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Everything posted by sc_neo
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I don't really see what the super carrier has to do with the Tarawa. No where have i see any statement by Razbam that they will be able to use any new code from ED to better that boat. The only ting i would think might be really useful is the general code for the deck sliding issues many modules have on ships. But i feel thats about it. Maybe the night lighting. But when we look at the Tarawa, and see how many ai assets are being shown for the Falklands map, and i am sure we should be able to land on some of them, i fear the worst. But, Razbam themselves just recently stated again that DCS is a by-product from their other business operations so that probably explains a lot about their bug fixing priorities and speed of product development.
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You must be using Devrims english cockpit mod and forgot about installing it then. I have this mod as well and have disabled it bia OvGME and i don't see any option to switch to an english cockpit in the settings/special tab for the Viggen. Besides, i never seen that being added in one of the patch notes.
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Ja aber in wie vielen Jahren. Also eigentlich düfte hier nichts innerhalb von min. 2 Jahren von jetzt, und eher 3-4 zu erwarten sein. Razbam wird min. komplett 2020 für den Harrier und die Mirage brauchen. Erst dann sollten die freie coder Kapazitäten haben um überhaupt mit dem FM und sonstigem des Helis zu beginnen. Und wenn man bedenkt wielang beispielsweise Poly am Kiowa mit all dem Vorwissen der Gazelle schon werkelt... Und die werden wohl so schlau sein und nicht ihre heiß erwarten nächsten Module ala Mig-23 und F-15 auf Eis legen nur um den BO mal eben so fertig zu kriegen.
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Thanks a lot for the updated A-10C guide Chuck! It have skimmed over the document yesterday night and re-learning the A-10 will be so much easier with this enhanced guide. And those bookmarks....are darn great :)
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@Viper Could you copy and post the facebook Posting here? I ain't a facebook person :)
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ED would do well to better highlight prepurchase items in the store. There is a hint at the top for the SC module, but if one is not careful one might easily miss that. And for the "F-18 - Super Carrier - SU-33" bundle, i don't see any flashy reminder at all that notifies people beforehand about it not yet being released. Would just save ED some disappointed customers if this was communicated on the spot where people hand over cash.
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I will wait and purchase once the F-18 and SC have left EA and are in a mostly bugfree state. I have 2 3rd party modules in my hangar with 3+ years of EA status and right now i kinda not feel like adding more to that list. There is something to be said to know that the manual or Chuck's guide is complete and you don't need to spent time figuring out what is missing, wrongly implemented or bugged. But the overall package of navy aircraft and carrier looks great so the day will come!
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You should find a valid key on the box or somewhere with your disk. That u should be able to connect to your ED DCS account and then download DCS and the module should autodownload as well. If you don't have the key that belongs to your disk you might be out of luck i am afraid.
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@Moderators How long will the "F/A-18C + Supercarrier + Su-33" bundle be available? Only during this sale for 65 dollars, or will this be a permament option to get the Hornet and Carrier in one go, and if so, what will the likely price be post sale?
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The Hornet owner rebate was from the days before the turbulant days around the Viper release and the adjustments to the pricing model. At the time, people might have expected the usual 20% discount during the pre-pruchase phase, an maybe another 10-15% on top for Hornet owners. I recon only very few might have thought it might be as high as 45-50%. The Carrier module seems to be the first with the new pricing model that was hinted at a couple months back with 30% off during pre-pruchase, and maybe somthing like 20% during EA, and full price on full release when the module is bug free and feature complete. My hunch is that the Carrier module will be priced around 60 dollar which gives everyone a 40ish dollar pricetag during pre-pruchase. Hornet owners might at most have expected an overall rebate of 35-40% i imagine, which translates to saving an additional 3-6 dollars. Not really sure whether hussling over that amount is a good time investment.
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I am not sure how the "we finish our products before doing other things" was worded exactly, but Razbam is apparently working on their new projects besides finishing hte Mirage and Harrier. I guess they will just hold off from starting to sell those before letting the other ones go out of beta. And this will be a pivotal point for me and my inclination of spending further money on DCS. There is a host of bugs on the Harrier that are not even on the bug tracker, that have been reported years back and that Decoy has promised to move back from the "resolved" section in the Harrier sub forum. But if the Harrier leaves EA without all of them being addressed beforehand and ED letting this slide, that'll be my personal tipping point. Anyway, lets hope for the best for the Harrier in 2020!
