-
Posts
3243 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by Captain Orso
-
Is it possible to add comment lines to the autoexec.cfg file? What is the comment string?
-
I'm confused. The target box is a completely different entity between A/A and A/G. The target box in A/A is from radar or the Sidewinder's IR sensors. With radar, undesignate target (NWS button) works. I do it all the time when inadvertently targeting a frieldy. I'm not sure about the Sidewinder, because I seldom have have Sidewinders but no radar. I'll have to try it sometime. The A/G target box can only be from the Litening targeting pod, as far as I know. There is no other way to ground target with the Hornet other than just putting the piper on the ground, but that won't give a a target box. With the TPOD active, you ALWAYS have a targeting box somewhere; either on the ground on a designated target, or in the boresighting position on the HUD. If you don't want to see the box in the HUD, turn off the TPOD.
-
Has this been recognized as a true issue? I'm running into this a lot on long MP mission and it really ruins everything if it bricks your Hornet when you are far away from a respawn point :cry:
-
Transition from Engine Power to Ground Power
Captain Orso replied to Captain Orso's topic in DCS: F/A-18C
I've been doing the shutdown since I don't know when. Maybe I started doing it when I had to do a repair at the same time and it just became routine. Anyway, at this point, it just feels right to me to be doing. I alway open the canopy to feel the breeze on my face for a moment while the ground crew is doing their thing..... and then I ,realize I forgot to turn on the table fan :D -
Transition from Engine Power to Ground Power
Captain Orso replied to Captain Orso's topic in DCS: F/A-18C
Because if you completely shutdown you lose things like waypoints you've set and sequences, and radio settings, and whatever else there may be. I just want to refuel and rearm and return to the fray :pilotfly: Many thanks Meyomyx! I'll give it a shot. -
Is there a proper was to transition from running off engine power to running off ground power. Everytime I land to refuel and have ground power hooked up, it undervee me that I have to kill the engines -- everything goes black -- before I can start up ground power. Is there a away to switch to ground power before shutting down the engines and everything going black?
-
I thought I was the only one to have this bug. I've had it two or three times over the last couple days, always when landing to refuel, and picking up ground power before shutting the engines down, so that all my start up settings remain and I don't have go through everything again, including adding waypoints and editing sequences. I just now had it again, but the ailerons worked fine and after flying a bit, the error disappeared. But a couple days ago, the ailerons didn't work properly on the ground (wouldn't turn in one direction) and I changed aircraft. The time the ailerons wouldn't work I ran the control surfaces test and passed without issue :huh:
-
How to create a refuel / rearm point on the side of the road?
Captain Orso replied to Kroll's topic in RAZBAM
.. until you are in MP and the tactical commander parks his fuel and ammo trucks on the green strip, or other Harriers park there. -
[ NO BUG - USER ERROR]Autopilot no longer working
Captain Orso replied to Idle_Wild's topic in Resolved Bugs
I had to find time to look this up for myself. The first sentence states exactly what I was talking about, "Automatic pitch and roll trim are provided the AFC mode. The automatic trim tracks the aircraft pitch and roll changes to keep the series servo actuators close to their neutral positions an effort to minimize disengage transients". IE when you disengage, the aircraft doesn't go and to some wonky crap like it's doing now. -
[ NO BUG - USER ERROR]Autopilot no longer working
Captain Orso replied to Idle_Wild's topic in Resolved Bugs
It works as long as you only fly straight and level. Read the previous descriptions of what's not working. -
Low is the default setting, and what you should be using. The switch choses which compressor step is displayed, and I'm not even sure if it is working. Either way, it only a display choice. It doesn't affect performance in any way.
-
The IRMV IR seeker might not be able to slew to where the TPOD is looking. The TPOD can slew 360°, as long as the vertical angle is not too shallow. The IRMV is far more restrictive.
-
SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
Captain Orso replied to SUNTSAG's topic in DCS Modding
Hi SUNTSAG, I set up a roadside FARP using the AM2. It works fine, but I have a couple of questions and an issue. I'm operating Harriers from the X1_AM2_Mat NGUR, but the X1_AM2_Mat GR, and R&R_Marsden_MatSUNTSAG look to be identical. What do the initials mean, and what are their differences? Setting the frequency seems to work for allowing radio communications with the FARP, but the callsign does not appear in the ATC menu, only "..." and when you select "..." it used your BORT number instead of your own callsign to talk to you. Is this known? Any idea what the issue is? -
I think the best would be for you to look in the DCS User's manual ("C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Doc\DCS User Manual EN 2020.pdf") to get a good overview of everything possible and necessary. I'm assuming you are using the DCS FARP -- not just a single helipad -- and US/Nato faction. - In the ME select the FARP and set the frequency to 120 and give it a callsign. - Insure you have a FARP Command Post within 150 meters of the center of the FARP. That's it. In game, set your aircraft's radio to 120 -> ATC -> 'callsign' -> and off you go. Requirements for the following: For rearming, FARP Ammo Storage or M818 within 150 of FARP center. For refueling, FARP Fuel Depot or M978 HEMTT within 150 meters of FARP center. For ground electrical power, M818 within 150 meters of FARP center. If you are setting up Warsaw Pact/Soviet/Russian FARP, check the users guide for those unit requirements. Have fun!
