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Jacks

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Everything posted by Jacks

  1. I have just bought an Oculus Rift and I have medium settings and PD set to 1.3 which gives me about 45FPS but it does dip to 40. I have checked with Afterburner and it shows that all cores on my i5 3570k (4.5GHz) are running 20-50% but my GTX 1080 is running at 98-100%. This seems very high to me and I would expect my GPU to be the bottleneck since I have an old 3rd gen CPU. Is this amount of GPU usage normal?
  2. Thanks droopy I will try this work around!
  3. I have noticed that TrackIR becomes a bit choppy when panning across the front of the cockpit. It is perfectly smooth when looking to the sides. I have also noticed that when you centre your view looking forward, your view zooms in very slightly as if this is a feature of DCS 2.5. Maybe it is this auto zooming that is making TrackIR feel not as smooth as it should when panning your view side to side across the front of the cockpit. When panning across the front it feels as the FPS has dropped to 30 with ghosting and tiny micro stutters but the FPS counter shows a solid 60FPS. The wierd thing it doesn't happen all the time. Sometimes view panning is buttery smooth and other times it a bit choppy despite FPS always being as solid 60FPS. Has anyone else noticed this? I hope ED can address this and make using TrackIR as smooth and an enjoyable experience as it was in both 2.2 and 1.5.8
  4. I was updating via torrent but thought I would try http to see if would be quicker. It was much slow and the increased size means it will take me circa 30 hours to download the update rather than the 9 by torrent. Problem is whenever I cancel and restart the update it goes straight to http and not torrent? How can I select torrent update?
  5. I have already tried copying the bin folder and it didn't work.
  6. I think OctopusG are planning on adding their An-2 to DCS.
  7. Same, I would love to see a grasshopper (especially since I just bought one!) as it would be simple yet versatile. The rate at which razbam work it should only take a few weeks to do an L-4!
  8. Looking very good indeed! PS love the canopy latch animation!
  9. I am trying to install this mod but the aircraft only works as AI. Even if i select it as Client or Player it still acts as AI and I can't enter the cockpit. I have the huey installed. Any ideas
  10. Can you add multicrew with sdk access?
  11. Cuban, the KC-130 cockpit looks good how far will you go with the animation? Will dials do you plan to animate?
  12. This mod is looking very promising. Well done guys and keep the hard work
  13. Wow, this looks like third party quality! Will this modern include a clickable cockpit and assuming you are using your own EFM I assume it won't require any other modules to run?
  14. Very good. I see you are using ww2 units in your example, any plans to extend this to the Normandy map?
  15. Yes the project is still alive since a few days ago they posted a pic of the control column on their FB Page. Search tailored radials. They are a small team modelling a large aircraft and so it will likely take a long time. Best place to check for updates is on FB. BTW, the texturing of the cockpit components they have shown on FB are very impressive..........
  16. This looks amazing! I hope ED take note and once released they give you access to the SDK so you upgrade to an EFM and turn this into an official 'free' module integrated into the vanilla game.
  17. Nice looking AM2 matting! Well done chaps
  18. Looking good chaps! Do the V1s run out of fuel and hit the ground and if so is there anyway to control where they run out?
  19. Yeah not working spec........
  20. I take the point about the B-25s not being contemporary to Normandy. Although I am British do would to see a mosquito, I think the A-20 Havoc/Boston would be a better choice as it has 3 crew positions instead of 2 which would make it unique across DCS and may encourage others to play the 1944 scenario. Shame there isn't a similar bomber with more positions such as co-pilot. Another benefit of the A-20 is that it will be the first aircraft with a turret!
  21. The forums seems to have plenty of subjective threads stating "I think ED should develop airplane X because it is my favourite aircraft and it looks awesome" but if everyone took a more objective approach to this what would be the general consensus as to which single aircraft, if developed next, would have the most profound and positive effect on the 1944 scenario? I understand that there some greater priorities for ED to sort out such as DM and visibility to name a few but putting all those aside and focusing on just aircraft, I think it would be good to have an objective debate as to which aircraft should come after the Me 262. To kick this off, I will start: I for one think that with 4 fighters, potentially increasing to 8, that the fighter scene is pretty well covered and although the allies will have more airframes to choose from, the Me262 will be a force multiplier and help close this gap. Therefore I think the greatest potential increase in gameplay comes from introducing a bomber capability. Given that in mid 1944, the allies were conducting more raids then the axis powers, I think the scenario better supports the introduction of an allied bomber before an axis one. So which bomber? I for one would love to see a multicrew B-17, and if I was voting with my heart then this is what I would vote for however I am not. Looking at this objectively, I think the map is too small for heavy bombers, DCS cannot support large enough servers to man large multicrew bombers and developing such an aircraft would take a long time and would be incredibly challenging and with no precedent. Therefore I think it is logical to focus on a light to medium bomber that will fit better with a smaller map, can only accommodate 3-5 crew and would also act as developmental stepping-stone to larger bombers with which ED can learn lessons. I think it makes sense to select a bomber with multiple capabilities (such as level bombing, anti-submarine warfare and anti-shipping etc) to maximise gameplay and so immediately this points to aircraft like the DH Mosquito, Blenheim, B-25, A-26, B-26 etc. Another aspect to consider is multi-nationality. It would be good if the chosen airframe was operated by both the US and UK in the war and other nations would be a bonus. This now reduces my list to the B-25 and B-26, but out of these two, the B-25 stands out as the most versatile with its impressive operational history both as a bomber and maritime attack aircraft. Therefore, in my opinion, the B-25 would be the best aircraft to be developed next by ED as it will provide a good multicrew experience as a stepping stone to the strategic bombers, will fit well with the current map size, fit into a number of scenarios given it was operated by both the USAAF and RAF and finally it will offer a wide range of capabilities and gameplay options. This conclusion is despite, likely many other here, my personal desire to see a B-17 developed. So I would be interested to hear other people's view on what they think, when looking at it subjectively, what which aircraft has the greatest potential as the next WW2 module (after th Me 262) and please no "I think the next aircraft should be X because it looks cool and is favourite WW2 aircraft"! Jacks
  22. I never understand how people can accept lessvthan 60FPS as being finevas on my system anything below 60 is noticeable and making the game jerky and completely destroys any immersion.
  23. Wow with those settings and a GTX980 I would expect and average of 5FPS!
  24. Alot more P-47s flew over Normandy in 1944 than hurricanes did. Plus the big looks better and is much more multi role with tanks, rockets and bombs.
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