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petsild

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Everything posted by petsild

  1. For comparison, I performed the 2D benchmark, when the sun is low and shadows long. Noon can't measure the difference between the mod on/off. Settings High Global lighting cockpit off SSLR off Mirror on Mod off 05-04-2020, 10:41:21 DCS.exe benchmark completed, 7030 frames rendered in 139.902 s Average framerate : 50.2 FPS Minimum framerate : 37.4 FPS Maximum framerate : 72.4 FPS 1% low framerate : 33.5 FPS 0.1% low framerate : 29.8 FPS Mod on 05-04-2020, 10:53:41 DCS.exe benchmark completed, 7638 frames rendered in 139.948 s Average framerate : 54.5 FPS Minimum framerate : 39.5 FPS Maximum framerate : 79.1 FPS 1% low framerate : 36.3 FPS 0.1% low framerate : 34.1 FPS Benchmark256new19h.trk
  2. Users of the Hornet and Viper are out of options absolutely thrilled.
  3. Confused me the name of the file, but everything works.thank you. Would it be possible to turn off only the shadows of the trees, but on buildings is to leave it on?
  4. Hi Mustang, is the link to the file 2.5.x_smokemod_with_shaders.rar the right?
  5. Some modules have settings reflections off, it wasn't fair to leave out WWII machines.
  6. It is already available texture templates?
  7. Which driver 442.xx is for DCS best?
  8. Myself I have fps complications, but I recommend the graphics settings: Visibility – max high MSAA - max 2x Motion blur – off Shadows – medium SSAA – off SSLR – off Shadows terrain objects – flat Global lighting cockpit – off
  9. In fact, it is much, much older.
  10. In module BF-109 is no visual effect :( propeller even at low rpm speeds.
  11. By reducing the visibility you will get better fps.
  12. An unpleasant shadow effect of the rotor can cause epileptic seizures, but in the new cockpit of the KA-50 shadow looks a little better. Please ED do a review of the rotor the effect of the shadow, thank you very much.
  13. Hi, exactly the type of helicopter in DCS always really wanted. I'm impressed :thumbup: with the processing and flight model. Thank you so much for demonstration of the AH-6J and I look forward to the future development module.
  14. Textures propeller were completely redone, I'm sure it was a good intention, which in fact did not bring the right effect.
  15. In your case the cpu won't be a problem, how the gpu behaves in other games?
  16. Video card scaling frequency according to utilization. Problem can occur when a slow cpu, which is inadequate for feeding graphics. You can publish the whole pc assembly.
  17. The current scene of DCS ceases to fully utilize the GPU therefore bad fps. You can complement the settings of graphic details and track file.
  18. Hi, yesterday I tested the MP in the last beta and I found that on some servers all the engines excessively smoke more than elsewhere. While taxiing down the runway behind the other aircraft, this has resulted in a drop in framerate on 20 fps which is a disaster. I started searching and found the file exhaustTrailAir.lua, where its parameters are causing a huge drop in fps. Actually, just change one value and all of the sudden after the problem. In the single player game is the framerate almost constant, but due to the control integrity, you cannot use multiplayer. Please ED improve the behavior of the smoke, thank you very much. x:\DCS World 2.5\Config\Effects\ParticleSystem2\exhaustTrailAir.lua
  19. Thank you. Can you please create a RoughMet for the UH-1, the most matte finish?
  20. Is that right?
  21. If I use texture RoughMet, how I have to edit the description.lua thank you very much.
  22. In the last beta liveries are working properly. I would like to turn off some of the bookmarks, how do I do that thank you.
  23. For some time I have been back to 2.5.5 and tried the settings which gave better value fps. When disabling global illumination and switch to flat shadows I have in 2.5.5 advantage +11-15 fps. The same settings in 2.5.6 the last beta, with the exception of the off SSLR is a gain of 3 fps, probably is the biggest problem with the lighting.
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