

Rabb
Members-
Posts
244 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Rabb
-
Hmmm. You should read this: http://foxtrotalpha.jalopnik.com/how-to-win-in-a-dogfight-stories-from-a-pilot-who-flew-1682723379 An excellent read. And pay attention to conclusions regarding Mirage 2000C... Have in mind, though, that he flew an export (so called "monkey") model of MiG-29. For instance, EOS in true (Russian) MiG-29 can track a target from a really far distance. The moment target enters clouds, EOS would automatically switch to radar lock. Figure that. Radar wise, he compared it to contemporary western radars. Which is not nearly what we experience in game...
-
Less powered anything for G model in real life... Read about military export ("monkey") models.
-
Not sure what are you asking for.
-
converting toggle-only switches to discrete states?
Rabb replied to ShuRugal's topic in DCS: Ka-50 Black Shark
Saitek software, no matter what I tried, dosn't work with W7 64 bit and DCS. To clarify, I assembled/repaired/tweaked PCs and software thousands of times... -
For me, and a vast majority of players who don't have high-end or brand-new gear, this is really a must. For that sole reason, you may consider this a bump.
-
BTW, Tunguska we have modeled here in DCS is Tunguska M model, which was quite capable of detecting and shooting down cruise missiles, BTW.
-
These videos are outdated. In that, radar view (RShift + F10) you can click with your mouse cursor at a radar contact. If it's in a tracking range, radar beam on screen will move to a target and start designation/lock procedure (8 seconds for Tor, 35 seconds for Osa). Once that is finished, in that same view, the Lock button will light up. At the exact same moment you can launch a missile at your selected target. Or two missiles. Have in mind, though, that once your targets start beaming you, you will miss a lot, ie. radar will lose a lock. Which is quite ridiculous, BTW, because, when you aim high, there is no Doppler effect for radar...
-
Tried to find them, but obviously, there are no logs on my (client's) side when server crashes. Which is logical, I wasn't kicked out of those servers. My game didn't crash. They crashed. Or to be precise, the game/mission they were running crashed. And to add one thing, no matter who or where hosted a server, any time or any game in question, the number of server crashes with DCS is incomparable to any game/simulation I ever played online. I am aware this observation is not very helpful per se, but then again, with no game ever this was such an issue...
-
You mean RShift + F10 view, right? Radar screen?
-
Not sure whether these are bugs: In Radar Screen view of a Tunguska, I can see incoming missiles, but I cannot lock radar to them. Not even for relatively slow Maverick. Makes self-defense almost impossible. Unless you use auto-lock feature. When operating guns, Tunguska's radar is not locking to air targets at ranges of approximately 10 km. Tor's radar can lock to incoming missiles, but at already very close range. Considering it takes 8 seconds to obtain a solution, well, you get only one chance to defend yourself, and that only if you locked your radar on an incoming missile immediately as you spotted it on a radar screen. Contrary to that, I got the impression that AI Tor opens up earlier, from larger distance. On a side note, Tunguskas shooting down Mavericks with guns in FC2 was amazing. Especially because there was randomness in it. Sometimes it would shoot down none and sometimes both.
-
It goes like this: - I make/edit a mission in Mission Editor for Combined Arms, specifically for SAMs; - Save it and play it directly from Mission Editor; - When I'm finished playing, I press LShift + R for "quick mission restart" to play it again, and that's when things get strange... When I occupy any radar SAM and press RShift + F10 for radar screen view, there is only a completely black screen. Tried multiple times, with different SAMs, the result is always the same. Problem disappears when I quit mission back to editor and start mission again. On subsequent "RShift + R" restarts, bug reappears.
-
I have the same habit, trying to view my vehicle by pressing F2. It would be intuitive. This can be resolved with dedicated own plane/vehicle view command. BTW, there is a bug which needs fixing - when you eject from your plane, you cannot jump into vehicle although you previously selected Tactical commander role or any of the CA roles. You remain in role of your pilot falling to the ground and later walking... Most of the times people used to rejoin server in order to resolve this issue, but in last couple of the days I found a workaround solution - just select a different plane slot, hit Fly and then select some of CA roles. Anyway, it is really a bug.
-
Can something be done about multiplayer stability issues? Or with producing a stable dedicated server? The reason I ask is quite a long history of multiplayer problems, and right now, after 1.5.5 it is really bad. Last night I tried to play in many servers and each and every one of them, crashed within approximately 10 minutes after I joined. They were hosted with many different providers in various countries with pings on my side going from 61 to 120 if I remember correctly and with just few to 50 players connected. Having years of online gaming/simulator experience, I must admit I had never experienced anything like this. And if you take into account that those products had a price tag at a fraction of a cost of a single DCS module or a map or were even free... well, it looks bad.
