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ESAc_matador

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Everything posted by ESAc_matador

  1. What is exactly wrong? ECM is like a torch in the dark this is true. And like a torch in the dark.you see the light but nothing eles, só, you see someone is "over there" but you can't lock him on because you can't get the exact position. So that statement is 100%. We can go further to how ECM is working in real, vs DCS but... Nothing wrong with that statement. That is why you should only switch them on in the correct moment. By the way, AV8 ECM should only work when you receive a signal from enemy radar. If not, it works only in receive only mode.
  2. I asked similar question... I would like to get coordinates of the aiming point of any of the sensors.
  3. Well that is true. I do want to get more involved in moose!!! I never find the right time!
  4. This is a short part of the detection script from Mbot. Very cool script. ewrUnit = Unit.getByName("EWR unitname") ewrCtrl = ewrUnit:getGroup():getController() local DetectedTargets = ewrCtrl:getDetectedTargets(RADAR) Detectedtargets returns a list of detected.units by Radar. (Check what detection method you want to use, visual, radar, what type of radar) So, since detected targets is a table of detected units, now compare it with your aircraft of interest. You have to develop the script... Something like For a,, b in pairs (detectedtargets) do If detectedtargets[a] :getName() = "my plane" Then.... Something like that. Hope it helps
  5. good to know... for instance the Gazelle could not. (and it pissed me off, since it is a recon helo). But let see if Razbam tells us how to. My solution is... if the enemy is in line of sight and in front of the aircraft you are flying... you can detect any enemy and use it for the AI to attack him. Very funny indeed. (Gazelle recon script)
  6. Hello Razbam Team. I am enjoying very much the Av8. I like to make missions and scripts. I would like to know if is there anyway to return coordinates via script function from any of the Av8 sensors? TPOD, FLIR or any? If so, I could use it to send information to IA aircrafts or even ground units, to go to, or to bomb, etc. I could even point an LZ to land Helicopters and drop off Marines... I am able to do that but just overflying the zone, if I can get the location and via F10 menu, tonsave the coordinates, I could do lot of funny things. Please, any suggestion?
  7. Use get detectedargets... I might have something you can use... Let me check in my scripts library. Essentially, a loop doing getdetected targets, and comparing results to your aircraft... If.. then..., you know what I mean.
  8. Most probably because the list of units with makeunittable only takes the initial units. Dropped, spawned, cloned units, can have the same name, but different ID. Unless you redo the list after dropping units it won't work. You can make a loop repeating the script every minute to ensure it takes into account all units
  9. How ?? By the way... today (after restarting the CPU, o f course... i did some more test... and ups!!!. Seems to be fine?? i am getting less than 2 secs... (empty, 2000lbs) really strange! I do think there could be happened something... so I AM REALLY SORRY, CLOSED THREAD HEHEHEHE
  10. Ok, but... It is a fact (I saw few videos already, from different airframes) that it takes around 2 secs for a full roll. Ok, it is an alpha product. I am not complaining!! I just wanted to mention it just in case there is a improvement opportunity of the FM. When I fly aircrafts, roll rate is what I use to avoid being hunted in a dog fight by dennying a firing solution to other aircrafts. ( Boyd's teory) UNLESS it is a pylon´s issue...
  11. Well, in the video it takes quite less time. At speeds near match, aircrafts are less manoeuvrable. ... I have read in the manual, but now I can't find it, that using rudder pedal, can help a lot... may be is that???
  12. Well... armed with guns, DCEM pod, two rocket pods (19HE) and 4 sidearms, with 4100 lbs fuel.... 360° took about 5 seconds. I jettisioned the rockets and sidearms... and took 4 seconds... it sound very, very very poor roll rate to me. certain rolls are much higher rates than ours... THis video posted is self explanatory. (unless that aircraft and ours is quite different) Seems to me that there is a problem affecting all aircraft in DCS...
  13. Well, I have no data to compare with. BUT, I have seen dozens of AV8 over my head, and in shows, and SEEMS to me that the roll is quite slow. Just that. I cannot report this as a bug, but a thinking.. But the best place is here.
  14. Don't you find the Av8 too lazy when rolling? It takes longer than a second to me. I don't think this is ok... But... I might be mistaken.
  15. The good point is that this could be a campaign... It does not matter what the result is, if you return to base. Vietnam was that...
  16. With the F5, Phantom F4, Mig21 and Mig19, we can replicate late 60 early 70s quite defently. I love this era.
  17. Silly question.... How can start the harrier at night I can't see anything and I did not found the keys to siwtch any flash light or something On
  18. In my opinion that is ok for scripted missions, but I prefer the uncertainty of other groups cumplying their orders...
  19. ESAc_matador

    Harrier GR3

    I am all analogic lover. yes I like F18s... Etc but, to me, It would be fun to fulfill the DCS world with 70s aircrafts.may be early 80s.
  20. Two things. Tracer could be optional in ME. Muzzle flash should be brigther. So, for radar bases AAA I should put tracers, ok, it's nice, but... If you put a brigther muzzle flash you know you are being shot at.
  21. first change the .miz file to .zip, I mean.... Rename the file with .zip Once unzipped, you ll find a file "CASCAP infinity Nevada.lua" in one of the folders... have a look, modify and then get everything and compile to a zip file. And then rename to .miz. CASCAP_Infinity_Nevada_1.64.zip CASCAP Infinity Nevada.lua
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