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WelshZeCorgi

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Everything posted by WelshZeCorgi

  1. Hi, I'm noticing an uptick in the number of weird black artifacts during play using Valve index. Sometimes it takes up one whole eye, other times it will take up a few hundred pixels. It would flicker in and out of existence.
  2. Shouldn't there be droplets building on the windshield when flying through clouds under certain meteorological conditions?
  3. So... I gotta ask, is the "jester" ai for the hind going to have a Russian accent or no? If you ask me, he probably shouldn't, but if he does, make sure it's over the top. (Not a serious suggestion)
  4. Is STT = hooking a track on the TID?
  5. So if the PH only uses PD mode, theoretically, the hostile being attacked just needs to go into the notch, not even use chaff CM and the PH will be defeated. Since it usually lofts, it will almost always be in a look down situation when it goes active. Is that right or am I missing something?
  6. So if I understand correctly, the PH does not go active if you lose the lock, and if you lock up and fire on a target in PD-STT, the target will get launch warning on the RWR and will have plenty of time going into the notch and breaking lock. It seems like this is a sure-fire way to waste a missile. Is there any benefit to firing the PH using PD-STT?
  7. Can we get movable spawn locations so that we can spawn players on the back half of the boat? It would be useful for organized multiplayer missions, (wouldn't work for servers like GS or Hoggit).
  8. I sent a report like you said, but I also wanted to upload some additional weirdness that the Syria Map seems to have. The first picture above shows after my VR headset crashed. It would flicker on and off in the headset, not showing anything but a black screen regardless, but when I closed the VR program, the reprojection was still displaying the game. I restarted the VR headset, in the second picture, and you can see I turned on the SteamVR reprojection, which is showing the home room on the right.
  9. I honestly don't think you can do a traditional hammerhead (by inputting hard rudder near the apex of the climb). At high AOA and low speeds, rudder inputs cause the 14 to roll more than yaw. I think it might be easier to yaw the 14 at the top by putting full thrust in one of the engines. Or that asymmetric power below stall speed will put you into an unrecoverable spin, one or the other.
  10. So even with fighter aircraft with wide scan zones like modern 3rd gens and later, the gimbal limits on the radar system isn't 90 degrees or more. I wonder why there seemingly no effort to develop fighter radar systems capable of 90+ degrees of travel. I feel like it would give impressive BVR SA to pilots as fox 3s get deadlier and longer ranged. Going into the notch in order to defeat enemy fox 3s causes you to lose radar SA with current systems, which gives the enemy opportunities to either disengage, close in, or defend unnoticed. I thought it would be advantageous to have a radar that can still look at the enemy while in the notch, and it would certainly give you a one up on fighters that cannot when they themselves are notching. I guess AWACS and trained controllers could do a perfectly good job, but I would think that if enemy jamming or electronic or cyberwarefare were to prevent proper datalink and communication between the units, this technology could be a decent counter. Am I missing something or is it something a bit more boring, like increased cost, upkeep and maintenance? Have they ever tried to make a radar system capable of 90+ degrees of travel? Edit: DId a little googling and it does seem like the SU57 currently has side looking AESA radar and the F22 might have them in the future? I wonder why it took so long? I guess AESA radars were the technological breakthrough needed to make side-looking radars practical?
  11. Sure, I'll give it a shot. I literally have one line of voice acting experience, so you get the best of both worlds, experienced and cheap.
  12. Hi, I'm having trouble getting the AI to follow waypoints, speed and altitudes in my missions. Sometimes they just go home, sometimes they orbit around the airfield they took off from and sometimes they do follow the route, but they don't climb to altitude or use afterburner the entire time instead of maintaining 350kts. Is there a way to correct this or is this just ED AI at it's space cadet-iest?
  13. Hi, is there a way to get units to wait for a predetermined time before moving to the next waypoint? I tried the unit activation trigger but the unit is completely missing during that timeframe. (I want a convoy to spawn in front of the player at the beginning of the mission, wait for a minute or two, then start moving out of the airport.)
