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Everything posted by captain_dalan
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PSA: F-14 Performance/FM Development Status + Guided Discussion
captain_dalan replied to IronMike's topic in DCS: F-14A & B
Unfortunately there is no way of either confirming or denying that. -
If the effect is as what @Swordsman422 describes, then i doubt it will be of any use, or at the very least it won't be different then dropping your gamma setting a few points, but it would be nice to have from a cosmetic point of view
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Another comp nerfs the 14 because of 'issues'
captain_dalan replied to Kula66's topic in DCS: F-14A & B
Ah, i must have misinterpreted some of the generalizations made above. -
I like the mindset behind these tests. If get enough spare time for testing, i'll try to replicate and see if i can find trends!
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PSA: F-14 Performance/FM Development Status + Guided Discussion
captain_dalan replied to IronMike's topic in DCS: F-14A & B
This! -
Difficulty rating should not affect plane performance, certainly not acceleration or climb rates. And MiG-21's (count the F-5's here) and especially MiG-15's always severely overperformed when controlled by the AI. This has largely to do with their flight models, that is the laws of physics they follow.
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[RESOLVED] AIM-54 inconsistency with CFD whitepaper
captain_dalan replied to dundun92's topic in Bugs and Problems
This! I think many here would prefer the status quo (of absolutely borked missile guidance and dynamics) of the previous decade for the sake of perceived balance, fairness or what not. ED is working on it. It's working on it after endless years of passiveness. Give them time i say. We'll get there. -
PSA: F-14 Performance/FM Development Status + Guided Discussion
captain_dalan replied to IronMike's topic in DCS: F-14A & B
Thanks. I only ever evaluated the 4x4 configuration Ps wise, up to mach 0.8 at sea level and 5000ft and those match the published data down to the T -
Another comp nerfs the 14 because of 'issues'
captain_dalan replied to Kula66's topic in DCS: F-14A & B
Wait, they aren't letting F-14's on MP servers at all these days? I thought this was specific to the e-sport jocks. -
There is a contextual menu for Jester, that tells him to switch either from P-STT to PD-STT or vice versa. Maybe if you map that to a key binding, you can do quick popup checks? Just speculating here, i was never in your situation. My Jester auto switch to P-STT is disabled and i always start with a PD-STT, eventually switching to P-STT when very close and closer then that, i'm in PAL, PLM or VSL-High/Low and those are all pulse modes.
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This is a topic that was on my mind for some time, not so much as a request, but more as a question for people that flew them. In the past i was never considering the impact of filters on visibility in general, as i could neither afford nor needed quality lenses for my sunglasses, and spending most of my outdoors in late afternoons or evenings, i never needed them either. But in the last few years that changed, and i did start paying attention. My first issue were a G15's and though i was highly skeptical at first, they do seem to effect contrast on bright sunny days. The last example was yesterday morning, as i was driving to work on a cloudy morning with a B15 filter. Again, significant improvement in contrast and thus spotting. Both example involve non-polarized lenses. But, as @Swordsman422 said, those aren't the topic of this thread anyways. So my first question is to any people around here that flew the F-14's (maybe @Victory205 can chime in), were the visors on the helmets used by the F-14's crews standard grey? Or were they tinted in any way? My second question is, does implementation of filters matter in DCS? When i was playing around with reshade i actually did adjust contrast, sharpness and hue in order to experiment with what made most sense to me, to emulate what i felt was closest to my own impressions. But then DCS changed the lighting model and the performance hit was significant for my machine, so i stopped. As i understand it now, the standard gamma of 2.2 should represent unmodified view through a clear and transparent canopy, so i try to adjust it accordingly within my screen's capabilities. Right now, i find the setting of 2.1 to most closely match most lighting conditions i can test on my latitudes and longitudes. But some kind of visor options would be cool, if for nothing else then for role-playing reasons. Heck, i might even program one for me in reshade, if i had any idea what the effects of having it should be.
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PSA: F-14 Performance/FM Development Status + Guided Discussion
captain_dalan replied to IronMike's topic in DCS: F-14A & B
Please don't misquote me. I never mentioned anything about acceleration, neither in the current version of the FM, nor the October-November patches. Especially not for a clean bird. -
BIO is not the only one saddened by the start of this video, i almost shed a tear too....
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Feedback Thread - F-14 Tomcat Patch Dec 23rd 2021
captain_dalan replied to IronMike's topic in DCS: F-14A & B
Aye, checked that myself this afternoon as well. No joy. While the above mentioned procedure did work this autumn, the AI will no longer use the Phoenix, neither in my own test missions nor in the instant actions that involve BVR. This was recorder back in august: -
correct as is Enemy AI Won't Engage!
captain_dalan replied to Shahriar0's topic in Aircraft AI Bugs (Non-Combined Arms)
How do you make the AI F-14's engage at all with a Phoenix? For as long as i can remember in all my missions, they would wait till at least 30 miles away before they even consider launching and more often they get into Sparrow range before they do? -
Ah, that's why assumed more love would be given to the Naval jets, namely J's!
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Feedback Thread - F-14 Tomcat Patch Dec 23rd 2021
captain_dalan replied to IronMike's topic in DCS: F-14A & B
They never did. Unfortunately the AI for the HB F-14 has been borked since the start. There used to be a workaround for your wingmen, i think it started working from this autumn, if you ordered them to engage from 50+ nautical miles, they would actually employ AIM-54's, but order them from shorter ranges and have them as independents and they will ignore the Phoenixes. ED has been notified, but so far there have been no changes. -
DCS: F-14 Air to Air Refueling Tutorial
captain_dalan replied to 104th_Maverick's topic in DCS: F-14A & B
Look i understand that not all of us are created or trained equal and life has been harder to some of us then others. Just because i can do it without any stick extensions and 16000+ DPI on my old CH Fighterstick, doesn't mean, everyone can. But i would advise most to at least try. But not try for the sake of trying. Try until you palms sweat and fingers blister. And then, and only then, if after weeks or months of idle effort, you still can't do it......then try adding some curves. Just be aware of the pitfalls that go along with them, so when you hit those, they won't come out of nowhere and you don't feel cheated.... -
F14 Skinners thread (Paintkit in 1st post)
captain_dalan replied to David A Sell's topic in DCS: F-14A & B
Thanks mate! I don't have Photoshop so i used Gimp for this. But if i start doing skins more often, i may have to get Ps! Sharp eyes! Yeah, i see what you mean, the metallic shine threw me off there i didn't notice it. Thanks again! Is this better? -
Hey, didn't you guys fly navy versions!?
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After all these years i still find it hard to understand why people would chose to fly a plane that needs over a mile of runway to land!
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DCS: F-14 Air to Air Refueling Tutorial
captain_dalan replied to 104th_Maverick's topic in DCS: F-14A & B
Bolded by me. I must disagree with this statement. While it is true that increased resolution around the center helps with precision flying, the statement that the extremes of the axis don't require such precision are true, ONLY if you fly the plane as a makeshift airliner or a carpet bomber. Try aerobatics or BFM or heavens forbid, SAM evasion jinks with such curves, and the steeper they are the most likely you are to rip you wings off (at worst) or depart the plane due to excessive pitch (at best) If you can find away to have two separate curve settings, one for AAR and one for regular use, then go for it. But even this will require you to rewire your brain for two distinct plane behaviors. IMO, it's much better to be patient and develop fine motor skill instead of take the easy route and develop bad muscle memory. But ultimately it's your choice. If you expect to never have to violently maneuver the plane, then curves will not hurt you. Just don't try pulling the stick even slightly at mach 1.4 or above.