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Everything posted by Captain Orso
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Transition from Engine Power to Ground Power
Captain Orso replied to Captain Orso's topic in DCS: F/A-18C
Because if you completely shutdown you lose things like waypoints you've set and sequences, and radio settings, and whatever else there may be. I just want to refuel and rearm and return to the fray :pilotfly: Many thanks Meyomyx! I'll give it a shot. -
Is there a proper was to transition from running off engine power to running off ground power. Everytime I land to refuel and have ground power hooked up, it undervee me that I have to kill the engines -- everything goes black -- before I can start up ground power. Is there a away to switch to ground power before shutting down the engines and everything going black?
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I thought I was the only one to have this bug. I've had it two or three times over the last couple days, always when landing to refuel, and picking up ground power before shutting the engines down, so that all my start up settings remain and I don't have go through everything again, including adding waypoints and editing sequences. I just now had it again, but the ailerons worked fine and after flying a bit, the error disappeared. But a couple days ago, the ailerons didn't work properly on the ground (wouldn't turn in one direction) and I changed aircraft. The time the ailerons wouldn't work I ran the control surfaces test and passed without issue :huh:
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How to create a refuel / rearm point on the side of the road?
Captain Orso replied to Kroll's topic in RAZBAM
.. until you are in MP and the tactical commander parks his fuel and ammo trucks on the green strip, or other Harriers park there. -
Low is the default setting, and what you should be using. The switch choses which compressor step is displayed, and I'm not even sure if it is working. Either way, it only a display choice. It doesn't affect performance in any way.
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The IRMV IR seeker might not be able to slew to where the TPOD is looking. The TPOD can slew 360°, as long as the vertical angle is not too shallow. The IRMV is far more restrictive.
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SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
Captain Orso replied to SUNTSAG's topic in DCS Modding
Hi SUNTSAG, I set up a roadside FARP using the AM2. It works fine, but I have a couple of questions and an issue. I'm operating Harriers from the X1_AM2_Mat NGUR, but the X1_AM2_Mat GR, and R&R_Marsden_MatSUNTSAG look to be identical. What do the initials mean, and what are their differences? Setting the frequency seems to work for allowing radio communications with the FARP, but the callsign does not appear in the ATC menu, only "..." and when you select "..." it used your BORT number instead of your own callsign to talk to you. Is this known? Any idea what the issue is? -
I think the best would be for you to look in the DCS User's manual ("C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Doc\DCS User Manual EN 2020.pdf") to get a good overview of everything possible and necessary. I'm assuming you are using the DCS FARP -- not just a single helipad -- and US/Nato faction. - In the ME select the FARP and set the frequency to 120 and give it a callsign. - Insure you have a FARP Command Post within 150 meters of the center of the FARP. That's it. In game, set your aircraft's radio to 120 -> ATC -> 'callsign' -> and off you go. Requirements for the following: For rearming, FARP Ammo Storage or M818 within 150 of FARP center. For refueling, FARP Fuel Depot or M978 HEMTT within 150 meters of FARP center. For ground electrical power, M818 within 150 meters of FARP center. If you are setting up Warsaw Pact/Soviet/Russian FARP, check the users guide for those unit requirements. Have fun!
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IF if if, if no one and nothing is in the way of your takeoff on the FARP, if the wind is blowing in the right direction, if you limit your loadout, and if you don't want to operate like in the real world off a large cleared road. It's a solution, but it's poor excuse for a solution, and we should have a much better solution.
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How to create a refuel / rearm point on the side of the road?
Captain Orso replied to Kroll's topic in RAZBAM
Yes, if you want to operate from a road you need a marsden mat square abbutted agains the road that you can roll onto it. But you also still need a fuel and ammo truck and a vehicle with a radio, although you also set a frequency on the mat itself -- not sure what the deal with that is. -
How to create a refuel / rearm point on the side of the road?
Captain Orso replied to Kroll's topic in RAZBAM
You MUST use a FARP. That's what a FARP does. -
FARP = Forward Area Refueling and Rearming Point If that's what you want to do, that's what you need. IIRC setup per Siver_Dragon's description. Set the radio to an AM frequency that your aircraft can use -- I though I don't recall ever having to use it -- a fuel truck or tank, an ammo truck or dump. Put them all within 100 yards of the FARP and that's it.
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Yes, it sounds like he's spawning an empty Harrier on top of a Farp and then arming it. Try operating from a Farp, ie landing and taking off from them. Landing is not the issue, except for other aircraft and vehicles getting in the way, because there is no order to using them with Harriers. They are simply too small for Harriers to use them reasonably. STO will only coincidentally work if the wind is blowing in the correct direction, and no other aircraft or vehicles are in the way; they are simply not made for Harriers. Place a Farp next to a road and try to land on the road and then roll up onto the Farp. You know what happens? *BOOM* fiery explosion, that's what happens. I've tested using the DCS Farps extensively, and it just doesn't work with Harriers.
