

RabidRider
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Everything posted by RabidRider
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Couldn't agree more, unfortunately.
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Thanks Pikey!
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Yeah, I'd like to try out your mission as well. No VR just yet, but I like reading reviews :)
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Hi Yogi, what kind of seat is that? Do you have any problems reaching the cyclic from that position, seems like it is kind of low and too far forward, no?
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Music to my ears :D
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6DOF Motion Simulator by Trip Rodriguez
RabidRider replied to TripRodriguez's topic in Home Cockpits
Nice to hear that you get such good results in DCS! Yes, I thought so, that the platform isn’t really ideal for high frequencies, but that shaking of the huey would sure be a nice effect to have, as would the dash vibration. Would seem odd I think to see things shaking while in a certain flight regime, and not feel anything. Anyway, like I wrote, you convinced me to start saving up for my own 6dof :) Thanks for the offer! If I’m ever in the neighbourhood, I’ll drop by! -
6DOF Motion Simulator by Trip Rodriguez
RabidRider replied to TripRodriguez's topic in Home Cockpits
Thanks for such a detailed response! Good to hear that the sensations feel so natural! I'm more of heli person myself as well, so if I finally get around making a 6dof myself (which after reading this I will :), I might ask you for some info on your settings for the Huey, if that is ok? :) I did try the Simxperience G-Seat a while ago, but was a little underwhelmed. The VR with the CV1 otoh :D Probably hold of for the next-gen version and focus on longer term hardware for now: heli controls and platform ... You say you "haven't been able to get cues I'm super happy with in FSX/P3D compared to DCS." So you mean, it's more difficult to get it right in DCS? :) Frusheen said the same thing, that it wasn't really a question of which 3d party software to use (BFF or ...), but more because of the way DCS uses lua to export telemetry. Frusheen did change some lua files or one file himself I believe (for the p-51) which gave him nice results. Anyway he said it was not optimal, and so the results with his G-Seat left something to be desired. But yes, a combination of the two would be the best of both world. Do you have any transducers installed on the platform? If you get around to this, I would love to see what you come up with in terms of isolation (ideally you would find a way to somehow seperate the seat and platform) Stevant just placed four of them on the four corners of his platform if I remember. But I don't know how effective this was. A 6dof with a seat on springs/isolators would be ideal. Just look at the vibration in the videos under the links I provided (effect of seperating the seat)! That's another thing to consider, the GS-4 Seat at least, might not transmit transducer vibrations as well as an ordinary seat, that was my impression when I tried it. I don’t think their power was turned down, just a combination of the G-Seat and placement of the buttkickers. I have this mod/lua installed that links the Huey dashboard vibration to the windscreen wipers. It's around here somewhere in the user files. It would be awesome if that feedback was delivered to the platform or transducers. Do you get vibration effects with the dof? As the rotor starts moving, the Huey shakes quite violently for a few seconds, is this fed through the platform, noticeable at all? -
Great looking model mithandra. Thank you! The other ship, page three, where can I find that one? I'm sort of collecting ships :) for helicopter landings.
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6DOF Motion Simulator by Trip Rodriguez
RabidRider replied to TripRodriguez's topic in Home Cockpits
Have you tried Ian's BFF software for DCS. Haven't tried it myself, but it might give good results: http://bffsimulation.com/Manual-6DOF/Introduction.php -
6DOF Motion Simulator by Trip Rodriguez
RabidRider replied to TripRodriguez's topic in Home Cockpits
TripRodriguez Been watching various threads on 6dof for over a year now, but still haven't gotten around it. You say with VR, less movement is more. That's interesting, guess I don't need to look into high-offset joints anymore :) Could you elaborate on this more, what happened when/if you did dial in more movement with VR? In the video you did flying the p-51, there are moments when the movement of the platform seem disconnected/lagging to what's happening in-game. Does it ever feel disconnected when you're flying, or does it just feel naturally, never disconnected? There's a moment when you're at a high AOA, almost stalling and yet the platform is almost level for instance ... About tactile feedback, Roland van Roy wrote: The final result is pretty awesome, and I really believe the vibration system outperforms the motion platform. http://simprojects.nl/bff_shaker_system.htm What's your experience with it. Does it give you enough vibration. Isolation is key for the best result. Here are two great examples, but difficult to implement perhaps with a 6dof platform, maybe : http://www.isrtv.com/forums/topic/17116-my-special-homemade-simvibe-rig/ http://www.isrtv.com/forums/topic/18674-shaky-rig-2-electric-simvibealoo/ http://www.isrtv.com/forums/topic/17156-my-simvibe-overkill-rig/ -
Force Feedback - Which device(s) do you use?
