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petsild

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Everything posted by petsild

  1. The black version is Mike great, but the winter skin is fascinating.
  2. +999 Huey would have really deserved more care, it is now against other modules quite outdated, yet belongs to those the most popular of all.
  3. Is exactly the track that 100% shows this problem. Worrazen I admire your patience that you devote to the topic, thank you :thumbup: great job. Here is my data where you see slump up to 54 fps.
  4. I got the idea to make the heli duel UH-1 vs KA-50 and after a few fights I found out that minigun is now utterly futile weapon. I tried to destroy the Ka-50, Mi-8 and UH-1 almost the same result as if I had a gun loaded with blanks ammo.
  5. The problem with smoke is measurable in two friends with different hardware than I have. It doesn't matter if the user has the latest Graphics card AMD 5700XT or Nvidia GTX 1080 Ti of course the latest drivers. Only I'm still missing a reference track file for the unbelievers.
  6. Here's a micro mod :) with the scratches, unpack into a directory path: C:\Users\Xxx\Saved Games\DCS.openbeta\Liveries\Cockpit_UH-1H\New II Just in the menu special choose a different cockpit, a note in the selection will be an invisible option, bug beta. file:https://www.dropbox.com/s/i7qjkdujpnn0an5/Cockpit_UH-1H.zip?dl=0
  7. For perfect smoothness of head tracking I use a few years one trick sync alignment. Rule according to post number #232 from user RealNC: https://forums.guru3d.com/threads/the-truth-about-pre-rendering-0.365860/page-12#post-5380262
  8. You can create short tracks file, as a test for all, thank you.
  9. You need to remove the original p-51d_cpt_glass_norm.dds and replace the p-51d_cpt_glass_norm.bmp from the Mustang, subsequently to the archive UH-1H-CPT-TEXTURES.zip. Condition for success is the delete in the saved games FXO/metashaders2.
  10. Your specifications hw?
  11. 2.5.6.43872 Open Beta looks normal.
  12. For my monitor is at noon gamma 2.2 fine, but at night it is a false darkness is more like an overcast. When the correction for 1.3 gamma night is naturally dark, but the day the brightness of the terrain and the cockpit reminds me of a 19 hour in the evening. In the current beta it is not possible to set one universal value.
  13. petsild

    What is SSLR?

    It looks very promising, today's update will be interesting.
  14. Extremely well and consistently works to lock the framerate in MSI Afterburner along with Riva Statics Server. Similarly good is a new feature directly in the drivers Nvidia.
  15. petsild

    What is SSLR?

    Without the dynamic reflections on the glass it's just not immersion. Just inside the cockpit is a new feature of SSLR needed the most.
  16. petsild

    What is SSLR?

    In the future will be SSLR work in the cockpit, I'm sure.
  17. Why are you using :( the invasive method?
  18. It's the world standard - the golden middle , the perfect value for all monitors. If it is necessary for DCS gamma 1.0 is something wrong on the side of the ED developers.
  19. Hi, the scratches have nothing to do with setting details. The magic lies in the use of texture p-51d_cpt_glass_norm.bmp from the Mustang. Just a shame that the release of 2.5.6 are the textures of the reflections on the glass in most modules at night too pronounced. I remember the normal glare on the glass, but in the last beta, my mod is ugly.
  20. Shifted gamma to 1.0 doesn't make sense, the monitor is calibrated to 6500k, which corresponds to 2.2 gamma.
  21. petsild

    What is SSLR?

    Yes, if the function was supported by graphic card as to the Ray Tracing. A colleague has a 2080 Ti and has a similar drop frames when you activate the SSLR as my 1080 Ti.
  22. options.graphics.maxfps = 0;
  23. petsild

    What is SSLR?

    In the cockpit is not applied, only noticeable in certain angles of the external view.
  24. Night should be dark, but in 2.5.6 looks like a cloudy noon.
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