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Everything posted by cdrkrotchetyusn
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Congrats and Welcome! Thanks so much for sharing the free-ware version, which I found excellent fun to fly. First day buy, for sure. Regards, Curveball #302 VFA-113 STINGERS
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[NEED TRACK REPLAY]Automatic Gain and Level control
cdrkrotchetyusn replied to Evovcui's topic in Bugs and Problems
I have the same issue time and time again, no shader or texture mods... -
[CHECKING] Left Toe Break Animation
cdrkrotchetyusn replied to AdmiralReesR5's topic in Bugs and Problems
*brake. sorry for OCD. Covid isolation made everyone crazy. -
Seeming lack of power despite instrument indications
cdrkrotchetyusn replied to SMH's topic in Bugs and Problems
I had the same thing during the "Aircraft Handling" tutorial. Turns out that the mission starts you in the air, but with the mixture lever about halfway back from "Mixture Lean". -
A-10C EM diagrams aren't classified? Hmmmm.
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And, Please. Get the model variant correct. There were never any SH-60Bs on carriers more than just for a few minutes. The Carrier Air Wing's helo squadrons were all HS, which flew the SH-60F and HH-60H. As a retired HS pilot, it's very annoying to see the wrong H-60 on the flight deck. https://www.globalsecurity.org/military/systems/aircraft/sh-60f.htm https://www.globalsecurity.org/military/systems/aircraft/hh-60h.htm From: https://en.wikipedia.org/wiki/Sikorsky_SH-60_Seahawk#HH-60H SH-60F After the SH-60B entered service,[9] the Navy conducted a competition to replace the SH-3 Sea King. The competitors were Sikorsky, Kaman and IBM (avionics only).[citation needed] Sikorsky began development of this variant in March 1985. In January 1986, seven SH-60Fs were ordered including two prototypes (BuNos 163282/3).[10] The first example flew on 19 March 1987.[11] The SH-60F was based on the SH-60B airframe, but with upgraded SH-3H avionics.[citation needed] The SH-60F primarily served as the carrier battle group's primary antisubmarine warfare (ASW) aircraft. The helicopter hunted submarines with its AQS-13F dipping sonar, and carried a 6-tube sonobuoy launcher. The SH-60F is unofficially named "Oceanhawk".[11] The SH-60F can carry Mk 46, Mk 50, or Mk 54 torpedoes for its offensive weapons, and it has a choice of fuselage-mounted machine guns, including the M60D, M240D, and GAU-16 (.50 caliber) for self-defense. The standard aircrew consists of one pilot, one co-pilot, one tactical sensor operator (TSO), and one acoustic sensor operator (ASO). The SH-60F was operated by the U.S Navy's Helicopter Antisubmarine (HS) squadrons until they were redesignated Helicopter Sea Combat (HSC) squadrons transitioned to the MH-60S. The last HS squadron completed its transition in 2016. HH-60H An HH-60H Seahawk deploying a SAR swimmer The HH-60H was developed in conjunction with the US Coast Guard's HH-60J, beginning in September 1986 with a contract for the first five helicopters with Sikorsky as the prime contractor. The variant's first flight occurred on 17 August 1988. Deliveries of the HH-60H began in 1989. The variant earned initial operating capability in April 1990 and was deployed to Desert Storm with HCS-4 and HCS-5 in 1991.[11] The HH-60H's official DoD and Sikorsky name is Seahawk, though it has been called "Rescue Hawk".[12] Based on the SH-60F, the HH-60H is the primary combat search and rescue (CSAR), naval special warfare (NSW) and anti-surface warfare (ASUW) helicopter. It carries various defensive and offensive sensors, it is one of the most survivable helicopters in the world.[citation needed] Sensors include a FLIR turret with laser designator and the Aircraft Survival Equipment (ASE) package including the ALQ-144 Infrared Jammer, AVR-2 Laser Detectors, APR-39(V)2 Radar Detectors, AAR-47 Missile Launch Detectors and ALE-47 chaff/flare dispensers. Engine exhaust deflectors provide infrared thermal reduction reducing the threat of heat-seeking missiles. The HH-60H can carry up to four AGM-114 Hellfire missiles on an extended wing using the M299 launcher and a variety of mountable guns including M60D, M240, GAU-16 and GAU-17/A machine guns. The HH-60H's standard crew is pilot, copilot, an enlisted crew chief, and two door gunners or one rescue swimmer. Originally operated by HCS-5 and HCS-4 (later HSC-84), these two special USNR squadrons were established with the primary mission of Naval Special Warfare and Combat Search and Rescue (CSAR). Due to SOCOM budget issues the squadrons were deactivated in 2006 and 2016 respectively. The HH-60H was also operated by Helicopter Antisubmarine (HS) squadrons with a standard dispersal of six F-models and two or three H-models before the transition of HS squadrons to HSC squadrons equipped with the MH-60S, the last of which completed its transition in 2016. The only squadron equipped with the HH-60H as of 2016 is HSC-85, one of only two remaining USNR helicopter squadrons (the other being HSM-60 equipped with the MH-60R). In Iraq, HH-60Hs were used by the Navy, assisting the Army, for MEDEVAC purposes and special operations missions.[citation needed] Here's a photo of one just like I flew in Iraq, and equipped with two AGM-114 Hellfire missiles, ALE-47 Chaff & Flare dispensers, and M-2 "Ma-Deuce" 50 Cal crew-served machine gun visible on the port side.