  14. My AI CAP are going after hostiles 200 miles away, driving straight into SA10s and getting shot down. My CAP is for defensive purposes, more like BARCAP, I think? And I want them to only go after targets that get close to 50nm of the CAP zone, then return to the CAP route instead of chasing enemies or attacking other enemies 50nm of the fighters (as opposed to the CAP route). Is there a way to do this?
  15. Yeah, I don't see it either. Disapoint
  16. Any updates on this? Any news on rain effects now that the weather system is starting to get put into DCS?
  17. Any update to this? Any mention of icing effects being implemented as the weather systems get into DCS?
  18. I always had a fascination with like... those destruction videos where they make like a 3D x-ray model of the structure or vehicle (usually a passenger plane involved in a tragic crash) and shows through an animation of the x-ray 3d model as it goes through the steps of how stuff broke and the progression of these damages and how each and everyone contributed to the problem and eventual complete failure. (I guess the closest thing in game is the x-ray slowmo cam you see in sniper elite or *shudder* Warthunder...) But it would be cool if you could see a "replay" of sorts that goes over all the damage you suffered during the flight, all compressed so that it just shows you the damages and progression and cuts out any times where nothing was really happening.
  19. The new DM is great but it feels like it's missing that sort of DM interaction with the pilot-player itself. There is no audio/visual feedback or DM in general for cockpit effects like the canopy filling up with smoke, fire or oil leaks blinding the pilot, (being sprayed on the pilot himself, not the windshield)
  20. How do I get those?
  21. So it's been a while since I've done some DM testing, but from what I remember, it doesn't seem like you get any feedback on pilot health when you're slowly dying from being on fire (smoke inhalation or burning to death). You would just control the aircraft as normal before suddenly being sent to F2 view cause your pilot suddenly died without warning. Would be nice to get audio/visual feedback from the pilot like coughing or stuff in the cockpit actually catching on fire. Something.
  22. So I've really been struggling with the flats. I always seem to lose them, even when I am offensive. I've been studying and trying to figure out why and my best guess is that I'm just poor on the stick. But I'm not sure how to get better. Now I'm not departing flight during the flats. At least, not any more. But the biggest problem now is that when I reverse in the scissors, my nose drifts up and down, the AOA and slip indicator fluctuate like crazy and sometimes when I really screw-up, I feel the stall and have to ease up on the stick to keep from falling, which of course, increases my downrange travel which makes me lose. I try to keep 15-19 AOA and 200 knots, and coordinate my turns, but again whenever I reverse, the slip and AOA indicators go crazy, my nose pitches up and down and I generally get pretty close to departing flight. Any advice? Thank you.
  23. One of the smoke effects has this really weird 'popping' effect when it reaches the end of its animation cycle. (at the tail end of the smoke trail) Kind of makes it look like a bubble popping. Looks like someone put in an enlarge effect as well as a fade out that makes it look odd...
  24. Hi, I'm noticing a very high instance of CTD when flying multi-player on the Syria map in VR when a RIO in the F14. It does not seem to happen with the other maps, wanted to bring this to your attention. Another detail that might help: When getting back into the multi-player match in Syria, getting back into the RIO seat of the F14 I CTD earlier from, none of the keybinds or hotas control works. This can only be solved if the Pilot exit and respawns in a new F14, or if I choose a different RIO position that I didn't CTD from.
  25. Hi, I'm noticing a very high instance of CTD when flying multi-player on the Syria map in VR when a RIO in the F14. It does not seem to happen with the other maps, wanted to bring this to your attention. Another detail that might help: When getting back into the multi-player match in Syria, getting back into the RIO seat of the F14 I CTD earlier from, none of the keybinds or hotas control works. This can only be solved if the Pilot exit and respawns in a new F14, or if I choose a different RIO position that I didn't CTD from.
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