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Livers

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Everything posted by Livers

  1. Yeah, I want you on my team.
  2. An option to sideline the crippled vehicle is sorely needed, IMO.
  3. Attached is a newer track from the latest OB. Things have changed somewhat. The first unit now does a little dance when it comes to a halt, which is new. I still see units moving randomly after jumping into some units, pushing and shoving each other. I will state things are much better around broken bridges and in the trees. Group_test.trk
  4. Missed that, thanks. Nice work!
  5. Shadow KT, out of curiosity, what skill level were your AI units set to in your testing? ATGMs - I hate them. They can be brutal from any angle in my experience.
  6. I agree. I tried yesterday to identify anything, and failed.
  7. Ah, thanks. I could have posted this in Bugs, but this is just a minor annoyance to me.
  8. With a lot of units in a mission, the debrief crops the number of units involved. Could these be expanded a bit, there appears to be room. This is from the SP-US Battalion Day Advance - Ozurgeti.miz. In this case, the Red vehicles column shoud read 138/152.
  9. As Tactical commander, jumping in and out of various units causes some unnatural movements of other units in the group. Watch the track and imagine this happening in the middle of a heated combat situation. Try the mission for yourself, hilarity ensues. Group_test.miz Group_test.trk
  10. The "Hear like in helmet" audio option seems to disable the volume control on the TACAN control panel. However, the volume for TACAN still works on the Intercom control panel either way. Bug or feature?
  11. Nothing. Awaiting night lighting that is usable.
  12. Here you go, BN. Not all are blocking the path - some you can drive through, some will wiggle around or go off-road, others stall completely. Blocked_routes.miz
  13. That is bad. Here is a very quick mission highlighting the problem: Taupse_drive.miz
  14. April of 2018 was when deferred shading was enforced, no option to remove it I believe.
  15. Since April, 2018 I assume?
  16. Use F1 to return to the gunner position. Yeah, a bug for sure.
  17. Broken here also, running 3440 by 1440.
  18. Glad that it helped. I also found Game Mode had been enabled, turned that off for good measure. Maybe that would have worked alone?
  19. OK, fixed for me. DCS_updater.exe Properties/Compatibility tab, check Disable fullscreen optimizations sets things back to "normal".
  20. Yes. 1803 worked fine, 1809 broke G-Sync for me. DDU, older drivers, DDU, newer drivers, makes no difference.
  21. Why, may I ask? Is it somehow worse that Gen 1 sets?
  22. Glad I could help.
  23. It appears your updater is long out of date. Try http://updates.digitalcombatsimulator.com/
  24. Yes indeed, that was it! Thanks, NL.
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