

ESAc_matador
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Everything posted by ESAc_matador
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Complete Transport and Logistics Deployment - CTLD
ESAc_matador replied to Ciribob's topic in Scripting Tips, Tricks & Issues
when are you running the CTLD script?? -
Helicopter Assault Script... (eye candy...)
ESAc_matador replied to ESAc_matador's topic in Mission Editor
has anyone tested this script?? -
I will suggest, to do the following... I haventr tried but it should work. Using a truck, with the CTLD script... you can pick it up, with an helicopter, then you deploy into the zone your infantry is. And then, to do an script where, this truck will disapear and respawn in the original place. You can use this script to give orders to the helicopters. https://forums.eagle.ru/showthread.php?t=187639
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This can be interesting too. https://forums.eagle.ru/showthread.php?t=179499 I use it with Grimes iADS script. Strongly recommended.
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What is still broken/missing on the L-39
ESAc_matador replied to GeorgeLKMT's topic in Bugs and Problems
I wont use the GPS, AT ALL!!! . By using the RSBN mods, the problem is solved, and the fun of instrumental flying, has not comparation. Doing strike missions or even CAP, where yoiu need to be 99% of the time, focused on the instruments is what makes me "feel" there. WIth an eye on the Fuel... -
Sugggestion. Put a last wp let say, wpx close to your airport. Then, the last wp on landing. Inatead of rtb, just put go to wpx then they will follow and land. Thia worked for me.
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Script / Trigger "Has Player really seen a unit?"
ESAc_matador replied to idenwen's topic in Mission Editor
I did this... https://forums.eagle.ru/showpost.php?p=2876862&postcount=5 You can be interested. Simulates more a recon camera. -
Beautifull.
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I put this one in the hangar, but... I really fancy go flying it!! And releaen the system!! Such a beautifull cockpita deserves our attention!
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Integrated Air Defense Script
ESAc_matador replied to Grimes's topic in User Created Missions General
I was using it not too long ago (couple of weeks) and I felt it worked... -
Para las MK, las tablas del manual real son bastante aproximadas, pero hay cosas a tener en cuenta. Ej, el. Altimetro tiene retraso, por lo que es dificil ajustar y soktar a la altitud requerida en dive bombing. El cálculo angulo de picado, necesita de muchos factores... Configuración de bombas, peso etc.. Todo afecta al angulo de ataque... Preparar una suelta en condiciones requiere un ratito, pero es muy entretenido.
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Ok, thanks. What I do is to switch it off for 5 second or 10. Good enough though. But thanks.
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Radar issues and other frustrating issues with M2K
ESAc_matador replied to Dagger71's topic in M-2000
Same speed? -
Hello to all. I have a question, i guess the groups when they detect an aircraft, creates a table. Can we mesh with those tables? Yes, i know about get detected targets, but I would like to remove an aircraft from one specific SAM. I mean to make it invisible just for that unit. Is that possible?
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Electronic War Jamming Script V2.0
ESAc_matador replied to ESAc_matador's topic in Scripting Tips, Tricks & Issues
Its done!!! works really good!! CHAFF corridors. For the moment it does not affect enemy aircrafts, nor shps but... for ground radars works great!! you are well protected, but you can be fired also.... and sometimes, the enemy radar "breaks" the lock and the missile explodes in the air, is really cool!! you just need to do this, with a unit let say "chaffunit" or whatever name you want to give it, you put in late activation, and design the corridor with waypoints... you can do as many corridors as you want. then you execute via DO SCRIPT the following function Chaffjamm("chaffunit", Altitude, initiate, duration) altitude: the closer to the altitude you fly, the better you are protected. Initiate: Time to start after you execute the function. duation: the interval time it will be working example: Time More 2 > Do Script Chaffjamm("chaffunit", 2000,60, 1200) The chaffunit corridor will be open at 62 secs, and will stay open until 1262 secs. another Unit in zone > Do Script Chaffjamm("chaffunit", 2000,0, 600) The chaffunit corridor will be open when certain unit is over certain trigger zone from the ME, and will be open during 600 secs. So, you can "pretend" there is a Chaff dispenser dedicate aircraft with a big corridor. Or you can make an aircraft to go on activating small areas for short time... So, missions here are many, You can be... strike flight flying across the corridor. You can be the activating aircraft (Chaff DIspenser), you could be an escort of the Chaff dispenser!!. Or (what I like the most) be a sead aircraft... previous the Strike package. Remember, although you are protected, the threat is still there... you can arm rockets, and bombs an fly as a WIld Weasel low, looking for AAA and SAMs (aided with the RWR)ç Remember you also have Stand OFf jammers, and ECM defensive pods if you want. You can use one or more of them. I like to do this. Une StandOff jammer (AWACS) is jamming at 70-100 nm... to protect the initial zone, deep inside the enemy lines you put a Chaff corridor to double the electronic attack. And you or couple of IAs uses the Defensive ECM (with the buble SYstem). But feel free, may be you can only use the Stand Off, or the Defensive, or The Chaff corridor. -
Mks?
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It is probably a map issue. Have gou reported the bug? We all need to report this little issues to improve the sim.
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uhmmm make sense. Thanks!!! I ll try this! (PS: this is for a Chaff corridor script... for my Jamming Script. Factors will be: Target detected by SAM? Is it in the "corridor"? (polygon zone) Is higher or lower? how much? (I ll make a function to increase or decrease the probability of detection if you are too high or too low of the "chaff corridor") What is the distance between Sam and Target detected?? (the closer the less efective of the jamming due to Burnthrough issues)... And finnally, the corridor will be open for certain time... from 12:00 to 12:10... All the above adds a number which will be the probability of succesfull jamming (0-100). THen a simple dice... math.random(0,100) and voila!!! you will, or you will not be engaged... cool ah?? So, I think, this can add lot of inmersion... and you MUST have a good navigation skills!!! EDIT: great!!! the solution you gave was much much easier!! and works great!! I dont need to put it on a table, just to konw if it is at this time!! if mist.pointInPolygon(target:getPosition().p, mist.getGroupPoints(unitzonename), altitude) then trigger.action.outText(targetname.." is inside!!!",1) end
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local altitude =30000 local unitzonename = "chaffunit" local targetname = "aircraft" local unitsinzone = mist.getUnitsInPolygon(targetname, mist.getGroupPoints(unitzonename), altitude) trigger.action.outText(mist.utils.tableShow(unitsinzone),20) It is saying I am attepting to index global to "unitNames"(a nil value). I just want to see if a detected target (I have the name of it...) is in a poligon zone.
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Electronic War Jamming Script V2.0
ESAc_matador replied to ESAc_matador's topic in Scripting Tips, Tricks & Issues
Next step (script 3.0) is to make a "chaff corridor" .... I see lots of potential with this. The idea... To make an area with an inactive unit waypoints, and then, use it like... if Aircraft is in zone, radar wont shoot at you,l with a percentage... of probability let say 85, 90% so teh probability always exist, but.... you are "safer". THis would be for "predefined" chaff corridors, Step two, much better, is to put a plane, that is "dynamically" creating a corridor that will stand for few minutes of safeness! Now I need to think how to approach the problem! -
Good question! Some afghan war Mi8 pilot's tales!