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[FIXED] HUD: A picture is worth a thousand words?
sc_neo replied to randomTOTEN's topic in DCS: A-10C Warthog
Still; if there is a significant difference in HUD visibility between VR and 2d now, one of the two representations must be less realistic. In the end i prefer realism of experience over realism of 1to1 ratios, angles and lenghts. If in real life one sees the entire HUD from the proper resting seating position, one should see it then both in VR and 2d, even if this means ED has to code a proper and geometrically correct HUD for VR that is completly visible due to parallax vision in VR, and a second compressed HUD that is completly visible on a monitor. What counts is to have an experience that is as close to reality as can be, not whether this or that value or lengths is on a one to one scale. -
I count 6 dots meaning 6 newsletters until the anouncement :)
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Comes in 2020 with the RC 2 candidate patch.
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Getting the Red Flag i already bought a year ago instead of something brand new is slightly disappointing, but i'll get over it. Sometimes resources are spread to wide and thing and you gotta cut a deal. Anyway, looking forward to the Viggen leaving EA next year, and i would like to encourage you to add an english cockpit. I use the modded version, but if an english pit became part of the official package without the fear of it breaking and maybe never to be fixed, that would put my mind at ease.
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[REPORTED] High-quality A-10C cockpit switch logic
sc_neo replied to Redglyph's topic in Controller Questions and Bugs
"Originally Posted by sc_neo The eyepoint has been moved 5cm foward and 10cm upwards to account somewhat for a real humans neck. And to accomodate for that change they had to move the default player position a bit backwards. Now the HUD behaves like it should, like a real collimated HUD as far as i understand it at least. I guess this warrants round two on the discussion on what a real pilot sees when sitting in the relaxed position resting his back on the seat's back cussion. Last thing i heard was that pilots have to lean forward a bit to have the HUD in good view when doing gun runs." Hope you didn't understand me wrong. I actually called for that adjustment of the eyepoint in the lead-up to the cockpit update. So i am very happy you introduced that! My post was just an explanation of what has been changed so others would understand why it looked and behaved differently. Actually, when i tweaked those values in the server.lua myself a couple of months back, i obviously had to move back the seating position myself as well, which gave me issues with the midpoint/deadzone on the zoom-axis that i have bound to an analog rotary on my throttle. Different story. Anyway, i think this neck-tweak makes looking around in the cockpit a bit more realistic. With these changes in place, whether the HUD is rendered in the correct place from the default resting position is another question, something people with real life experience can give input on. -
[REPORTED] High-quality A-10C cockpit switch logic
sc_neo replied to Redglyph's topic in Controller Questions and Bugs
The eyepoint has been moved 5cm foward and 10cm upwards to account somewhat for a real humans neck. And to accomodate for that change they had to move the default player position a bit backwards. Now the HUD behaves like it should, like a real collimated HUD as far as i understand it at least. I guess this warrants round two on the discussion on what a real pilot sees when sitting in the relaxed position resting his back on the seat's back cussion. Last thing i heard was that pilots have to lean forward a bit to have the HUD in good view when doing gun runs. -
Jetzt hatse endlich ein richtiges Genick bekommen, und das HUD verschiebt sich wenn man links/recht und hoch/runter guckt. Sehr nice.
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all good. Don't sweat it.
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[REPORTED] High-quality A-10C cockpit switch logic
sc_neo replied to Redglyph's topic in Controller Questions and Bugs
Defintely not that dark for me. -
@irfanahmed1979 and @LanceCriminal86 Come on guys, please, be a bit more balanced with the quote function. Don't make everyone reading this thread scroll past those screenshots like 3 times only to save yourself the split second of copy*pasting the name of the person you want to reference.
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[REPORTED] High-quality A-10C cockpit switch logic
sc_neo replied to Redglyph's topic in Controller Questions and Bugs
The lighting is very dim on my end as well. I fired up the nttr landing quick start mission and turned every light and backlight to it's max and the cockpit stayed very dark. -
The oxygen hose on the pilot model misses it's textures on my end. Do you see a proper texture?
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[REPORTED] High-quality A-10C cockpit switch logic
sc_neo replied to Redglyph's topic in Controller Questions and Bugs
And a proper neck has been finally implemented. The HUD shifts in both horizontal and vertical plane when you turn your head left and right and up and down. Very nice! As far as i can tell it's now the first module that has not only an eyepoint that is moved a bit forward from the neck, but a bit upward as well. -
I don't have the Tacmanual, but i take it you have reported this to Razbam in detail before?