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Everything posted by M1Combat
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Yeah you won't generally need trimmer "reset" much... unles something quite bad has happened... You will need the trim button though. A lot :). The idea is to hold the trim button while changing the aircraft's attitude, then release trim when the airframe stabilizes. You'll be HOLDING the trim button IN a LOT.
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Do it for sure. Part of the reason to choose this even if you aren't super in love with the huey is that it's a WAY more capable aircraft in every way aside from transport. It kills the ever loving heck out of a LOT of stuff. If you run VR then the HMS is super, SUPER fun. Yeah it's got its warts, but those will be fixed soon :). "soon" :).
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Yeah... the asset pack stuff is super unfortunate. I'm willing to shell out money forall sorts of stuff (And I think I have just about everything ED has made and then a good deal of the 3rd party stuff) but I honestly can't understand how some of the ideas they come up with regarding what is packaged, what isn't and what is and isn't usable in various ways doesn't seem very customer focused. That said... I'm 42 years old and have lived through a couple "combat sim droughts". Eff that :). I'd rather just assume it makes sense to SOMEONE than to have the only combat sim out there go under because I wouldn't fork over a few more dollars...
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The important thing to note here is that you'll have a lot more fun flying low and fast with the radar OFF :).
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Some effing people... WOW.
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Yeah... this is fine for me too.. Not sure how people get worked up over a less than exact area to fly missions in. Makes no sense to me. I mean... you aren't flying a plane even.
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If I was a KA-50 pilot I'd just carry an Igla launcher in the cockpit with me... So really they're just saving me having to open the door...
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The FM isn't really CPU latency dependent at all. The AI, and specifically how hits are calculated from one unit to another and that sort of stuff... is. Basically... some things in the simulation interact with other things in the simulation. Anything that is a child process of a parent so to speak (like the FM of an aircraft) isn't really latency dependent as far as how it relates to it's parent. Only how it relates to interacting with other entities. but FM's don't interact with anything other than their parent object. bullets do. And they're fired from wither other player entities or AI entities.
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Another tip... You generally want the Altitude channel OFF. If you're trying to do slow approach with terrain following then you'll need it on... but generally you want alt hold off because it will kill you via tip touching.
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I haven't played with it... What's the difference? Much more range?
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See this is the issue I'm taking. The point of initial release isn't exactly for it to be used. Especially not as an SRS replacement. It isn't. Everyone knows that. Especially ED. The fact that you keep bringing up the point that it isn't better than SRS is missing the point of the release... release into Open Beta... The point is to be sure it doesn't wreck someone's PC, or somehow take 90% of bandwidth for no reason, or get hacked into becoming a bitcoin mining system, or whatever else... Not to be an SRS replacement...
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Yeah Nevada could use a once over on the ground textures for sure... I don't feel like PG is great either. I live in Northern AZ and have been up to vegas and various race tracks around there and.. well... It's just not great.
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Well... I agree that those/that feature will be great. Also... I'm not too sure that initial rollout was intended to kick SRS to the curb and to be used on actual servers really. I think it was an initial proof of concept and attempt at integrating the two services and look for any initial bugs in a production environment. Makes perfect sense to me. I mean... isn't it only in Open Beta so far??? It may not be the way EA does it but... Whatevs... I feel like that's the only place we really disagree. You feel like they should have replaced SRS completely with something super shiny and complete on initial release... I feel like they made a good "technical" first step. I think you're just looking at this with selfish lenses. At the least... You SOUND like you're just saying "It's not good enough for me to use and replace the solution I currently have, therefore it's a wasted effort and shouldn't have been released". Well... Good thing you aren't a professional beta tester any more... IMO of course :).
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That's all I needed. So looks like the answer to my questions is yes. At least one (and he's sure he's not the only one) person feels like it should be the same as SRS on day one. Well... Now that I got an answer to such a simple question :)... I disagree :). I think putting it in game completely BARE BONES was a great idea. It will simplify the troubleshooting process significantly once they start implementing the list of features they've already said they'll implement. They know for sure that it works in a base state. There's some bug fixes (like the Mig landing gear) to iron out, but then they'll start adding features :). Maybe you're just not ready for open beta Harley?
