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petsild

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Everything posted by petsild

  1. It is already available texture templates?
  2. Which driver 442.xx is for DCS best?
  3. Myself I have fps complications, but I recommend the graphics settings: Visibility – max high MSAA - max 2x Motion blur – off Shadows – medium SSAA – off SSLR – off Shadows terrain objects – flat Global lighting cockpit – off
  4. In fact, it is much, much older.
  5. In module BF-109 is no visual effect :( propeller even at low rpm speeds.
  6. By reducing the visibility you will get better fps.
  7. An unpleasant shadow effect of the rotor can cause epileptic seizures, but in the new cockpit of the KA-50 shadow looks a little better. Please ED do a review of the rotor the effect of the shadow, thank you very much.
  8. Hi, exactly the type of helicopter in DCS always really wanted. I'm impressed :thumbup: with the processing and flight model. Thank you so much for demonstration of the AH-6J and I look forward to the future development module.
  9. Textures propeller were completely redone, I'm sure it was a good intention, which in fact did not bring the right effect.
  10. In your case the cpu won't be a problem, how the gpu behaves in other games?
  11. Video card scaling frequency according to utilization. Problem can occur when a slow cpu, which is inadequate for feeding graphics. You can publish the whole pc assembly.
  12. The current scene of DCS ceases to fully utilize the GPU therefore bad fps. You can complement the settings of graphic details and track file.
  13. Hi, yesterday I tested the MP in the last beta and I found that on some servers all the engines excessively smoke more than elsewhere. While taxiing down the runway behind the other aircraft, this has resulted in a drop in framerate on 20 fps which is a disaster. I started searching and found the file exhaustTrailAir.lua, where its parameters are causing a huge drop in fps. Actually, just change one value and all of the sudden after the problem. In the single player game is the framerate almost constant, but due to the control integrity, you cannot use multiplayer. Please ED improve the behavior of the smoke, thank you very much. x:\DCS World 2.5\Config\Effects\ParticleSystem2\exhaustTrailAir.lua
  14. Thank you. Can you please create a RoughMet for the UH-1, the most matte finish?
  15. Is that right?
  16. If I use texture RoughMet, how I have to edit the description.lua thank you very much.
  17. In the last beta liveries are working properly. I would like to turn off some of the bookmarks, how do I do that thank you.
  18. For some time I have been back to 2.5.5 and tried the settings which gave better value fps. When disabling global illumination and switch to flat shadows I have in 2.5.5 advantage +11-15 fps. The same settings in 2.5.6 the last beta, with the exception of the off SSLR is a gain of 3 fps, probably is the biggest problem with the lighting.
  19. I noticed it before, but I didn't pay much attention to that. I think that DCS sometimes decomposed work on the false core, this has resulted in a decline of -5 fps.
  20. Mainly eliminate high the factory value of the deadzone on the axis pedals for some devices!
  21. After a long time I'm starting subject material to understand. Making your own skin made me revive this topic. All the current camouflage have attribute material: metal, which is not suitable for 98% of them. When using the mod ab-212_lods_json.zip they are all completely matte even the windows of the cabin. I kept on looking and found another solution using the mod https://forums.eagle.ru/showthread.php?t=233321 it does not have a positive effect. There are instructions from SkateZilla https://forums.eagle.ru/showthread.php?t=193596 according to which should go change the attribute of the material RoughMet at the same time for the Huey? Personal results are more :( shine and reflection than the default.
  22. I can add that the smoke is a problem even in an older build 2.5.5.41962.
  23. A similar problem, but with UH-1 thank you.
  24. Thanks for trying to help, but this isn't fixing anything.
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