namely air defense. The Sear Harrier went operational in 1980 but only two squadrons were operational during the Falklands War in '82, both were deployed on the HMS Invincible and HMS Hermes. The RAF also had a Harrier I Gr3. squadron in the Falklands for CAS duties, which was not the primary duty of the Sea Harrier. The Sea Harrier stayed in service with the RN until 2006, while the RAF started transitioning to the BAe implementation of the MD Harrier II in 1990. So the Harrier I, Harrier II and Sea Harrier are all very different aircraft, with the Harrier I and Sea Harrier sharing at least the entire airframe. For RAZBAM they might have been able to share a huge amount of development between the Harrer I and the Sea Harrier, but they're not building the RAF's Harrier I. So, yes, the Sea Harrier is a completely different aircraft from the AV-8B Harrier II. Anyone who says "mehh it’s another jump jet" doesn't know anything about their capabilities and deployment, or just doesn't care, so f*ck'em.
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[REPORTED]Ears roaring without pulling any G-forces
Captain Orso replied to Hammer1-1's topic in Bugs and Problems
I don't know if this is the same phenomena, but I was fly the Mustang yesterday. I went in for a strafing run (not extremely steep or anything, and right after starting to pull out the sound when weird like I had tinnitus; like you were swimming and your ears were full of water. Everything was muffled and there was a slight ringing. The last part might have just been me through :music_whistling: -
P-51 vs Bf109K - TavView track - ask for debriefing
Captain Orso replied to tapi's topic in DCS: P-51D Mustang
andremsmv, you've obviously got a chip on your shoulder, but that's not my problem. I'm talking about 1-v-1 combat here. In multiple aircraft vs multiple aircraft countless things can happen which you cannot plan; you can only take advantage of the opportunity. Nine times out of ten, if you listen to aces talk about their kills, it was because the poor sucker who they shot down, didn't know they were there until it was too late, and it was not something you can plan for. It happens. Aces proved that they know how to take advantage of the situation and have the aggression to do it. You apparently don't know what a dog-fight is. It's not when any two aircraft meet in the sky and at least one fires onto the other. It's aerial combat in which the emphasis is on out maneuvering the enemy, which means turning and fighting along the horizontal to the greatest extent, which means the aircraft which can turn the best while retaining the most airspeed will have a great advantage in such a turn-n-burn fight. The P-51D losses a lot of speed in tight turns, and because of its weight, it does not climb nor accelerate well. If you cannot turn with the 109 and cannot climb with it, you cannot dog-fight it. You can do that which your aircraft is good at, which is diving and retaining speed, striking the enemy (and hopefully killing him) and then using your energy advantage to climb out of the enemies attack radius. That's not dog-fighting, that's booming-n-zooming. About the enemy being unaware of your presence, if the enemy doesn't know you are there, you can be 5,000 feet below him and 50kts slower, and as long as he doesn't spot you, he's dead meat (period). That's not a strategy nor a tactic. That's the blind luck of war or the incompetence of the enemy. How do you want to practice and learn that? To say that the P-51D could not turn with the Bf-109K-4 would be factually incorrect. At above about 23,000 feet the P-51D has a power advantage over the Kürfurst enough to be able to hold a sustained turn tighter. But at above 20,000 feet, all turns are pretty tame compared to below 15,000 feet. -
WxH: 768x1024 (3x4) ... or at least that's what the original files are.