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Livers

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Everything posted by Livers

  1. Am I the only one using these assets? Or did I post in the wrong forum?
  2. As of the latest open beta, all of my missions with Reapers, CAS or Ground Attack roles, will not fire their Hellfires. What is the magic sauce needed to get them working again? Reaper_test.trk
  3. M270s appear fixed for the moment, thanks ED.
  4. Maybe I wasn't clear - press and hold the left shift key, now left click on the target unit. Works fine for me?
  5. After selecting the underlying unit, try a left-shift and click and that should select the target so you can remove it. Far from bug free.
  6. Some missions, they appear (F6 view) in outer space, others, underground. This mission, I haven't a clue. m270_test.trk
  7. @Thalvid, it appears your target is under the minimum range.
  8. In the Caucasus, it looks like 2900 for an explosion power is need to down a bridge. Bridge_destroy.trk
  9. This went off the rails quickly - the topic was the P-38.
  10. Battle Damage Assessment, under Options/MISC. tab.
  11. No problem placing them here, however leaving the dock it seems Ivan needs a refresher on helmsmanship. Sub_Test_PG.trk
  12. The Set option uses the coordinates entered in the boxes. In your case, don't hit Set and you're good to go.
  13. Thanks. I finally got it to go to grey by switching back between 2 different emails to rid my self of an old address. We'll see if it works right next week.
  14. How does one do this?
  15. My apologies. Yes it is there, once I totally disable Night Mode.
  16. No, it's not. Logged in via Firefox or Chrome, under English forum. No "Theme" between Language and Privacy.
  17. I see no such option "Theme"?
  18. In my experience it takes ~26 submunition hits to kill a T-90. Being there are 644 of these per missile, overall I'd expect their effectiveness to be better, particularly when fired at maximum range where the missile is coming down near vertically.
  19. Is this a MP problem? I see it fine in a SP mission. LAV-25.miz
  20. Any chance they are rearming?
  21. I agree. Kills the whole 'shoot and scoot' tactic when they can't move reliably.
  22. http://www.476vfightergroup.com/downloads.php?do=file&id=405
  23. Looks like a good fix, ED. Thanks!
  24. Here's one, BN. Of note is the Slinky effect on assignment of new waypoints, along with the random formations. Group_test.trk
  25. Wonderful. I did enjoy the lack of Tapatalk spam while it lasted. Sigh. Who cares what you use on what device to post, endlessly?
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