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Livers

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Everything posted by Livers

  1. https://forums.eagle.ru/announcement.php?f=&a=104
  2. Thanks Grimes, that does do the job in this particular case.
  3. You are correct, trying 96 for the 8 vehicles in my track, they do reload. And then do nothing about it. My fire at point task has disappeared and I'm left baby sitting the group, unless as a Tactical Commander I move the fire point. This is changed behavior from the stable with no logic behind it that I can discern. I want the units to fire 24/7 without intervention, which was the case prior to this update. m270_test.trk
  4. Grimes, setting the rounds expended to 999 produces the same result - no rearming unless you enter the vehicle and command it. Definitely changed behavior.
  5. Thanks for looking, Flappie.
  6. Attached is a track where a group of M270s fire against a large group of T-90s. 2 M818s, one part of the M270 group and one standing nearby, used to be enough to get them to rearm automatically (either way worked). Now, I have to jump into each unit and RALT + \ to jump start the rearming. Newly created mission in the current open beta. m270_test.trk
  7. Thanks. This is what I get for running stable, I guess. The change seems recent.
  8. As is F7. Isn't that a recent change?
  9. Could you show your VA edit screen where you set up this config? I've been dreaming of doing this exact config for a while, with no luck thus far. Thanks.
  10. Agreed, very annoying. Another niggle is the external views, F2, F7 are always zoomed in to maximum. We used to zoom out on an aircraft (F2) as an example, and that view persisted to every subsequent F2 press.
  11. L-19/O-1 would work for Korea/Vietnam conflicts. I'd buy it.
  12. The latest release notes for Stable have this little tidbit: "Added M77 DPICM submunitions for M26 (missile M270 MLRS)." Does anyone know what this means? I ask because this weapon seems to have very little effect, if any, on armor now. Prior to this update, one could get lucky on occasion and knockout a MBT or five with it. Currently, you're lucky to get a whiff of smoke.
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  13. Here is a quick mission showing both at work. Attack altitude and speed might be your problem. Drone_test.miz
  14. How does that help in a paid campaign?
  15. Very odd. It looks like it can't fire south. Changing the fire point to Sukhumi works. Scratch that. I haven't a clue as to why it acts that way on that target area. Unlevel terrain?
  16. Considering they brought over the current pathing issues with the AI, I'd say courageous.
  17. Here is the proper forum: https://forums.eagle.ru/forumdisplay.php?f=617 I've played it through to the final mission on the Stable version, but have yet to win that mission. Good luck!
  18. Is this terrain limit only for AI? In my track above, you can take control of the first tank and exceed 20 knots over the steep hill...
  19. Here you go, BN. Running Stable, no mods. All waypoint vehicle speeds set to 35 knots. SpeedTest.trk
  20. I use these: https://www.ultimatecloth.com/ and hot water.
  21. Access to the updated user manual?
  22. See if this applies: https://forums.eagle.ru/showthread.php?t=209428
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