Attached is a newer track from the latest OB. Things have changed somewhat. The first unit now does a little dance when it comes to a halt, which is new. I still see units moving randomly after jumping into some units, pushing and shoving each other. I will state things are much better around broken bridges and in the trees. Group_test.trk
Shadow KT, out of curiosity, what skill level were your AI units set to in your testing?
ATGMs - I hate them. They can be brutal from any angle in my experience.
With a lot of units in a mission, the debrief crops the number of units involved. Could these be expanded a bit, there appears to be room. This is from the SP-US Battalion Day Advance - Ozurgeti.miz. In this case, the Red vehicles column shoud read 138/152.
As Tactical commander, jumping in and out of various units causes some unnatural movements of other units in the group. Watch the track and imagine this happening in the middle of a heated combat situation. Try the mission for yourself, hilarity ensues. Group_test.miz Group_test.trk
The "Hear like in helmet" audio option seems to disable the volume control on the TACAN control panel. However, the volume for TACAN still works on the Intercom control panel either way. Bug or feature?
Here you go, BN. Not all are blocking the path - some you can drive through, some will wiggle around or go off-road, others stall completely. Blocked_routes.miz