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Well... People have clearly stated that it isn't better than SRS and used that as an excuse as to why the new system wouldn't be used. They're right. I'm not arguing that. I'm not arguing any of the points actually. I'm arguing the negative approach to the feedback about ED trying to implement something like SRS in-game. I'm asking the people who just say "Well it's not as good as SRS so it won't get used" if they thought it would be better than SRS on day one. I think if anyone thought the plan was to implement an "SRS Replacement" on day one their ideas about ED's goal were just simply incorrect. I think that's the goal of the in-game solution as an end-game but to be honest it sounds super negative and "just please listen to me so I can have more post count" for people to just state the obvious... that it's not an SRS replacement yet. So... The question. Did anyone who is saying "It's not as good as SRS" think that it would indeed be better than SRS on day one? If so... Well... that was dumb. If not... Well... Then why are you complaining? Post count? Negativity for negativity's sake? What?
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wow. So just a simple question... Did any of you complaining that this "isn't as good as SRS" think that initial release would be better than SRS? Also... The reason I care about your 4400 posts in a year is that it gives me a large indicator of your interest in the signal to noise ratio in your posts. If there's anything I've learned about forums and forum members in general over the many years I've been around the internet it's that the members who joined long ago with very few posts have a MUCH higher chance of saying things that matter instead of just wordy BS. I'm not opposed to people who post a lot... It's just that I can gather what is likely good information based on tenure and post count. Low post count is generally better :). More time is generally better.
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Do you really feel like ED released this in the initial phase of just "some simple coms" with the intention that it would take over SRS, Discord and TS??? Seriously. I get you're just being a "realist" but no need to scoff at the effort and say crap like it was released "too soon". It was released according to their plan. Also... 4400 posts in one year? Obviously.
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I would think the contrail would stay...
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Well... replace router with switch in your example and you're closer :). By definition routers route things to "other" networks :).
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I agree. And I think the failures should be always on. And the likely-hood of failure should be as realistic as possible. So basically they should almost never happen. But... Because they almost never happen I can completely understand the OP's point that it might be "inefficient" use of development time. But it's all good... ultimately it probably doesn't really delay the process that much. I'd bet that there's a .LUA for each plane that defines the failure modes and probably doesn't take too entirely long to make. Researching the possibilities though... That probably takes a while. Also... I'm COMPLETELY in agreement that I'd rather have dev time applied to things like in-game VOIP, better weather, realistic ATC, ground crews... You know... All of those things that ALL OF US will get use of... EVERY time. It's just amazing how some people see things is all. I'm not talking about people that disagree either... As I agree with the people who would rather have the failures :)... but holy COW... The world view and approach to adult discourse...
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This thread is amazing. Trying to say that the OP should just go play FC is pretty dumb. He obviously was talking about a level of development far beyond FC, but just leaving out some details that a super small percentage of users get any benefit from. Don't get me wrong... I don't agree. I think they should be modeled at the level they are. But seriously... No reason to be extreme and call what he's talking about an "arcade game". I mean seriously. If you took out BIT tests background programming and made them just go thorugh and pass visually and they could never fail... 99.9% of people playing the game wouldn't notice. Even the ones saying (me included) that they SHOULD be modeled. I mean seriously... Go grab 1000 SP missions and then count how many have random BIT test failures enabled... So get off your high horses and think like adults for a minute :)... and be kind to people even if you disagree with them :).
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Various ka50 questions i have.
M1Combat replied to BranchPrediction's topic in DCS: Ka-50 Black Shark
Regarding the 20% rudder not being enough... It's 20% from the trimmed position... So you can select the rudder trim option in the KA-50 settings and use the rudder to get what you need, then release trim and it will work if the rudder has enough capability to hold the airframe in the current conditions. -
Various ka50 questions i have.
M1Combat replied to BranchPrediction's topic in DCS: Ka-50 Black Shark
"I'm pretty sure the recommended procedure is to get as close to (in) a stable hover as possible, then engage the auto hover." I believe that's correct. That said... I don't use Auto-Hover any more. Maybe sometimes when a ways from the AO and I need to hide somewhere to get my bearings or something, or plan an approach to the AO after "seeing" it... But the AH will get you killed. The AI can be smart. They'll range you and you'll get an "Under Attack" warning from the LWS. Move and reset it. After that though... if they think your range didn't change much they won't range you again :)... They'll just go all HEAT round all over your ass :). So... Don't sit still :). A slow strafe is your friend :). -
Auto Target Turning does not work.
M1Combat replied to Matic_Prime's topic in DCS: Ka-50 Black Shark
Yeah the Shark is my favorite for sure :). Do you use VR or TiR? If so make yourself a mission with a bucketload of fuel trucks placed randomly in say a 1x1 mile area... And kill them with the HMS and gun. SUPER fun :). Also... A2A against huey's etc is excellent with the HMS :).