RabidRider replied to Flagrum's topic in PC Hardware and Related Software
No price? -
@ FeistyLemur Good advice, thanks!
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I really like the BRD-N; the overall quality of Bauer's products, but I think I'll hold off and wait for what hegykc comes up with. hegykc said he's working on his own FFB solution and him being very familiar with Bauer's work (dampeners, cam's, spring mechanism), I'm sure his products will be top notch! Also the ability to switch out grips easily is a plus. I do hope he gives the option of a curved extension for those who prefer to fly heli's. All good things come to those who wait :) To OP, is the grip angle adjustable, or does it come installed that way?
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Great post Maverick! There's something fundamentally flawed in the Gazelle FM, and I don't think this can be fixed with a few tweaks. Right now, it feels like something for FSX. Untill Polychop get this right, I won't be buying any of their upcoming modules. BST otoh, they've nailed heli flight dynamics.
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As much as I like the to fly some of the fixed-wing DCS modules, my preference goes out to flying the choppers, the Huey being my absolute favourite module, a joy to fly. Seeing the amazing quality LN is once again delivering with the Viggen, and soon the F/14, I cannot help but wish for a helicopter module created by LN. The Hind is probably being worked on by BST as is the Cobra. Which other heli could you see developed by LN? Perhaps the chances of this ever happening are slim and there's just no interest from LN, but it could be a nice diversion, a new challenge after all the fixed-wing projects.
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[Mi-8MTV2] "Vasilissa the Beautiful" HD Cockpit
RabidRider replied to DirtyFret's topic in Utility/Program Mods for DCS World
Amazing work, but yes please, the Huey could use some new textures! -
I've thought about the monetary aspect of this, having a developer continuing to pour resources, people into keep working on a module like the huey, but why not give the option for a second version of the Huey, an update for 20-40 bucks, or whatever, and include as many of the items in the wishlist, including multicrew. Man I will be dissapointed if multicrew will not be implemented.
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Hi Cobra, a question for you regarding texturing/materials of the Viggen module. In the reddit thread you wrote about PBR and how you still "leverage PBR" with this module (but will take full effect in the Tomcat module) How will version 2.5 affect the appearance of the Viggen textures. In the video on the Spitfire https://www.youtube.com/watch?v=ab_WzkyhiAs, the textures looked better imo than the other modules, more pbr-like (maybe it's just the bloom, specularity :) Can we expect a similar result with the Viggen, or whas this because of real PBR (instead of "leveraged") used in texturing the spitfire? Regards
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Thanks, hopefully this will be included
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In the article, there's mention of a "Tactical Instrument Landing System, ... which made precise landings on short strips much more reliable." Will this be included in the DCS Viggen? Anyone know how it works?
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i wonder what a flight sim would be like with VR and full motion?
RabidRider replied to steve2112's topic in Virtual Reality
BFF Motion Driver just got an update for DCS!! http://motionsim.freeforums.net/thread/229/motion-version-digital-combat-simulator http://bffsimulation.com/Manual-6DOF/DCS.php -
I bought the Gazelle module last week, and unfortunately my views remain the same, in agreement with 0xDEADBEEF. And that comment on pilot induced oscillations, huey or gazelle is very telling. I do not find the sensitivity of the Gazelle a problem at all, this is one of few things which are realistic, just as the huey is more sluggish and the Mi-8 even more so, but in other important aspects, the FM is just not on par with the Mi-8 or Huey imo. I'll guess I'll wait for the Hind or Cobra for my next purchase. BST just nails heli flight dynamics.
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Impossible to set shadows on and get a decent frame rate?
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That would be so cool!