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luckybob9

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Everything posted by luckybob9

  1. Are you absolutely sure you grabbed the right one? Going off memory, that link brings you to a download page that asked you to select the files you want to download and they do not have rational file names. If you have a 64 bit system make sure you check the one that probably has x64 or just 64 in the file name. A 32 bit system will be the one that might have 32 or x86 in the file name. I'm on the road and can't check exactly right now. What are you system specs anyways? I have never seen a case of the c++ 2012 not solving that error..
  2. Part 8 of the first post has two possible resolutions. A link for C++ 2010 and a second for C++ 2012. Did you by chance only try the 2010 link? Here is the link to C++ 2012: http://www.microsoft.com/en-us/download/details.aspx?id=30679
  3. I cant really say one way or another. I used the runway example because it is public knowledge since the newer airports use this method.
  4. EDM contains backwards argument animation support for LOM which probably made it easier to create. New terrain format has underlying changes. One example is how runways are made. Old technology was that runways were textured planes over the ground mesh as layers. New technology is that they are physically carved into the ground mesh. You can look at Batumi as an example. You can not get the camera to go under the runway like you can in Anapa.
  5. Maybe I can find something. No promises. One easy way at some point when a model that utilizes the new stuff is released is to open up a model and look at the helpers in the file
  6. Probably need to specify helper points in the max model and the game reads those. Just a guess
  7. It includes new effects. Wingtip contrails, touchdown smoke, smoke and fire, exhaust trails. possibly other stuff. Im not sure whats up with todays upload of 2.4mb though
  8. Those tools are actually outdated. They will only work up to FC2
  9. I could have i suppose...., but the picture was too epic. and i forgot to do it
  10. Here's my one off topic comment: I'm still waiting for a COD maps with some kind of dynamic map stuff. The only real one is the one I have seen so far is the one with the shipping containers that move around. Yeah the one with the train is cool, but the train does not come often enough. I want something like an airport with a small monorail with open windows that you can go into and ride around, or doors that can open and close, or even elevators where you have to press the button to activate.
  11. Thanks, I will update the first post.
  12. I didnt save it :|
  13. ... that suggestion almost makes me regret making that awesome tank screenshot I edited the the previous post with :D Bud light lime will do. Or a nice wheat Heff style
  14. See the screenshots. Do they make sense? X axis should be outward. Size should be 1.0 Heehee. Send me beer. For your example about Turret 1 and whatever.edm: The will be a mesh piece named "Turret 1" inside "whatever.edm" see screenshot 3
  15. They are either pulled from the 3d model or the helper itself. As in the actual name of the helper or the 3d piece you have selected. I am not sure if the first example you have is looking for a helper or mesh. The naming of it makes me think its the mesh. The second example is what the helper point should be named. For this specific example of {connector_name = 'GUN_POINT_1'}, it is a helper point that should be placed directly in front of the gun mesh on the aircraft. It tells the game to do something specific in that area. (gun smoke, gun sound, where tracers come from, etc)
  16. Ah my mistake. I read too quickly sometimes. It should be the same solution.
  17. Download C++ 2010 redistributable package. It is not included in a fresh Windows 7 install. From the Model Viewer FAQ: 8 ) Help! I get an error MSVCR100.dll being missing. A) Install the Microsoft Visual C++ 2010 Redistributable Package (x64) package: http://www.microsoft.com/download/en....aspx?id=14632 As for adding new static objects, I am going off memory here. All new stuff should be using the MODS folder instead of modifying the core files. You would need a few .lua file to declare all attributes of the object. (type, country, name, burntime, edm location, texture location, etc). The sim will pull data from that file to make it all work. There might be an example floating around, if not let me know and I will find some time to draft a tutorial up.
  18. Ah. I have an older version that does not have that : ) Let me download the newest and check.
  19. Where would are these buttons normally? What version of plugins? Looks like a texture mapping error on first glance. Do you have anything special and complicated in the material editor for that piece? It is complaining about mesh FOB-1. Try applying a generic material to that piece
  20. First post updated with the following to avoid confusion: What is the Image Generator (IG) people keep mentioning? An Image Generator (IG) is another way of describing what EDGE is. Image Generator (IG) is a generic term for something that generates the images on your screen. EDGE a self coined term by c0ff to describe the Image Generator (IG) and is simply an acronym.
  21. Has anyone actually asked Tom for his file? He has given out source files for the public to work on for free before
  22. Prompts for username and password means that the servers are at maximum connection capacity. Try in a few minutes or another mirror. Please post here in the future: http://forums.eagle.ru/showthread.php?t=86205
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