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gospadin

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Everything posted by gospadin

  1. The original article quoted the IAF who said it'd be back operational "in the coming days." http://www.kan.org.il/item/?itemId=23623 Not sure it's a big deal, but better to take the time to double-check the RAM than risk being detected on a mission.
  2. I reproduced it locally, made a video, and filed a bug report in the tracker. Thanks! --gos
  3. Can you remove all mods, run a repair (just in case) then take a screenshot?
  4. So I see green in the NVG setup... are you using an NVG mod? I thought the default NVG for the Mi-8 was black & white. Or am I mistaken?
  5. Can someone take some screenshots of what they're seeing? I don't understand the report. Some description of what they expect to see would be nice too.
  6. It would be a feature request to RAZBAM, to add an additional number area that could be optionally enabled or disabled. You're correct that it's part of the 3D model itself.
  7. I haven't completed a loop lately, but barrel rolls aren't too hard as long as your passengers are wearing their seatbelts. :megalol:
  8. I was referring to this post: https://forums.eagle.ru/showpost.php?p=2571181&postcount=400 Granted, the Mi-8's tanks last longer than my bladder so refueling for me isn't very common... as such, I haven't personally tested this. =P
  9. FYI, I updated my M-2000C english cockpit in September: 0.93: (4 Sep 2017) Resync with latest material names from RAZBAM. Fixes all warning lamps and adds proper alpha layer to countermeasure panel.
  10. That, or they're not willing to wait another decade for the engines.
  11. Also, inverted flight will give you an emergency fuel warning now, as the service tank sensors won't see the fuel. I don't remember that before.
  12. Been there a while. You also need to change one of the fuel pump settings (I think) in order to refuel properly.
  13. This was reported as part of a larger bug listing issues with flight plan behavior, but you're right, it should probably get filed separately as its own issue. I'll try to remember to do that tonight. IRL, "direct to" creates a virtual origin waypoint for the pink line, but that point doesn't appear in flight plan page. Direct-To with an already-active flight plan shows a little pink arrow next to the point you're flying to, and disactivates an already-active leg according to some logic I don't 100% understand.
  14. Where do you see that function? the only one I see is: Export.LoGetVectorWindVelocity = {x,y,z} -- vector of wind velocity (world axis)
  15. I don't believe this presently works, because our NS430 implementation doesn't include obstacles, road maps, or airspace boundaries. I'll file an enhancement request.
  16. Unfortunately my English cockpit mod will not work with the M-2000C when installed in the Saved Games folder, because it requires a modification to entry.lua to enable the cockpit livery scan. Once someone from RAZBAM updates the lua code for the Mirage, then JSGME or similar will not be required. To be honest, we've been expecting a RAZBAM-provided English cockpit option for a while. My mod was only supposed to be a short-lived endeavor for a few months, but now it's been almost 2 years.
  17. Maybe it's the new T-50 engine that was promised.
  18. No. We haven't asked for it, because we're not ready to apply for it.
  19. Not without SDK access, so no. (Shrike is already in-game for AI aircraft, there's nothing for us to do except provide targeting information)
  20. We have a significant punchlist of remaining work. It's a mix of everything... 3D, 2D, systems programming, weapons, etc. As to a release timeframe, I will only say we're working our punchlist as fast as we are capable of volunteering our time. --gos
  21. This month's visibles were mostly plusnine, he deserves the callout.
  22. Our SUU-7 cluster bombs punish the current FX engine. Hopefully the new one is better, looking forward to it!
  23. in NTTR? if so, that's a known issue
  24. The shock waves are cool. I hope they can model dusty/dry clouds that persist longer (e.g. NTTR) than "wet" surface explosions you might find in Normandy. The thrown chunks need a bit of work perhaps, but it's a great start!
  25. It is erroneously showing heading. I will make sure that's properly reported (I had thought it was, but now I am not sure, and I cannot access the bug DB while at work)
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