-
[REPORTED]su25t sead weapons bug
Rabb replied to salling772's topic in Release Version Bugs and Problems (Read only)
I can confirm with F/A-18C and Harms. Tested a lot yesterday. They miss in most cases on active targets. Didn't test Kh-58 or Kh-25MPU. Gonna do it today. Those weapons not working gonna be bad since I've been using them relatively often. -
1.55 missing sounds
Rabb replied to 9.JG27 DavidRed's topic in Release Version Bugs and Problems (Read only)
Yes, some AI planes and weapons lack sound when viewed from F2 view. -
I am aware what mip-maps are for. But, in my personal experience, shimmering occurs only with monitors with high black-to-white-to-black response time. Most monitors are marketed with grey-to-grey response time, which is of a significantly lower value and not quite as important for the issue we are discussing.
-
No, they will not. :) Love the Jug from Il-2 Sturmovik 1946. There, most versions are underdogs. But that didn't stop me from getting a lot of kills online. And also, Jug is the top scoring of all US planes in WWII. Or ever. Yeah, Jug scored more A2A kills than any other US fighter.
-
It introduced shimmering for some guys, but it made really bad situation for guys who don't have high-end hardware, like me. That, sir, is a really annoying thing about... a lot of things. Basically, this game, or game development, in many ways looks elitist. Not in a way that it can be played only by people who know how to fly, but by people who have a lot of money. And that is, just plain, bad. My 2 cents. In such a sense, hardware/software/appearance scalabilty is a thing most game developers simply don't grasp or deal with today. BTW, those guys who experience shimmering when using high-resolution textures are using really bad/cheap monitors or TVs. Contrary to other really expensive hardware...
-
I guess to show changes in gun sights, to show proper aiming procedure and effects on targets. And to show new Merkava.
-
Previous thread on the same issue: https://forums.eagle.ru/showthread.php?t=173652 And also: https://forums.eagle.ru/showthread.php?t=143968 And Ricardo's HD textures would get low-res or blurry also. Slightly less than ADI shown in the image of a latter thread. The only viable way to have high resolution cockpit textures regardless of general texture setting and viewing distance is to edit cockpit textures .dds files so that you remove mip-maps. Be advised though, that depending on a monitor, those no-mip-maps textures can appear more pronounced and some shimmering may occur. I would really like ED to either enable some options or, in a way, to fix the issue.
-
Lol. Did anyone of you saw a video I posted a link of? If you think that 89 kg of tritonal is enough to sink a modern warship, well, ok. WWII era ships usually sustained a hell lot more abuse and sailed back to port. Even USS Stark managed to stay afloat after two Exocet hits. One is presumed that it had been a dud, but the other certainly detonated - 165 kg of explosives. And, although she suffered 37 of sailmen lost, which is totally regrettable, that great frigate managed to get to Bahrain, get repaired and return to NS Mayport on her own. My 2 cents. And homage to her crew.
-
My rushed try: P.S. I don't own Gazelle.
-
Yesterday and today I fiddled with some simple missions. I do not own Gazelle, but I had included them as AI flights. And I noticed couple of things which could be improved and add to immersiveness, ie. realism. Situation #1: Flight of 4 Gazelles performs cold start from FARP. Their rotors start turning at the exact same moment, and in sync. I tried varying skill levels within one single flight, with leader being of Excellent skill to #4 being of Poor skill, but result is the same. Suggestion: Even within same skill setting, it would be beneficial to include some slight randomness, for instance 2, 3 or 4 second variation of start up sequence duration. Surely, lower skill AI should take longer to start a helicopter and perform other tasks. BTW, I believe that feature like this should be employed on all vehicles/planes/helicopters within DCS. Situation #2: Just to inspect damage model, I shot a short burst at AI Gazelle, and ripped her tail off. To be more precise, Fenestron and vertical stabilizer, just behind vertical stabilizers. The same thing happened couple of times due to mid-air collisions of AI helicopters. Result: None. AI helicopters continued to fly, follow waypoints, turn and land like nothing had happened. With additional damage, ie. ripping of the entire tail section, helicopters just plummet to the ground, with minimal rotation and such. Suggestion: She would benefit from flight model/physics improvements.
-
Couple of months ago I believed it is related only to Tor. However, test I just completed shows it has to do with radar view. I tested on a simple mission Tor, Tunguska and Osa, and each time my vehicle got destroyed while I was in radar view, game crashed. NoCrash-Tor file shows that nothing happens in regular "gunner view". Logs-Crash-Tor.zip Logs-Crash-Tunguska.zip Logs-Crash-Osa.zip NoCrash-Tor.zip
-
See the video of a real thing.