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Extra 330 SC for DCS EFM
cdrkrotchetyusn replied to JazAero's topic in Flyable/Drivable Mods for DCS World
I would pay for this. Jan Colmer took me up in one at the Blue Angels Homecoming Airshow, Nov 2010... He gave me controls, and I got to fly quite a few maneuvers. Then he demonstrated a "Lumpshvak" right over Johnson Beach. My eyes continued to twitch for about six hours afterward. -
Helicopter EFM Demo
cdrkrotchetyusn replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
I've got almost 6000 hrs in many different kinds of helos, over 3000 of which are Navy and Marine Corps' variants. I may have about 100 hours in DCS helos, but am willing to ramp that up for an opportunity to do some flight testing for you! Regards, Rodrigo "Curveball" Dill CDR USN(Ret) http://www.vfa-113.com -
From the track, you'll see that I never undesignated, even though I repeatedly pressed "S" and "Insert" (my config), after having done a designation through the VVI with HUD as SOI. Track is too big;here's the link to it in my One Drive Folder: RocktheKhasabTest22032020.trk Regards, Curveball #302 VFA-113 Stingers RockTheKasahbTest22032020 - Copy.txt
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In order to use that one with a PC, you have to get the special adapter. Which turns it into a corded headset.
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[ME-MOD] Coalition Modification
cdrkrotchetyusn replied to Grimes's topic in Utility/Program Mods for DCS World
Works Now! -
[NEED TRACK REPLAY]Following Re-Arm, TGP inop
cdrkrotchetyusn replied to cdrkrotchetyusn's topic in Bugs and Problems
Thanks, Guys! I can live with this for now! -
[ME-MOD] Coalition Modification
cdrkrotchetyusn replied to Grimes's topic in Utility/Program Mods for DCS World
Yep. Breaks it. -
[ME-MOD] Coalition Modification
cdrkrotchetyusn replied to Grimes's topic in Utility/Program Mods for DCS World
Had the same thing. I went into my "Saved Games\DCS Open Beta" and renamed my "Mods" folder there. Opened DCS, ME, .miz. and it worked. Now to isolate which mod is breaking this. Suspect the ME Coalition Modification...:cry: Curveball #302 VFA-113 STINGERS -
Still Freezing Thanks, Bignewy! ...unfortunately, it did not work even after going through all the clean, repair, and deletions of shader files. I launched DCS in Non-VR, went to ME, tried to load a .miz. DCS got all the way to the caucasus.ng5 file, froze, then the big DCS splash screen came up as if I had just launched DCS. Frozen. Ctrl-alt-del in order to get rid of the process...:cry: Regards, Curveball #302 VFA-113 STINGERS dcs (2).txt
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Mission Editor Hangs Up On Loading Screen Won't progress past "Terrain Graphics Init: 97, persiangulf.ng5", DCS hangs up, and I then must use ctrl+alt+del and kill it through Task Manager. dcs.txt
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Testing the CAT-BUG just now in SP, in our template. Found that I couldn't initially hook up to the cat after the first landing. Hitting "U" multiple times didn't help. Then I got into it with the PRI-FLy and The Boss on the radio. It seems that if I took off, then landed, they thought that I was shut down. So hitting the comms menu brought up the F3 "Request Start-up". So I did that. Then requested F1 "Request Takeoff". JBD went up, but still not hooked to the shuttle. Hit "U" (or my HOTAS bind) three quick times in succession, then Boss told me to taxi back, followed immediately with the jolt of the shuttle engaging the launch bar, followed immediately by Boss telling me I was cleared for take-off. Ops normal after that. Too big to send, This is the TRK file (Link to my One Drive) Regards, Curveball, #302 VFA-113 Virtual STINGERS VFA-113.com Youtube STING TV
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VR Shaders mod for better VR experience
cdrkrotchetyusn replied to Kegetys's topic in Utility/Program Mods for DCS World
But even with the mod disabled, non-VR mode, I can't get into the ME! -
VR Shaders mod for better VR experience
cdrkrotchetyusn replied to Kegetys's topic in Utility/Program Mods for DCS World
Also, I'm was thinking that the mod was locking up DCS when trying to open the Mission Editor. Since the patch and the newest mod, DCS will not go past the load screen when opening a .miz in ME. -
VR Shaders mod for better VR experience
cdrkrotchetyusn replied to Kegetys's topic in Utility/Program Mods for DCS World
Yes, Thanks! I may have forgotten to re-install the mod... -
VR Shaders mod for better VR experience
cdrkrotchetyusn replied to Kegetys's topic in Utility/Program Mods for DCS World
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