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Everything posted by Jacks
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DCS 2.0 Nevada stutter help
Jacks replied to gazmonalpha's topic in DCS: Nevada Test and Training Range
I thought DCS 2.0 stuttered for everyone and is a known software issue, is this not the case. -
let's hope this problem makes it way onto the fix list!
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2016 Hardware Benchmark - DCS World 1.5.x
Jacks replied to tiborrr's topic in PC Hardware and Related Software
I would be interested to hear more about the performance gains from different RAM speeds since mine is currently set at 1333. So at the moment, DCS is not optimised for VR at high presets? I hope this is fixed as VR is the future of DCS IMHO and I struggle to believe that a 960 should be able to run high preset VR as well as a 980Ti! -
+1000 Also support for later versions of 3ds since soon 2014 will not be available with a dude that licence. Gospadin, I thought the plugin still worked with the student version, certainly I recently converted a .max file to a .edm and it appears in the game.
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Is anyone else noticing microstuters now and again when they use certain switches in the Mirage? For me I sometimes get microstuters when using the master autopilot on switch and master arm switch. Anyone experiencing this? Jacks
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So I have managed to dull down the shiny textures by add a raytrace map to glossiness, reflection and refraction and setting glossiness to 50%, reflection to 0% and refraction to 0%. Unfortunately I have a spinning prop texture that needs to be opaque but no matter what I do in ME (including adding a raytrace opacity map and setting it to 0) in modelviewer, the spinning prop is not opaque at all. The only way to make it see through is to change the material type from default to glass but this makes it too reflective. Any ideas? Also could somebody explain then when using diffuse, ambient, glossiness and reflectiveness maps, how do the colour and numerical values under basic blinn parameters (such as diffuse, ambient, specular, opacity, glossiness, roughness etc) affect the texture if the assigned maps are controlling many of these settings? Thanks in advance, Jacks
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What map is used for that, Raytrace?
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I have applied textures and used 'make cool' for all the surfaces in my model and I have set diffuse, specular, glossiness and reflections as desired. In 3ds max my model looks just how I want but in model viewer and in game te textures all look very shiny and surfaces that all are transparent in 3ds max are no longer transparent in modelviewer. What am I doing wrong?
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Damn they are stunning. I can only dream of reaching this standard.
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I think it is safe to assume this project is dead which is a real shame as this is one of the most detailed and well textured models I have ever seen.
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I would love to see minelaying added!
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I would be interested to hear a macro development roadmap so I have an understanding as to what ED are trying to achieve with dcs and where it is heading. For example are ED planning any further development of the cold war scenario? Will any investment be put into a korean or Vietnam scenario including aircraft ground units, aircraft ships or maps. What are the plans for the WW2 elements, will it purely focus on 1944 and Normandy or will it features different periods and locations? Do ED intend to create maps large enough for late range bombing missions? Do ED plan to develop the naval aspect of DCS World? Is ED's main focus purely a modern battlefield? These are the sort of questions I would like answering so I know where the sim is heading and whether or not to further invest time and money. Basically I would like to know what ED's intent for the sim is and what they see as their priorities in terms of scenarios, features and content development, not the micro details of individual modules.
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Looking to form a group For MiG-21bis Pilots
Jacks replied to CrazyPandaPilot's topic in Multiplayer
It is probably worth stating your time zone, whether or not you have a dedicated server, that kinda of thing. -
Great idea guys, pity you are US based!
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So I don't have to read through 64 pages, is this script working in 1.5? I have tried to add it to a mission but it doesn't seem to work for me. Mission is attached. Any help is appreciated. Op Border Guard.miz
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I am using someone else's model. So far I haven't changed anything. I am building my own custom panel for it and my friend is going to write a DCS flight model. Once it looks like the mid coild work, I will contact the original author (I.e no changes would have been made to the model at this point). If the original author is content we will continue and hopefully release on the forums, if not then it will go no further. The aim of this mod is not to produce anything but rather to learn the process and develop our coding and modelling skills.
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What the best way to add mult-object models such as gauges to a centralised model such as an instrument panel. Is there a way to paste them into the same scene keeping the material properties? Also is there a way to paste just a single part from a complex model such as copying and pasting the instrument panel out of the aircraft model to work on it separately?
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I would guess from this pic, the 2XMG and 2xCannon version at least.
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Cheers mate, I am part way through my first proper project and will be building the panel soon - so will probably be asking for help!
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I have been using Blender as it seems easier to use and works on my 32-bit work laptop. I am now learning 3DS Max but it is slow going. I have attached a few images of the sort of things I like to model but please don't judge the panel image as it was a 10 minute to midnight job!! Jacks
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Thanks Joey, it worked a treat.
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Joey, are you using Windows 10?
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For me a lot of the cockpit textures, particularly the whites and edges of panel constantly shimmer making it unpleasant. Is anyone else experiencing this? Is there a M2000C cockpit MIPMAP mod out yet?
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What version of Modelviewer is safe to use with Windows 10? Last time I downloaded ModelViewer, it crashed my system and took me two weeks to do a complete system reinstall! Keen for this not to happen again, I would like to know which version to use. Thanks in Advance.
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I am working on a small mod and I have to vertically invert a number of .dds Texture maps so then line up with the models UV maps. Unfortunately when using paint.net (I don't want to buy photoshop). Most of the dds maps open fine but a small number open but only display a small part of the image. When I open these maps in the UV editor in 3DS Max, they show up fine but I can not invert the image there and resave. Does anyone know how to rectify this problem or a work around? Thanks, Jacks I have attached pictures of what the dds files look like in 3DS Max UV Editor and what they look like in paint.net.