For G endurance, check your onset rate, snapping above 6g gives you superbad tolerance versus say, loading at 2g a second.
Consider doing G awareness turns as well before any sort of high G maneuvering.
The S in MiG-29S means Salt-truck, right?
:lol:
Seriously, though, why are you using IRST against a high aspect target at 10 nmi? You got what you deserved: Degraded SA and no shot.
In-game the Slammer has a range basically ~1/4 or worse than what its known to have IRL. Usually something like a 6-7 mile effective range at 15-20k/transonic launch versus the same...
The same goes for all BVR AAMs in-game.
I believe its the way ED interprets the charts that gives us much much closer engagements than what'd probably happen IRL.
(Something about the DLZ's max range indication implying Raero instead of Rpi, I think?)
I hope this will change with future modules (see how Mirage's missiles work?).