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rge75

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Everything posted by rge75

  1. Thanks, I never noticed the edit function of the loadout. It was pretty easy to change. So yes, there's one door gunner on every slick now ;) Just wondering about the CTLD - were there never problems with soldiers running into the Huey? I noticed that several times (e.g. in a Bay of Hogs mission as well as in mine before I altered it). And I agree that playing it this way in MP is for sure fun if you have the right guys to play with. But I suppose there are quite a handful of SP guys who will be happy to also get some more missions.
  2. Thanks for the constructive feedback :thumbup:. It was interesting to see how somebody else is flying the mission. Nice approach to the LZ btw :joystick: It looks quite different in Vanilla though without the palm trees. Embark/Dosembark: I'll have a look at the CTLD script. The reason why I made it with two groups and enable/disable is because this simply seems to work, no matter how many updates they'll make to DCS. I mean, the default embarking/disembarking seems to make problems. I first used it and the troops (once again) decided to run into the trail, not only killing themselves but breaking the Huey into two pieces. I don't know the CTLD script and I suppose it will be developped with further updates. F10: I don't use the F10 feature because I have to. It could easily be done without chosing by simply using a trigger and a message like "land at the smoke marker or fly home". But in fact I *wanted* the player to have some interaction ;-) So you think it's distracting? Multiplayer: The mission for sure would have potential for MP. I'm sure it would be pretty cool to fly with many Huey to LZ X-Ray. Especially because not everybody could land at the same time. But it will be for a campaign and (afaik) you can't make a campaign MP? Beside that, I'm not into multiplayer which means I couldn't test it. And last but not least, it would probably be quite some additional work to set even more triggers for the other Huey. Anyway, if somebody else would like to create a MP mission out of it, then I'll for sure not deny permission. Doing the other SP missions will take enough time and I therefore currently have no plans to do a MP mission. Doorgunners: I'd like to add ONE doorgunner only but I'm not sure if it's possible or not. Maybe I didn't fully understand the ME yet ;-) It seemed like it's either slick or "complete gunship". There's a slight "problem" with the doorgunners though. First, they anyway don't seem to hit anything. Second, it shouldn't be possible to destroy the whole NVA with rockers or whatever. I mean, it's the battle of Ia-Drang and the US solders needs to remain a minority. That's also the reason why I actually set the soldiers to invincible. I wanted to make sure that there aren't suddenly US soldiers or NVA once you arrive at the LZ for the 2nd time. Anyway, if it's possible to add one doorgunner only (I could probably live with the compromis of two, as long as you don't have rockets), then I'll add it. I'll also need to have a deeper look into it. Weight/temperatures: I read that they normally had 6 soldiers to transport. That's why I set the additional weight to 600kg. I don't know the weight of an average soldier including rifle, helmet and all that, but I simply thought 100kg might be ok. Adding a doorgunner for sure would also add some additiona weight. I did not add the weight to the AI though. As for the temperature, I didn't care about yet - might look into it! Any proposals?
  3. There we go... file attached. Just as a side note: I'm using the "Tan Tent 4" object in the base. So the base might look pretty empty if you don't have the Rangers79 mod installed. But it will work anyway. Known issues: - AI might be not perfect when landing in the LZ...not my fault though ;-) Not tested yet: - different speeches/rating from peter pilot Steve when getting close to the base - not yet tested with latest DCS build Huey_Tommy_Vietnam_03.miz
  4. Thank you for the information. I can send you the updated version which also contains the start from base as well as updated AI flight plan.
  5. I don't want to post it here because the mission will be part of a full campaign. But I can send you a PM once I'm at home. However, maybe it was pure luck that it once worked. The AI seems very unpredictable and when I last played it, they landed a lot later than I did. All I did was setting the speed for WP3 (the landing WP) to 60 knots and 98 AGL (the lowest possible) though. Then I set the "Land" trigger at WP3 and draw the line a few feet outside the WP. The idea behind this is, that the AI already has a good speed/angle for landing. Sometimes it seems "ok", sometimes not. It may depend where I land or where all the other Huey are during the landing approach. With that said, my solution for sure isn't perfectly working.
