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Everything posted by Jacks
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I will be uploading an updated mod pack and template. The mod pack will include all of the vehicles used (made by ranger79, the lights made by Lilkiki and a few mods by myself. Al you need to do is load the mod pack using JSGME and save the mission with the template. Then open the mission in ME, select the FOB group and click on create template. Save the template to the USA and name it to whatever you like. Then you can add the FOB into any of your missions by using the place template function in ME.
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Skullleader, I wish I had a good method but unfortunately I placed each unit by in the Me and that entered the the game and moved it it a small amount each time. I think I probably had to enter the game and move units about 2000 times to make this FOB! I used a spare unit as reference and placed the rectangular unit symbol so one of its corners aligned with the corner of the unit I wanted to move and then I used this a reference so I could move a unit precisely in the X and y direction. One issue I faced is adding them to a single group so a template could be created. By adding a new unit to a group, the unit is placed south of the last created unit which is not normally a problem but when you have to create 100 new units, they end spawning a good distance from you are working. So instead I created lots of groups containing a small number of units and then at the end edited the .miz config lua file and moved them into a single 100 unit group. There is no particular skill required to make these detailed templates just time and patience and the only specialist skill I had was probably experience of designing and building such fortifications in Afghanistan. I believe that if you have open beta and 1.5 installed at the same time you can run both together and use one to edit the template and one to view. Hope this helps, Jacks
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Hi, I had a slight issue uploading today so will finish it off tomorrow and post the links. Apologies for the delay. Jacks
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English Electric lightning please
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I can post the updated templates for the FOB as well the supporting mod pack tonight. I will post both 1.5 and 2.0 templates. I will also post a much smaller Patrol base that I have been using in some missions. The patrol base does not have a helicopter pad inside and so it uses a desert box. Hopefully this will solve your issues. Jacks
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 5
Jacks replied to gregzagk's topic in Multiplayer
I personally like the idea of bases being closed for a couple of hours. It give a new dynamic to the current setup. -
I guess fsx also has a wider audience and so potentially more unit sales.
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Why would they remain in beta or alpha forever. The likes of aerosoft or just flight are experienced developers and so I don't think would struggle to progres a module past the beta stage.
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I think DCS is the most accurate simulator on the market and offers the highest level of fidelity plus it has ongoing development unlike many other sims. So why aren't more simulation developers developing for DCS? I keep seeing some developers creating military aircraft for FSX and ask myself WHY? Surely there better suited to combat simulator. Anyway I would be interested to hear why people think that developers producing military aircraft for FSX and P3D are not developing for DCS. Jacks
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I raised exactly the same idea a few months ago but there didn't seem to be much support :( http://forums.eagle.ru/showthread.php?t=153141&highlight=Sea
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Looking very good and definitely worth the wait. At least we will soon have the gazelle to keep us busy while you finish this one off!
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The last flight I did in 1.5.2, turning the RWR on crashed it. The flat before that turning the master arm on crashed it. Both times I was above 20k ft and nose up attitude and climbing. Both of these crashes were a MP server. Had no issues in 2.0 though.
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Do these changes to the noise values affect visual quality while playing on the server?
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Can anyone recommend the most accurate way to aim bombs? Is a dive better or it is better to fly at a set height and speed and then release the bomb when the rafter passes a certain point on the cockpit?
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I will try and post a video and yes alt tab was pressed before hand.
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Are there an y aircraft that buddy lase for the mirage?
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I have noticed that when panning my using trackir, the movement is a bit jerky. I have tried to replicate the same problem in the mi-8 and it is buttery smooth throughout. This is on 2.0 and after the most recent update. Anyone else finding this?
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Are BST planning on adding a bombsight to the Mi-8?
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Would be nice if the helos could rearm and refuel at beslan-Tbilisi FARP.
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Graphics stutter
Jacks replied to TheHighwayman's topic in Release Version Bugs and Problems (Read only)
Mustang, does this app work on nvidia cards as well? -
Was sweetfx or HDR used in this video?
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 4
Jacks replied to gregzagk's topic in Multiplayer
Greg, XCom, Could the script be updated so in order to capture a base a force needs to drop a certain number of standard troops onto it? This number could be the number of remaining enemy units plus 1. Therefore a flight of three helos could capture a base under fire with 2 enemy vehicles or bunkers remaining, this would allow more ways to capture bases and would allow groups to take risks instead of the usual keeping a helo in the wings and then systematically destroying everything before signalling it in. Furthermore this feature would make the strike assets be more selective of their targets, leaving the ones less likely to inflict large amounts of damage on the helos to last. I also think this would promote target recce so a force fully knows the strength of the remaining enemy before launching their air assault under fire. On capturing these bases, the remaining enemy units would be deactivated to prevent a firefight between them and newly spawned friendly defences. Or there could be a timer function so the dropped troops need to be in the zone for a certain amount of time meaning they would require CAS until the base is fully captured. Just some ideas......... -
Complete Transport and Logistics Deployment - CTLD
Jacks replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Does the Hawk System now require 4 crates to unpack (this question is based on Blue Flag)? -
I am modelling a Medium Capacity 500lb bomb to develop my 3DS skills but require a bit of guidance. I am modelling the fins out of a plane which I then intent to thicken using the shell tool. What is the best way to get the fin to exact meet the cone and the cylindrical tail so each fin can be perfectly connected to both? I then intend to use radial symmetry to create the three remaining fins and then merge all of the objects to create one tail unit. Is it just a case of using Boolean? Also once the tail is complete, what is the best way to get it to sit precisely on the back of the bomb so the objects do not sit with each other (I want to keep them as separate objects)? A picture of the model is included. Thanks in advance, Jacks Render 1.bmp tail.bmp