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Everything posted by M1Combat
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Yep... BSD for sure :)
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Question 20-30 missions not visible in dcs anymore
M1Combat replied to delevero's topic in General Bugs
Hmm... I'm not sure what's wrong then. If you copied the missions to c:\missions and then manually navigated there in DCS I don't know what to say... In theory there could be a version mismatch but I thought DCS didn't do that so I doubt it. -
Question 20-30 missions not visible in dcs anymore
M1Combat replied to delevero's topic in General Bugs
I'm sure DCS is looking at a different place on your hard drive than you think it is. Inside DCS you can click folders and the [..] (<-- I think that's correct...) button to navigate. I would find the files you're trying to load on the hard drive, then don't worry about where DCS is at right now. Just press the [..] button to get to c:\, then follow the path where you know the files exist. Also... Don't rename folders within the folder structure of DCS. Nothing good can come of that until you learn a LOT more about DCS :). Do you have your documents folder redirected? I've seen the DCS.OpenBeta folder in c:\users\name\documents\saved games\DCS.OpenBeta before. -
What would be super cool is if the trees weren't all the same height...
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And by that you mean MP air-quake servers are a FFA?
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"It would be interesting to see how they model the FLIR flying on one eye on AH too." Hopefully just in one eye in VR ;)
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Yeah I like the rubber band explanation :)... It clearly demonstrates why we should hold trim ;).
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Scared crapless. But can't wait to try to kill them with a Shark :)
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Also yeah... what you said in the second part of your last post where you corrected yourself is correct :). But that's not what your other post seemed to say :). That's why I said "No." to the other post :).
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Wait... so you're saying that when the AP channel adjusts for something like a headwind that the FFB doesn't move the stick to follow where the AP moves the control surfaces to? I don't understand how that's possible. I'll have to go fly the thing and watch the stick to see if it moves in this case. I won't need to buy a FFB stick :).
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It jumps when you didn't settle the aircraft properly before releasing the trimmer. For an extreme example... Say you're flying along, trimmed well and at high speed, and you want to slow down... You press trim, pull the stick back some random distance that you think is about right, release the trimmer button and then just hope... What happens is that if you pulled the stick a small amount this may be OK, and the airframe will achieve equilibrium somewhere within the 20% AP control authority of the trimmed position. In the case where you've pulled it back too far though... The attitude of the aircraft will pitch back and settle, but it will be up against the 20% control authority of the AP channel. When you press trim it will move the control surfaces to the trimmed position immediately and "jump". You can test this by moving the stick a small amount and then click trim repeatedly... and it WILL jump every time you press trim. So on the surface this seems to support your claim... but it does not. When you think further into the problem you understand that what's going on is that if the airframe was not in equilibrium when you released trim, then when you press trim again the AP channels will release (mostly... they still damp of course) and allow the control surfaces to move to the location where the trim button was last released at. So... to prove my point... Go fly the Shark... get to a stable turn while holding trim. Be sure to let the aircraft settle into equilibrium. THEN release trim. Now... When you press trim it won't jump. So... the problem isn't with FFB users who hold trim. It's with forcing the AP channels to use some of their 20% control authority to maintain current attitude when you release the trim when you don't have the stick very close to the right place for that equilibrium to occur. I suspect this doesn't happen with FFB because because the stick moves to where the AP channel wants it to be to maintain equilibrium at that attitude. With nonFFB the stick locks at the trim spot and doesn't physically move when the AP asks it to. This is also possible with no FFB... you just have to be mindful about it. The point is though... It has nothing to do with holding trim. It has to do with stick position relative to equilibrium just before you release trim. The "solution" would be to allow the AP channel to offset the center position of the axis when the trim is not pressed. In effect allowing the ball to move around under the stick, commanded by the AP channels. Right now, when trim is released and AP channels want to move the stick... With FFB the stick moves. Easy Peazy. With no FFB the AP channels move the control surfaces, but can't move the stick. so when you press the trim there's a difference in where the AP channels would have moved the stick and where the stick actually is (it's at the trimmed spot). If they disconnected the stick and the ball... logically via programming... and allow the ball to move around commanded by the AP channels then the "center" position would be correct when you press trim. Hmmm... I need to talk to ED about this.
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"The reason why it jumps is because people are using non-FFB joysticks where they hold down the trimmer instead of tapping it." No.
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Well... I'll stick with my thoughts on the AH subject :). It's all good. But... a moving target is harder to hit and there's very little advantage to an immobile position unless there's just no cover to move behind.
