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Dolphin887

3rd Party Developers
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Everything posted by Dolphin887

  1. This is fixed a while ago for 21, not sure if the fix will hit the 1.2.11.
  2. I can't reproduce this. Here is the screen with my settings. Try to clean and re-assigning the axis since your config might need cleanup in order to accept new. Please post screen with your settings.
  3. None of the O2 switches should be normally used in a mission. Switching them will only increase the O2 usage. If you get low on O2 (below 30 atm) use Emergency O2 to enable further O2 use. O2 consumption is complex, depending on variables such are altitude, cockpit pressurization, switches position, g-load etc.
  4. Alright.
  5. Describe the flight condition please.
  6. "Accumulated fuel weight" bug is fixed, I can only hope it will be available in the 1.2.11.
  7. Most things concerning AI is beyond our power. I'll see if ED can improve some of these features. No promises.
  8. ok, good point.
  9. You are spawning or entering AI aircraft?
  10. We are waiting for 1.2.11.
  11. Go2thev nothing in your logs. Perhaps you have something enabled in your export.lua file -> look at your Users\______\Saved Games\DCS\Scripts folder and open export.lua. Try disabling all the code there for temporary testing. gdx65 your rig was fine, probably some driver was causing the issue. You should have tried stable video drivers. Could be instable RAM also, but I don't think it was the case.
  12. Thank you Flagrum, steering is relaxed to support vast majority of casual players who described braking as "extremely complex" during myriad of tests with "realistic" breaking. We had to do it.
  13. Dolphin887

    Gun cam

    Guys, so called "gun-camera" is not what it seems. This device is used for training purposes, to make images of fixed net and reticle when - during the training - pilot presses fire/launch button (firing/launching could be simulated - no actual firing or launching, or real). Images are processed after the flight (note that this is the single seat aircraft) for evaluating purposes: pilot will receive "the grade" (I hope this is the right term) according to those images. Most of A-A missiles have their training counterparts with recorders inside. Similarly to this camera, recorder will record all radar+weapons+buttons operations, and pilot would be "graded" after the training flight. These devices along with the SARPP are called "resources of objective control" (naive translation). (This was very brief explanation.) When the aircraft is combat-ready, this camera is removed. In essence, the only way to simulate real thing is to remove it completely. We did not want this.
  14. Got to forum again to answer one user's question - noticed glide problems debate. Glide was bad due to wrongly set engine/fuselage drag, especially on idling engine. Fix for this should appear in planned DCS patch. "Glide" on idling engine from very high altitudes is actually a glide with some power, since the idle RPM increase with altitude (you can check this in sim with 21). However, on smaller altitudes - in denser air, finesse is around 6.2 with stopped engine (as stated in the manual, emergency procedure, landing with windmilling/stopped engine) - best finesse is 6-6.5. Have no time to dig that text, but you can easily find it. Again, I hope this fix will be in the patch, although I'm not 100% sure, we will see. Regards.
  15. Hello guys, apologies for I did not post anything recently here. We are very busy... Nothing much to say, engine was initially tuned to curves without external stores, in level flight, on altitudes, in restrictive manner, with SAU engaged. It turned out that engine power will be insufficient in gaming environment (more subjective aircraft handling) and with weapons/stores (which are another story but must be taken into account here). This is especially noticeable with altitude, when air density fall significantly (lift properties) and engine power starts suffering (dm drops for same M). It is re-tuned; unfortunately this latest FM won't be in following DCS update (possible today or tomorrow) since the repo was locked several days ago for preparation purposes. "Intermediate" FM that will be available with mentioned update should contain number of small improvements, not noticeable for most of players, but you might notice some. When it comes to high-altitude/high-speed aircraft handling, things are "touchy" - patience is the word. There is no playing superman at high altitude; there is no air there guys, and 21 wings are small. To achieve highest altitudes you need to accelerate in level to at least 1.8M then climb. You will be around M limit as your IAS drops. For cruising at 15+ -17km with externals you need to get to 10km with reasonable amount of fuel first. Otherwise, the game will be short. Best regards.
  16. First post noted, thank you Flagrum.
  17. Thank you for support streakeagle, we sincerely appreciate it. Best regards.
  18. Noted, thank you.
  19. Noted, thank you.
  20. Noted, thank you. Almost all 21 sounds are genuine, I recorded most of them. We have some problems with the sounds at the moment, both in singleplayer and multiplayer environment. Sound API and support is high-priority for the Eagle; we hope we will improve them soon.
  21. Noted, thank you.
  22. Dolphin887

    Rocket Salvos

    Noted, thank you.
  23. Noted, thank you.
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