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Jacks

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Everything posted by Jacks

  1. I am interested in cockpit modelling and have started a small project to gain experience. but: When building a panel, is it built as a complete object with each gauge built into it or do people generally built each gauge individual and then import into the panel model and place it into the panel? How many vertexes should I use for cylindrical gauges? Currently I am using 32 segments per cylinder which means it does not look as smooth as I would like but it keeps the number of polys down. Also when I add a material and texture to each object, will the textures automatically be updated in the UV wrap So can applied a base colour with the material to each object then UV wrap and edit the bitmap in PS to add detail and then re-wrap? I hope this all makes sense as I am a novice. Thanks in advance.
  2. is still possible to get a student licence for 3DS 2013 32-bit?
  3. One of the reasons I have been using Blender is because it runs well on my 32-bit Work Laptop which I use AutoCAD, Sketch-Up and Bentley on. Are there any free student versions of 32-bit 3DS max which works with the EDM Plugin? On the Autodesk website I can only download 2014, 2015 and 2016 which are all 64-bit.
  4. I agree with you Zeus, the infrastructure is not in place to support a F-117 at the moment - maybe in the future though.
  5. Thanks discus and well done on the Caribou so far! It is project likes yours that have inspired me to start my own.
  6. I have been slowly learning to 3D model but have found Blender much easier to use than 3DS Max but I am concerned that using Blender and then converting to a model to 3DS will result in conversion issues and Blender model will never have the same quality as a 3DS Max model due to need to use 3DS Max for the EDM plugin. Is this the case or is the conversion simple and accurate? Has anyone got a model working in DCS that was designed on Blender?
  7. I hope that a decent WW2 environment is not that far away given hat the growth of DCS is exponential and the more it grows, the more third party developers will be involved with the sim which would result in more aircraft, supporting models and scenery added year on year. We already have 7 WW2 aircraft on the horizon (not including the Horton, ME-262, Bearcat or Buchon) - Spitfire, P-47, P-40, Meteor, F-4U, Stuka, I-16 - the future for DCS WW2 looks bright although somewhat unbalanced!
  8. Thanks Pâte, I will keep an eye on this thread!
  9. Yeah field landings would be great. I think in the loadout section you should be able arrange cargo and this has an affect on aircraft CofG and trim.
  10. Paratroopers, air drops (I.e a para dropped cargo must land in zone for a unit to be resupplied), general transport duties so the Caribou must transport troops from a distant airbase to a frontline base so the helicopters can then deploy them forward.
  11. Any news on the project Pâte?
  12. Does this mod fail any server integrity checks?
  13. Yes I too find this annoying!
  14. Model enlargement off gets my vote. Seemed to work in 1.2 and makes it hard to spot me in my little helo!
  15. Model looking very nice indeed. Have you started developing the FM yet as that is undoubtedly the greatest challenge?
  16. Unfortunately I cannot do this as I need the bodies to spawn part way through a mission and several players will be observing their spawn point. Does anyone else know of a way to kill AI without an explosion or direct fire action?
  17. Is it possible to spawn dead infantry which could be used in a medevac mission? Jacks
  18. Any news or update. How is testing going?
  19. The Tornada is one of the must have aircraft and will be incredibly popular. I thought that ED may try and model it for NTTR since they have spent some time modelling a very nice AI version already.
  20. Thanks Baltic dragon, that seemed to the trick. But a few more questions have arisen..... How do you get troops to embark and dis embark from vehicles? How do I change the stance of infantry standing around? Is it possible to get them to kneel or lay down? Also what is the best way to populate an airbase with static aircraft? if I place static objects I have to place each one exactly, if I add AI aircraft on parking spots they have their engines running and after a few minutes taxi out for take off. Thanks again for the help, Jacks
  21. Cheers Cib! Great work
  22. Do the insurgents show up in multiplayer?
  23. In ME, how you do get people to run instead of sliding around on their knees? Is there anyway to register Cannon rounds that hit the ground inside a trigger zone? Is it possible to set a route for AI but for them to only start moving once a condition has been meet and a flag is turned true? This would mean that until the condition is met they would stand and wait at the SP. Is there any way to get a vehicle convoy to return fire when contacted but continue driving the preset route instead of stopping to engage? Thanks in advance, Jacks.
  24. English Electric Lightning (I would love to pit this against the Mig-21!) Tornado Blackburn Bucaneer Canberra Westland Wessex Avro Vulcan
  25. I am happy with the mission editor piece but at th moment the only civilian vehicle modelled In game is the armed technical by ranger. I am after a model of a civilian vehs that I can place on the maps and give it waypoints like the user made versions such as Rangers vehs. I thought a lua entry entry script could be written that would use the 3D models of the cars driving around Vegas and allow them to be used as insurgent units. Does that make sense?
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