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"Real pilots tap the trimmer." But they're also running FFB :).
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Yeah it's still coming I'm sure... Tech level and priorities :). Also... ""A" I'm not interested in, but D would be a nice adversary for the Ka-50." The "A" would be a much better counterpart to the Shark than the "D".
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That's why it jumps yes. Also... when you "hold the trimmer" you should always press the trimmer just before you start moving the controls. Get the aircraft into a super stable attitude, then release and center. There are videos onboard real KA-50 where you can clearly hear the pilot "clicking" to trim. It is my humble opinion that the sound is not "Press, release", but it was "release, press". I think they DO hold the trimmer like we do, but they constantly "release" to set the current stick position as trim. Just speculation though...
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Well... Feel free to disagree but keep in mind I didn't say that one shouldn't hover at all ever. You're probably disagreeing with the part I didn't say :). I just said the AH is bad. It's kinda nice to clean up a hover real quick so you can check the map/abris or whatever if you're certain you're safe... but aside from that I STRONGLY recommend that you get really good at getting yourself into a slowly moving hover. Whether that's strafing along the back side of a treeline or straight towards low cover (like a building) or something... Don't stand still :). You will 100% guaranteed die more often if you stand still on a battlefield :). I promise :). Hell... I don't even fly in a straight line at speed when I'm near the AO. Why do you suppose that the RU Gov decided there should be two people in the chopper? Partly because it's better to keep moving while fighting :). They felt strongly enough about the subject that they decided it was worth putting TWO trained people in ONE weapons platform that they previously had only ONE person in.
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I think there is an indicator but I can't remember exactly where... Maybe the front weapons panel? Also... You shouldn't be too locked into a hover anyway. Hovering is SUPER dangerous. Especially if the mission designer uses a lot of well skilled enemies :). The tanks will kill you with the main gun if you stay still. Move a lot :). Even while firing. Vikhr's provide extra fun when employed like a homing rocket :).
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Well... Most of the pilots that are serious about winning understand the significant role a KA50 can play in taking a battlefield... So get on comms on a server that has a GCI and let them know to pay attention to you and most will vector fast movers to protect you. They'll even use you as bait so you have to pay attention. A GCI is a SUPER effective tool in both keeping you alive and allowing you to maximize the potential of such a potent weapon.
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I'm curious... Would Aim-120 HOJ work against a RW?
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I recommend you don't use AH in almost all cases. It's kinda OK in some situations where you're looking for ingress point to get to <10K... but as soon as you're within range of the enemy (Their range... not yours :) ) I think it's very dangerous to be stationary. The problem is that generally you only need to worry about AA threats... and they're a smallish percentage of enemy assets on the table. When you're stationary though... you need to worry about ANYTHING that can reach you. That includes MBT's with or without missiles. They'll shoot you with the main gun if you're stationary long enough for them to range you and fire. They're pretty bad at hitting moving targets though... even slowly moving ones... So... Use AH occasionally to advance when you're checking the ABRIS map and stuff... but as soon as you think there may be a threat it's better to setup a slow "strafe" from cover to cover and fire while strafing. The cool thing about this is that when you need to put the Vikhr circle in the laser circle you can just do that and then let go of the controls and the AP channels will put you right back on your strafe. To make this work... Keep a close eye on your VSI when you're slow and close to the ground. you may think this makes a good case for ALT hold at least... but it doesn't. You would begin your strafe behind cover, use a tree line or line of buildings or something placed between you and the enemy, then use the collective to lift above the cover, fire, track, kill, drop or fire more shots with about 5s separation if you have a platoon target. If you get a good at it, you can kill a whole platoon of tanks in one strafe, and not have to worry about return fire. You can often do this in auto hover too... sure... but you DO CERTAINLY have to worry about return fire from tanks.
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VR Shaders mod for better VR experience
M1Combat replied to Kegetys's topic in Utility/Program Mods for DCS World
I say that because I use it with OVGME with no mods to the folder structure? I manually delete the right files in the terrain folders (I can't remember the location specifically), and I delete my metashaders and fxo folders in my saved games profile folder... I don't rename the folders. That step is really a backup so you can get the old stuff back, but if you just delete the metashaders files it re-creates them. If you don't like the mod, then remove the mod and delete the metashaders files again, and it will again recreate them. It works just fine with OVGME... It will never just be a plug and play in the way that many OVGME mods are because you need to clear the contents of a few folders.