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About Flappie
- Birthday 01/01/1982
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I tried your track and it worked just fine: the HQ-7 missile is fired, I am then switched to the MiG-29 cockpit, then back in the HQ-7 and there are 3 missiles left. Are you able to reproduce the issue if you replay this track?
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Hey fellow Viggen pilots! I've been busy recording, listening to, then drawing sound codes that come from our beloved RWR in order to display them on a "map" the size of a kneeboard page. If you find any error, please send me a private message or ping me here. I'm aware a lot of equipment are not listed yet. I might start a second page someday. If you want to help me with that, go ahead! https://www.digitalcombatsimulator.com/en/files/3345141/ HOW TO READ THIS PAGE: Radar emissions are sorted by length, from shortest to longest. Each tone is represented by a colour. Scan tones are displayed in the top half of the page. Lock and Track tones are displayed in the bottom half. HOW TO IDENTIFY A RADAR EMISSION: Start by measuring the entire loop duration, which includes the silent part. If the loop duration is less than 5 seconds, look at the first "Scan" chart. If the loop is longer, look at the second "Scan" chart. Now, try to identify the sequence you're hearing, according to the estimated loop duration, the number of tones and their height. If there is no silent part, look at the "Lock" and "Track" charts and try to recognize the frequency you're hearing in order to determine what is interested in you... ... but you'd better close that kneeboard and use your afterburner third stage to get away from here already!!! EXAMPLES: If you're hearing "doo-DEE-doo-DEE ---------------------------------------" and the whole loop lasts about 2 seconds, it's an F-16 pilot scanning the area. If you're hearing "doo----------------------DEE----------------------" and the whole loop lasts 5 seconds, your are being scanned by a MiG-29 or a Su-27 variant. If the tone you're hearing is a continuous and very high-pitch "DEEEEEEEEEEEEEEEEEE", you're being tracked by a SA-3 or ZSU-23-4 unit.
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@SimMotionTuning I've just bumped the report.
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Sorry to revive this thread 9 years later... I've read that LegoHeli stopped making/fixing his liveries. I'm preparing a mission with some fake Draken. I badly need this livery, but it has several issues. Can someone please fix it? Nevermind: I've just found the fix @LegoHeli made in 2017 for many of his past M-2000C liveries: https://www.digitalcombatsimulator.com/en/files/2557363/ Many thanks to him.
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Feel free to open a fresh report here: https://forum.dcs.world/forum/317-chinese-asset-pack/
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@Schlomo1933 Hey, I don't see anything bad in your logs. One thing though: I see you have the K profile enforced in DCS. If you've been using what was advertised by a user a few days ago, try to use default DCS NVIDIA profile instead.
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Extreme oscillations in motion after shuttle hook-up
Flappie replied to BrassEm's topic in Bugs and Problems
I've added this precious information to the internal report (CVN-73 unaffected). -
You're welcome.
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@Northstar98 @Red_Camarada This should now be fixed.
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fixed Issues related to EPLRS setCommand()
Flappie replied to Pizzicato's topic in Scripting Tips, Tricks & Issues
Hi @Pizzicato, this should now be fixed. -
fixed AI aircraft do not get Smoke when mission run in Multiplayer mode
Flappie replied to zetikka's topic in Multiplayer Bugs
@zetikka This should now be fixed. -
F-5E FC has TACAN beeps on hot start - can't turn it off
Flappie replied to virgo47's topic in Flaming Cliffs Bugs & Problems
This should now be fixed with today's update. -
Issues related to EPLRS setCommand()
Flappie replied to Pizzicato's topic in Scripting Tips, Tricks & Issues
I must have been lucky on the first try, because I'm now unable to reproduce the crash using the "No uncontrolled" mission. However, I've just reproduced the crash using the "Stress test" mission (in les than 10 seconds) and I've sent it to devs. -
Issues related to EPLRS setCommand()
Flappie replied to Pizzicato's topic in Scripting Tips, Tricks & Issues
@R-Born So far, devs are unable to reproduce the crash. Can you please send me your mission? It might help them crash DCS faster. -
Issues related to EPLRS setCommand()
Flappie replied to Pizzicato's topic in Scripting Tips, Tricks & Issues
Crash reproduced on the first run. 2025-05-17 16:50:08.042 INFO VISUALIZER (Main): Preload() finished 2025-05-17 16:50:08.150 INFO Dispatcher (Main): precache units resources in slots 2025-05-17 16:50:09.879 INFO EDCORE (Main): Created game pool: h:2 n:5 l:2 2025-05-17 16:50:09.879 INFO Dispatcher (Main): loadMission Done: Control passed to the player 2025-05-17 16:50:41.760 INFO SCRIPTING (Main): Setting EPLRS to ON (1) It's now reported.