  6. What's the problem with flying in groups? I agree that the "formation" isn't working great because the gab between the helos is way too big when you use the "in a row" formation. So what I did was: 1. player (no wingman) 2. AI group of 2, following player (x=0, y=-100, z=0) 3. 2nd AI group of 2, following AI group 1 (x=0, y=-100, z=0) With that, they only have a gap of 100 feet. For the AI groups, I was using Echelon formation if I remember right. This will look like this: http://forums.eagle.ru/attachment.php?attachmentid=146759&d=1471717192
  7. Oh yeah, I should have mentioned the helos ;-) Unfortunately, you can't make 'em doing a "Vietnam landing" - at least I didn't find out how. But if you let 'em fly at low 60 knots and 98 AGL, then it isn't "that bad". It's at least cool when you land at the LZ and the other Huey's are doing the same in front of you.
  8. Sorry for the double post - after reading Nomdeplume's post, I finally got it working. The problem was that I didn't understand the "on land" thing (on german "Auf Land" which didn't make sense to me). Just in case somebody else needs it once, here's the wokring example file. AI_Landing_Starting_Example.miz It does the same as mentioned in the previous post, except that it will continue with the next waypoint after landing. Thank you, Nomdeplume :thumbup:
  9. Well, I did some testing. You can let the Huey start again once it landed, but...the initial problem appears after that. The AI ignores the command to fly to the next WP. AI_Landing_Starting_Example.miz If you want to see the behaviour, press F2 after the mission starts, to switch to the 2nd Huey. - 2nd Huey follows 1st Huey till WP1 - 2nd Huey changes WP to 2 and ignores WP1 - 2nd Huey lands at WP3 - 2nd Huey starts again - 2nd Huey gets the command to fly to WP4 - 2nd Huey ignores this and returns to base (WP5) So I'm just wondering if there's really no way to overcome this problem? I was thinking of a workaround with a WP with low speed and low altitude, but you can't set the WP altitude lower than 98 AGL. Edit: Sorry, didn't see the message #6 of Nomdeplume when I was posting this. And completely off-topic, but why are my attachments in the posts always without icon and size information? :cry:
  10. Unfortunately I'm still having some troubles. Things seem to work better now, but I encountered another issue. The following situation: AI WP 0: ===== 1. Silent=yes 2. Follow Player, Last Waypoint (of player) 3 3. Change Waypoint (of AI) 2 AI WP 1: ====== (nothing; I could theoretically delete this WP because the AI is following the player). AI WP 2: ====== 1. Land 2. Change Waypoint (of AI) 3 Well, the AI lands, which is fine :-) But it doesn't start anymore once it landed. I tried it with and without "Change Waypoint". Shouldn't it simply start again and fly to WP3?
  11. Thanks a lot for your detailed explanation and the example file. I'll give it a try later this week :-)
  12. Hello I'm having problems with the triggered actions of the AI choppers. Most probably I'm simply doing it the wrong way. What I want to do is the following - After the start, I want the AI to follow the player => Triggered action Nr. 1: Follow - player - When the player reaches a trigger zone, I want the AI to no longer follow the player. It shall go to his waypont nr. 3 => Triggered Action Nr. 2: Follow - nothing => Triggered Action Nr. 3: change waypoint (3) At waypoint 3 (which is in the trigger zone), I set an advanced task (landing) In the trigger zone, I use AI Task, FollowNothing AI Task, ChangeWaypoint3 However, as soon as I reach the trigger zone, the AI decides to fly home. It for sure doesn't fly to waypoint 4. Can't say it about waypoint 3 because it's in the trigger zone. But it seems like the AI doesn't land at waypoint 3. I hope it's understandable. Easily said, I want the AI to stop following me but to fly to all it's waypoints. Maybe there's a better, easier way because mine doesn't seem to work...
  13. Looks like the "Alpha" wasn't very interesting to test for people, so i decided to upload the "90% done" beta-mission for testing. Currently you're starting in the air close to the LZ. This is easier for testing than to always have to fly from the base to the war zone first. But it will be changed in the final version. Known issues: - AI doesn't land in LZ (will have a look into it) - AI doesn't follow the next waypoint after disembarking (they fly home on the direct way/will have a look into it) - One AI Huey isn't set to silent/mute yet (will be fixed) - a similiar message appears once (will be removed) - Mission description missing (will be done later) Not tested yet: - different speeches/rating from peterpilot Steve when getting close to the base Anyway, I flew it a couple of times and it seems good to me so far. But it's for sure different when you created the mission and when you exactly know what to do. That's why I could really need some people who like to test it :helpsmilie:. The only disadvantage will be that you'll already know one of the missions from the upcoming campaign ;) I think it should still work with Vanila (not tested though). As mentioned, I highly recommend the Starway Vietnam mod as well as the Vietnam Huey skins. Long story short, here's the mission file: Edit: Removed. Updated file in post #12 And here's a teaser screenshot:
  14. No troops needed due to the weapons of the Gazelle ;-) It would need some major adjustments to the campaign though because the Gazelle can attack from further range and has no room for transportation. But it would probably destroy the whole Bay of Hogs experience. It's fine the way it is with the Huey (or, as suggested with the Mi8).