-
IF if if, if no one and nothing is in the way of your takeoff on the FARP, if the wind is blowing in the right direction, if you limit your loadout, and if you don't want to operate like in the real world off a large cleared road. It's a solution, but it's poor excuse for a solution, and we should have a much better solution.
-
How to create a refuel / rearm point on the side of the road?
Captain Orso replied to Kroll's topic in RAZBAM
Yes, if you want to operate from a road you need a marsden mat square abbutted agains the road that you can roll onto it. But you also still need a fuel and ammo truck and a vehicle with a radio, although you also set a frequency on the mat itself -- not sure what the deal with that is. -
How to create a refuel / rearm point on the side of the road?
Captain Orso replied to Kroll's topic in RAZBAM
You MUST use a FARP. That's what a FARP does. -
FARP = Forward Area Refueling and Rearming Point If that's what you want to do, that's what you need. IIRC setup per Siver_Dragon's description. Set the radio to an AM frequency that your aircraft can use -- I though I don't recall ever having to use it -- a fuel truck or tank, an ammo truck or dump. Put them all within 100 yards of the FARP and that's it.
-
Yes, it sounds like he's spawning an empty Harrier on top of a Farp and then arming it. Try operating from a Farp, ie landing and taking off from them. Landing is not the issue, except for other aircraft and vehicles getting in the way, because there is no order to using them with Harriers. They are simply too small for Harriers to use them reasonably. STO will only coincidentally work if the wind is blowing in the correct direction, and no other aircraft or vehicles are in the way; they are simply not made for Harriers. Place a Farp next to a road and try to land on the road and then roll up onto the Farp. You know what happens? *BOOM* fiery explosion, that's what happens. I've tested using the DCS Farps extensively, and it just doesn't work with Harriers.
-
The DCS in-game helipads and FARP's do NOT play well with Harriers AT ALL. They are only made for helicopters. I can only suggest SUNTSAG's Marsden Farp pads. They can be a bit tricky to place, because you must place them on absolutely flat ground, otherwise one or more edges stickup in the air and can cause catastrophic failures if you try to taxi over such an edge. With the Marsden Farps you don't need to add any supply vehicles for them to work, but you can just to liven up the site. With the DCS FARPS you MUST add a fuel, and an ammo truck, and a command post IIRC, but at an airfield you should have access to supplies per default, although you can control what is available at a field, if anything at all, but I've never done that so I cant really say more about it.
-
Way back before the Spitfire was released Bunyap was posting a whole bunch of research infos he was gathering for his campaign. Part of it was a description of was how the Brits organized night landings with diagrams and everything. Sorry, but I couldn't find the post. Maybe you could PM him. IIRC the had some lights on tall posts like about 100 yards before the threshold and a bunch of lanterns facing the runway on one or both sides. The lights were not bright enough to be seen miles away. The had to use other methods if you were far from the field to get you close enough to see the lighting. You might try some vehicle headlights, but I have no idea if that might actually work, and I'd kind of expect military vehicles to be blacked out at night so they probably won't do any lighting of a runway. Besides the headlight probably only are good for you to see, but don't light anything they shine on. I think you will really need a mod of some kind to do this properly.
-
[ME-MOD] Coalition Modification and Information
Captain Orso replied to Grimes's topic in User Created Missions General
Thank you! :) -
[ NO BUG - USER ERROR]Autopilot no longer working
Captain Orso replied to Idle_Wild's topic in Resolved Bugs
Says who?! Just like you do NOT use trim to bank your aircraft it is absolutely senseless for AFC to use trim to do the same. -
[ME-MOD] Coalition Modification and Information
Captain Orso replied to Grimes's topic in User Created Missions General
Ummm... is there a archive download, or do I have to download all the files one at a time? -
Yes, H1 is Hostile older gen SAM's like up to about SA-6 and H2 everything newer. What bugs me is that I cannot select between search and track radar. I'm trying to take down an SA-10 site, and to optimize my chances of getting a hit I wait until the SAM has launched -- tracking sound goes crazy -- before I launch. Of course the SA-10 tracking radar is now going crazy trying to cook my eggs at 25k feet, but the HARM, instead of going for the 10kW track radar is going after the search radar gently flowing over the landscape :mad: