ESAc_matador
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Everything posted by ESAc_matador
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How long did you wait? I suggest to stay in one of the batteries, and acelera time. What the script makes.... It takes every 4 or 5 minutes, and check the enemy units that are watched by an observer. Then, "roll a dice" so there is a x% probability that the bateries will sat firing. But it could happen that they stay holding weapons long time... everytime is different, and everytime it can choose different target. It is very dynamic to use it for the enemy iA.... it can ruin your grunts day!!! Yesterday I made an helicopter assault.... and a bunch of 120 mm blew he first wave away!!! However... i ll check it again. Edit> COnfirmed,it works great.!!
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Mark Panel Triggers and Scripting Functions. ? What is this?
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Helicopter Assault Script... (eye candy...)
ESAc_matador replied to ESAc_matador's topic in Mission Editor
Please tell me any bug or recomendation you have!! -
Helicopter Assault Script... (eye candy...)
ESAc_matador replied to ESAc_matador's topic in Mission Editor
I have attached the file up in the first post. Instrucctions how to install are in the .lua file, and if also you have an example mission. Enjoy!! -
Helicopter Assault Script... (eye candy...)
ESAc_matador replied to ESAc_matador's topic in Mission Editor
I dear to say, you wont be dissapointed... Of course, the IA is the IA, so you know it will make stuoid things and take too long to land for a nice violent assault in a LZ.... But considering this... I really enjoyed it so far doing tests!! It is something that can improve ALOT our missions in SP and Mulitplayer. -
Helicopter Assault Script... (eye candy...)
ESAc_matador replied to ESAc_matador's topic in Mission Editor
I finnally fixed it!! Bufff it took me a long week to see what I did wrong! But it works its awesome. Tomorrow you will have it, a mission included. -
Bomb impact from point distance?
ESAc_matador replied to WildBillKelsoe's topic in User Created Missions General
indeed!! -
Helicopter Assault Script... (eye candy...)
ESAc_matador replied to ESAc_matador's topic in Mission Editor
The script is almost done, but I have an issue embarking troops, i think i know the problem, but I am unable to fix it yet. If i dont fix it today, i ll release it with preload troops via F10 command only (no automatic ground troops load). It works now but when a helo board a group you cant ask any other helongroups to board more infantry groups... So at the moment it only works properly with just one group of helos, and partially with a bunch of groups. It is really nice to see how infantry groups automatically run to an helo and board Sorry! -
That is the point. I did this script... it is not finished, because for me it's ok, and not many people were interested, or they did not know what I was trying to achieve, or simply they don't know the importance of EW in modern warfare. I took about a week researching here and there, and although the distances depends on many factors, i took into account many others. Have a look please and tell me what do you think. You can even try and if you like the idea, I can develop it further (no that I improved my lua skills) For offensive jamming https://forums.eagle.ru/showthread.php?p=2993657 for defensive jamming https://forums.eagle.ru/showthread.php?t=176471
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Preguntas tontas. Las curvas de ese eje como estan? Supono que con el software del track ir has mirado que no tienes ninguna interferencia en la luz (un espejo, o algo) A veces simplemente el clip del track ir pierde "reflexion" de la luz... o sea, bajas tanto la cabeza, que el track ir pierde uno de los tres puntos, ahí se bloquea.... cuando subes la cabeza, esta vuelve a su sitio directamente, de forma brusca. Ponte mirando el panel del trackir, donde se ven los 3 puntos verdes.... si ves uno rojo, malo, si en los movimientos pierdes uno de los tres verdes, peor.
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Dynamic Campaign Discussion Thread
ESAc_matador replied to winchesterdelta1's topic in DCS Core Wish List
:D:DJust a reminder to the devs....:D -
No!!!
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Aviodev C101 cotresponds very well to that manual. If only we had the AFM already!
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That is what i meant... I did not see any answeres from the sipposingly creators... Having a 3D model to me is, meh!! Nice, but an sH3 flyiable would be awesome.
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This is a Script where you will be able to control other groups of helicopters, loading, unloading troops, flying in formation, send them to orbit... and even send them to seach and engage... or ask for artillery support (overflying a point... the artillery will shoot there) Will be released the beta soon (in two weeks..:lol::lol::lol:). I am doing final tests... but here you can see what you can do ON DEMAND... EDIT: Please find attached a file with the script, and an example mission. I ll make a more interesting mission, but this is only to show the script and how it is done in ME. HAS script.rar
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Good job!
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This should be dead... isnt?...pitty.
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Complete Transport and Logistics Deployment - CTLD
ESAc_matador replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Already tested!!! I tell you, it is awesome!!! I made an assault of a city with another 16 helicopters all of them commanded by me, deploying troops, embarking... And the best, you dont need to fight against the ME, everthing (almost) is done by radio commands, you can chooose, formations, the LZ of each group for landing or embarking (troops will go where the helos are with no furher order or use of the F10 map.), even ask for some arrillery suport (if you deploy mortars thereby or you have some artillery groups over there) And by using Smart moving enemies and Smart IA artillery... The fight is ON!!!! Strongly recomended to plannify the mission, where to land, where to let other groups loiter till it is the time for landing... Many many options, but very simple both to use and to edit. I used pieces of CTLD and Medevac for the for the three scripts. I am going to make some adjustments and write the manual an release in couple of days at the most. -
This question will follow us forever!! There are some studies over there... We can only make assumptions Indeed
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Can you explain a little further about the intrepid Tiger II? Will the pod be for self defence or will you able to cover other aircrafts. I am doing a script for Jamming Radar with few factors taken into account to "cover" other aircrafts.... Still in progress... https://forums.eagle.ru/showthread.php?t=179499
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Complete Transport and Logistics Deployment - CTLD
ESAc_matador replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Hello. I have used this script to make another one. Will be another game changer, by dinamically using groups of helicopters in formation with you, (you choose the formation), to order them to stay in orbit, to rejoin, and to Drop infantry in the spot you choose, either overflying the LZ and using radio command, or to order them to deploy troops in any given land group position... You can also ask for arrillery fire, selecting quantity and dispersion.... Now, i want to ask you... What is the table of extractable groups generated (not extract) by ctld, . I want to try to make the IA go to pick up our good old soldiers!! Semiautomatically, making the groups to move to the helicopters (i am based in medevac too). I just need the table to call the closest groups to go to the helicopter. Thanks!! Sorry fellas, i double checked and I found the tables. Its working really well, some adjustments and I ll release it -
Good job!!!
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One of the best aviation books. Tells all the harrier story in falklands.... From the time they arrive to the navy, to the on the road practices going to falklands to the war itaelf. Read it twice.
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after long hours trying I finnally got it. I did this function heloscript(transportable, helicoptercommander, batery) local _unit = Unit.getByName(helicoptercommander) if _unit ~= nil and _unit:isExist() == true then assaulthelo(transportable, helicoptercommander, batery) end heloHandler = {} function heloHandler:onEvent(event) if event.id == world.event.S_EVENT_BIRTH then local helo = event.initiator local heloname = helo:getName() if heloname == helicoptercommander then assaulthelo(transportable, helicoptercommander, batery)--this is the real funciton!!! heloHandler = {} end end end world.addEventHandler(heloHandler) end heloscript({"gato 2", "gato 3","gato 4"}, "helicargo1", {"bat1", "bat2"}) heloscript({"gato 2", "gato 3","gato 4"}, "helicargo2", {"bat1", "bat2"}) [\code]
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Flying low...getting into the minimum radius... best chance. I think, the lack of speed is the key to make it difficult to avoid SAMs.
