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Everything posted by WelshZeCorgi
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New VR user - G2 edge blur - "slightly underwhelmed"
WelshZeCorgi replied to zildac's topic in Virtual Reality
Good luck dogfighting, when I pulled the trigger on the G1, I instantly knew VR wasn't "there" just yet in my first dogfight against the AI. Lose sight, lose the fight. Yeah, good luck keeping sight when you're basically looking through a pair of binoculars that blur objects approaching the edge of the FOV. So if you want to win, you can't lose sight of the target, in order to do so with certainty, you have to point you headset DIRECTLY at the target at all times, to keep it sharp and crisp. If it gets in that blurry edge, you will lose it in the ground clutter and then it's just a race to try and re-acquire it, which again, is a nightmare with low FOV. Better take some yoga because in HABFM, you're gonna crank your neck a lot trying to keep the contact in the sweetspot of the G2 in order to prevent it from blurring and losing sight. -
Something should happen then, like the hypoxia effect when you start getting dangerously high and blackout and death if you remain there or go even higher. Right? Edit: so technically a bug or no?
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definitely way easier to see the yaw string in VR, since having binocular vision sort of allows you to see around the hud camera.
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I climbed to 82,000 in full ab, 2,000 ft per minute most of the way. the SR-71's record altitude was 85,000 and those pilots need some sort of spacesuit to survive. Wouldn't something bad happen if a tomcat pilot/rio got anywhere near that altitude?
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What happens when you pass the service ceiling? As I was testing out the controls (I did that spudknocker trick to rebind all my old keybinds and axis') I went into full afterburner and see what would happen if I just climbed. I got up to 82-83,000 over nevada. According to wikipedia, so not the best source, it said 54,000 is the service ceiling. So is it a bug that the engines didn't flame out or the cockpit didn't experience explosive decompression or that the blood in our bodies didn't boil from the lack of airpressure or something?
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Not sure how the TTI indicator is supposed to work, but I noticed (I've only played SP with the recent update) that the TTI timer will often cut to 16 seconds. It will usually overestimate TTI and cut from 20-30 seconds to 16 seconds to indicate pitbull.
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I've only checked this on the F-14, can't remember to check on other aircraft. But the weight does not seem to change when changing the loadout of the chaff/flares or completely emptying the dispensers.
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Putting the Helmet visor down in VR just brings down this blue-tinted box over the forward part of the cockpit, the box does not move with headtracking.
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DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
WelshZeCorgi replied to msalama's topic in DCS: Mosquito FB VI
So what's the deal with the 2nd seat? It has a pilot and navigator, but I'm guessing ED isn't gonna make this a two-seater. If that's the case, do we have a jester-like setup or is it gonna be 1 guy doing 2 jobs like the huey/mi8? well, 3 for mi8 -
I tried getting the flashlight, nvg and the gains for the nvgs on the mouse for the 18, 14 and M2000C. Couldn't get them to work, My mouse is a plug and play (forgot which model, not at my computer currently) Not sure if it has a driver.
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So is the RL lantirn really limited in use for altitudes above 24,000ASL? What happens if you do? Does it break above altitude even when it's off? Is it instantaneous/gradual/%chance? And the more important question: Is this modelled? And if not, will it be?
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It might be that 10km is the Max range with it only being true in low light or nighttime environments, and that daytime is more towards 6-5km. But if true, the training mission should state that.
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I think they updated the flare 2 updates back, I think it's better, still unable to see it in the training mission in VR past 4-5 km
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So I saw that they added the option to bind on additional mouse buttons, but I can't get it to work, has anyone else been successful with it?
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So I've been reading up on the Marianas map and how it was suspected that the next free map was being created with carrier ops in mind. But had a thought about whether ED or anyone else was working on, not only on models like Chinese CVNs, WW2 CVNs and naval aircraft, but on other stuff like AI and ME tools to develop missions and campaigns that will try to accurately depict carrier ops. Would it be as simple as just releasing a map with 95% water or would they need to do something else to make carrier battles, modern and otherwise, possible?
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Pilot always salutes to someone on the right of the AC and that makes sense when you are on CAT 2 and 4, but when you're on cat 1 and 3, the shooter is on your left. So you're just some crazy person that either salutes the ocean on cat 1 or some random guy in the distance on cat 3. its nitpicky but I just thought it was funny.
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Yeah, vapor seems half-done due to limitations of the engine.
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I think a small speech bubble with a distinct hand signal in an emoji-like format over the cockpit would be the simplest way to implement them. I would REALLY prefer actual 3d pilot model animation, but I think it would be difficult to see them at a distance due to how LOD for models are rendered in DCS and the amount of resources ED would be willing to use for something probably few outside milsim groups would use. I would rather have something than nothing.
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What is the net on the HUD for? What do all those notches, circles and lines mean? And why is the pipper fixed on the hud in Missile mode instead of following a target you locked on the radar?
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Is there a way to get the gun pods to stop chopping up the fps as it fires?
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Just looks off that there's no trees in the mirrors.
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REQUEST/DISCUSSION: Jester energy state callouts during ACM
WelshZeCorgi replied to DanPDX's topic in DCS: F-14A & B
Good idea -
Whenever I'm in a dogfight and remember to drop tanks or bombs if I was carrying them, the menu appears in the HUD area instead of where I was looking at that moment. So if I am looking up and back towards my 6 o'clock at a contact and I pop the jester menu, the menu isn't in front of me so I can see it, select the drop tanks, or jet bombs and continue dogfighting without having to lose eyes on the contact, but I have to look back towards the nose of the 14, realize that making the necessary menu selection is impossible because the cursor is looking down and left instead of being centered. I have to exit out of the menu, bring it back up so that the cursor is properly in the center now, select the order I want, then turn my head all the way back and hope I can quickly require the target and hope I don't get blasted by an off boresight missile in the next few seconds because I didn't see it get launched, because I was forced to look away in order to tell jester to do something.
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Would be nice to get some simple hand signals for the pilots to use.
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Basically mirrors other owners, trigger pull mushy and not crisp, and the missing SW button on the weapon selector makes this grip slightly disappointing. Otherwise, all other aspects good to excellent.