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The DCS in-game helipads and FARP's do NOT play well with Harriers AT ALL. They are only made for helicopters. I can only suggest SUNTSAG's Marsden Farp pads. They can be a bit tricky to place, because you must place them on absolutely flat ground, otherwise one or more edges stickup in the air and can cause catastrophic failures if you try to taxi over such an edge. With the Marsden Farps you don't need to add any supply vehicles for them to work, but you can just to liven up the site. With the DCS FARPS you MUST add a fuel, and an ammo truck, and a command post IIRC, but at an airfield you should have access to supplies per default, although you can control what is available at a field, if anything at all, but I've never done that so I cant really say more about it.
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Way back before the Spitfire was released Bunyap was posting a whole bunch of research infos he was gathering for his campaign. Part of it was a description of was how the Brits organized night landings with diagrams and everything. Sorry, but I couldn't find the post. Maybe you could PM him. IIRC the had some lights on tall posts like about 100 yards before the threshold and a bunch of lanterns facing the runway on one or both sides. The lights were not bright enough to be seen miles away. The had to use other methods if you were far from the field to get you close enough to see the lighting. You might try some vehicle headlights, but I have no idea if that might actually work, and I'd kind of expect military vehicles to be blacked out at night so they probably won't do any lighting of a runway. Besides the headlight probably only are good for you to see, but don't light anything they shine on. I think you will really need a mod of some kind to do this properly.
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[ME-MOD] Coalition Modification and Information
Captain Orso replied to Grimes's topic in User Created Missions General
Thank you! :) -
[ME-MOD] Coalition Modification and Information
Captain Orso replied to Grimes's topic in User Created Missions General
Ummm... is there a archive download, or do I have to download all the files one at a time? -
Yes, H1 is Hostile older gen SAM's like up to about SA-6 and H2 everything newer. What bugs me is that I cannot select between search and track radar. I'm trying to take down an SA-10 site, and to optimize my chances of getting a hit I wait until the SAM has launched -- tracking sound goes crazy -- before I launch. Of course the SA-10 tracking radar is now going crazy trying to cook my eggs at 25k feet, but the HARM, instead of going for the 10kW track radar is going after the search radar gently flowing over the landscape :mad:
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From DCS 2.5.6.52196 Open Beta change log 1. Why are we going backwards?!?! This was a specific request to NOT require two steps to operate the lever to close the fuel valve. 2. Clicking -- or trying to click -- the thumb-release button does NOTHING, so what now, am I forced to assign a switch to this, so I need 2 switched assigned to shut off the fuel lever?!?! At the very least have one bind for release the lock and lift the lever, and if some fool wants to have separate switches for each, let them. That would not be my problem.
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Go to the Controls setting for the aircraft you are flying, select the General group, look for "Infobar view toggle". Configure it to whatever you wish, use as desired.
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:doh: Before you absolutely go crazy trying to learn to fly on the Spitfire, there is maybe only one other aircraft in DCS worse to learn on, which would be the Bf-109K4. I learned on the P-51D. I would have learned on the TF-51D, but I got the P-51 on sale at the time, I it was just more fun if I actually got her into the air, that I could strafe the airfield a bit before crashing on my landing attempt :D Anyway, that would be the simplest solution. Someone mentioned the Yak-52 actually being a trainer, but of course, there's no instructor in the back seat, so I don't think there is much of a point to it, although I may be wrong. Trainers are not made to be easy to fly. They are made to actually show the mistakes a pilot in training is making, so that the instructor cans see what he needs to work on. The thing with learning a propeller aircraft is that you actually learn to fly an aircraft and not just point it in a direction and use the jet to power it toward where you want it to go. BTW there is so much more to propeller aircraft than just torque, as someone insinuated. That's like saying, to learn to drive a car all you have to learn is which way to turn the steering wheel.
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What a fantastic story teller, and what amazing stories he has to tell. I would most certainly indulge all the men he flew with as much 5 mile high ice cream as they'd care to enjoy. My eternal gratitude goes to them.
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"AG Target Undesignate / NWS / FOV Toggle" button
Captain Orso replied to key_stroked's topic in AV-8B N/A
I believe the FOV can only refer to the selected sensor, because there are too many which might be possible at one point in time. Sensors with FOV are: TPOD: CCD (TV-Camera), and FLIR, each have wide and narrow FOV, while LST has wide, narrow, and HUD widths. DMT: has only one FOV for TV and FLIR, but the same FOV for LST as the TPOD, IIRC. AGM-65F/G IR-Maverick: has wide and narrow FOV. AGM-65D/E: I'm not sure if the missiles themselves actually have search capability as with IRMV's. I've read that if an LMAV loses the laser pointer for any reason there is no way for it to regain it, which would speak for it not having any search capability. Regardless of all that, the AG undesignate/etc/etc along with the special shortcuts of the SSS about half the time do not work properly at all. -
Can't wait to hear his work :) This sounds like the start of something good :D I'm such a child at heart :music_whistling:
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Wags said a couple of years ago ED (BelSimTec) would probably be doing the Apache, but not before the HIND is completed (listen from 16:00):