  15. Good to know. Just wondering how it would be with the Gazelle....(I don't have neither the Mi-8 nor the Gazelle though - I simply like the Huey too much to switch to another chopper).
  16. There exists a Bay of Hog for the Huey and one for the Mi-8 modul.
  17. That's really the big problem. At least I can say that the whole campaign was still playable w/o major problems. The only thing I also noticed (sometimes) was the problem with the soldiers running into your Huey. But it seems like it depends where exactly you land. However, will be "fun" to see what will still work or not, once they move the Caucasus map to DCS 2.5.... Also, some missions/landings might become a lot harder due to the collision detection with the trees, especially when thinking of mission 5. Keep up the good work and I'm looking forward for your Vietnam campaign and any other future Manny missions :thumbup:
  18. Thanks, I'm looking forward to some feedback. Keep in mind that it's only a part of the full mission though. It's more to check out if people understand what to do and if the triggers are more or less right ;-) Let's say I took my ideas out of some documentaries as well as from the movie "We Were Soldiers". I'm not a Vietnam pro and I'm not aware of all the "details". My ideas about the campaign are as follow (MAJOR SPOILER about the campaign):
  19. It is single player.
  20. Get well soon! Had the same issue 2 years ago....
  21. Or if you haven't updated to the latest relase yet, then it doesn't work at all: http://forums.eagle.ru/showthread.php?t=169060 But if you did, like ebabil said... ffb. So simply disable FFB in the options.
  22. I recently started working on a Vietnam mission for the Huey (should end up in a campaign). If you're now thinking "wait, isn't SFC Tako already working on a Vietnam campaign with the famous Manny - and isn't this a brash copy"...well, yes and no. I wrote Tako and our campaigns will cover different aspects. My campaign will play in the early years (1964/1965). However, the idea is to get a similiar "look and feel" like Tako's Bay of Hogs. This means, it should be story driven and it will be about flying and following orders. No sling load and stuff like this. I even used the same message sound as in Bay of Hogs :music_whistling: So far, I'm working on my very first mission. I think it would be nice if some people could have a look at the current version to get some feedback if I'm on the right way. Actually, it's running with Vanilla, but Starways Vietnam mod is highly recommended for this. The final campaign will most probably need a few mods though. NOTE: this mission is FAR from being complete. It's very early stage and it only covers about 33% of the whole final mission (that's why you start airborne close to the LZ). There's currently also no way to get a "mission accomplished". So once all 3 Platoons are disembarked, the mission doesn't continue yet. It's just to test if this one part of the mission is "understandable". I mean, it's clear to me what to do, but I need to know if it's also clear to the others. Edit: Since english isn't my mature language, please also let me know about wrong sentences or misspelled words in the radio message (I'd recommend a private message to avoid story spoilers). It for sure will take quite some time to finish the mission. So don't expect the full campaign in the near future. My target is to have about 8 missions in the end. 2nd NOTE: As mentioned, I try to get the look and feel of Bay of Hogs. This means the campaign won't be historical correct. It's more Hollywood than reality.:D Screenshot from Landing Zone Unfinished mission for test purpose only EDIT: Removed file / updated mission in post 8 Simply put it into your missions folder.
  23. You're probably talking of this one? ;) http://forums.eagle.ru/showthread.php?t=105526
  24. Nice pics. Did you change the mission time? It didn't look that atmospheric on my PC (no sunset)....
  25. Well, I just finished the "slightly adjusted" version as found in the link above (page 5). This one worked out well and it's probably a good exercise before doing the "original one". It for sure gives you a good feeling if you managed to do it. Anyway, I'll also have to try the "real one" as well because the starting there of course is harder.
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