

gospadin
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Everything posted by gospadin
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awesome video, thanks
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.zip files are just containers similar to directories, defined by the entry.lua for the given cockpit mod. Your description.lua needs to point to the named texture files inside it, not the .zip file itself.
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Su-25T (free) is AFM+, it's plenty good enough for learning. It also has a *huge* spectrum of weapon capabilities, including guided and unguided air-to-air and air-to-ground weapons. --gos
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I agree. Those texts I link explain things like how an airplane turns. The knowledge is useful for all pilots, even virtual ones.
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If you want to start with the textbook version of "how to fly" then start with the FAA's Airplane Flying Handbook: https://www.faa.gov/regulations_policies/handbooks_manuals/aviation/ Early chapters cover the physics of flight, most common airplane systems, and navigation. All symbols on the FAA's charts are documented here: https://www.faa.gov/air_traffic/flight_info/aeronav/digital_products/aero_guide/ Things like nav beacon symbols are standardized across all mapping agencies to my knowledge. For FAA charts themselves, the data is free online, start with a site like skyvector.com. the NTTR terrain is a faithful modeling of the area near Las Vegas, and the FAA's charts are certainly usable there. --gos
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Double DCS release install
gospadin replied to chromium's topic in Utility/Program Mods for DCS World
It depends on the module. The "ideal" layout has evolved over time, and while newer modules align to the newer structure, older modules do not. The WW2 planes also have their own rules. -
Finally flying but can't land
gospadin replied to fargo007's topic in DCS: Mi-8MTV2 Magnificent Eight
Yup. In this case, you need to *immediately* move the cyclic forward or to the side before you've lost too much altitude to recover. --gos -
[REQUEST] Asphalt Runways in Normandy
gospadin replied to Sport's topic in Utility/Program Mods for DCS World
It's rough for our A-4, especially without a headwind. It's not possible to stop in time if you attempt to land full internal fuel without a significant headwind. -
Thanks. I do know how the targeting is supposed to work, from your source and a few others. It's the lack of API access that makes things tricky. =P
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Modern military aircraft use inertial navigation systems that provide good-enough accuracy with no external inputs required. GPS (or other radio navigation inputs) are used to calibrate them when such signals are available. Manual calibration is also possible, requiring the pilot to program the current lat:long as they overfly a known terrain feature.
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Finally flying but can't land
gospadin replied to fargo007's topic in DCS: Mi-8MTV2 Magnificent Eight
VRS (what you monitor VSI for) doesn't have any turbine audio indication I believe, but you will see/hear a slight buffett upon entry. Audio queues are essential for maintaining rotor velocity though, which keeps your electric system operational. -
Finally flying but can't land
gospadin replied to fargo007's topic in DCS: Mi-8MTV2 Magnificent Eight
Remember that the VSI for the Hip is in m/s not feet/s. Initially, try to separate your descent from your transition into hover, as in: descend to ~50' AGL, and THEN as a separate action transition to hover. Another suggestion is to start with less fuel. A light hip is amazing performance-wise. -
PC-9/A is a little bit smaller, a lot lighter, half the weapon payload, and half the loiter time. Visually they're very similar and have similar in-flight performance characteristics.
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Missing Cockpit Commands
gospadin replied to 045's topic in Release Version Bugs and Problems (Read only)
Is it possible each of your keyboards is not able to send those keys together? https://en.wikipedia.org/wiki/Rollover_(key) -
Crosswind pedals have toe brakes inverted by default, possibly others do too. Check the axis setup.
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correct, archimaede is making one (if people want to discuss it they can find it in this forum via searching, instead of polluting your thread) --gos
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I'd like a mostly-water map too. Lots of real-world areas that could be used. Note also this would require some cleanup/rework of existing navigation code (to find your own boat) since some of the TACAN modes are hard-coded to certain use cases which isn't accurate in real life.
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I can assure everyone it's still SFM. Edit: I'm pretty happy with how we've tuned our SFM tables, and the documented behaviors in various phases of flight are within a few percent of the data we have available. However, you can still see simplified behaviors at certain flight envelope corner cases, and airframe-specific oddities (e.g. slat buffet) cannot be implemented in SFM.
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I know a lot of folks have asked over the last year, so figured I would publish the list of to-be-included liveries. Our goal in creating this list was first, to include those squadrons that flew the A-4E from the deck of the CV-34 Oriskany in Vietnam. Second, to include the USMC squadrons based at Chu Lai that used the A-4E during the same period. Third, add some training squadrons that might be seen in/near NTTR. With that, we came up with the following list: United States Navy: VA-55 Warhorses VA-163 Saints VA-195 Dambusters VC-7 Tallyhoers NFWS Gray NFWS Green United States Marine Corps: VMA-121 Green Knights VMA-131 Diamondbacks VMA-211 Avengers VMA-311 Tomcats Pacific Missile Test Center and, of course, a fictional Community A-4 livery, inspired by the paint job of the last A-4 manufactured. With all the normal caveats of the list being subject to change, the above is our current "included" list. Note that the textures are right around 100 MB zipped, so we may need to distribute the mod in 2 parts if we use ED's servers. --gos PS: plusnine has his own livery pack he's planning to distribute at release, and we'll also make the photoshop template available.
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Community A-4E: July 2017 Update Hi everyone! Been a slow summer so far, with more vacations, one team member in OshKosh, one team member traveling Europe with his band, and me just being lazy. Cockpit unwrap still continues, slowly but surely. Work is still in progress to improve cockpit lighting to work better in the new engine. Lastly, what we can show, is finishing out a few more weapon systems. We've implemented 2 additional cluster dispensers, in addition to the CBU-2/A, which means 3 different cluster setups will be available: CBU-1/A: SUU-7 dispenser with 509 BLU-4/B anti-personnel bomblets CBU-2/A: SUU-7 dispenser with 360 BLU-3/B fragmentation bomblets CBU-2B/A: SUU-7 dispenser with 409 BLU-3/B fragmentation bomblets These may be carried individually or in pairs on the inboard wing pylons, stations 2 and 4. New this month, the bomblets have (finally) received an unwrap and animation: BLU-3/B "pineapple" First, the BLU-3/B, known as the "pineapple," is a 1.75 lb fragmentation bomblet containing 0.35 lb of RDX explosive surrounded by 255 steel pellets. It measures 2.75" in diameter and is 3.75" long. Vanes Closed: Vanes Extended: Another angle: BLU-4/B The second is the BLU-4/B. It is a 1.2 lb anti-personnel bomblet. Upon release, the drag vanes spread out to ensure it strikes bottom-first. This triggers a small charge which propels the fragmentation unit into the air to a height of about 10 feet, where it then explodes. This bomblet contains 0.18 lb of RDX. The BLU-4/B is about 5" long and 2.75" in diameter. Vanes Closed: Vanes Extended: View of the fragmentation unit surface: Beyond just the modeling, it took a bit of code work to figure out the "right" way to mount multiple cluster dispensers on the wing pylons, while maintaining some of the adaptive loadout code we use. Putting it all together, here's a video of our first test of the CBU-2B/A in a racked pairs configuration (4 dispensers for a total of 1636 bomblets). h_DoBDaKERc Hope everyone is having a great summer! --gos and the team
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try this playlist:
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Another 50 foreign sales in the latest contract, according to breaking defense: http://breakingdefense.com/2017/07/one-big-f-35-contract-2-8b-of-3-7b-for-foreign-planes/
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I'm guessing not a lot happens on any mod or module for a few weeks after the F-18 release =P
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In reality, the mod has been done for 6 months, but we just don't want the hassle of dealing with the expectations. :pilotfly: /s