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myHelljumper

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Everything posted by myHelljumper

  1. The RWR and red light not switching off problems were fixed in last week's thursday update, check that your DCS version is 2.5.5.40647, you can see it in the bottom right corner of the main menu. For the NVG switch, it is working as intended AFAIK, where did you see that the lights are supposed to turn green ?
  2. That not true at all. This behavior is here since the INS update has been implemented...
  3. Source ? Unless you know how the game and the app works (languages, frameworks, network...), you can't know that.
  4. The JF-17 uses ED A/G radar API...
  5. The line and text is accurate to the real life aircrafts from photos you can see on the net. As I said in another thread it does not make a lot of sense ^^.
  6. And no internal jamming pod, F-16A needed a external POD.
  7. It might work now in the sim, but IRL the PCA would display ERR CON FIG, and would not let you use any weapons.
  8. In the mission editor, add a plane on the map, set it to M-2000C and edit it's loadout. You will see the CAP loadout and be able to check if it's correct. I you have difficulties with the above, I could post some screenshots for you later :).
  9. Did you check if you edited the default loadout in the mission editor ?
  10. That's correct ;). It's not of much use in a BVR or even WVR engagement, as it will, just like OP said, almost only report friendly missile launches, it never saved me in a A/A situation. Its only use is against MANPADs and short range SAMs. We would need a track and/or tacview from OP to see if there is a bug or not :).
  11. In english, but he explains how the new radio and the new CM panels works ;).
  12. Precision is not the goal of the 2000C INS, remember that, at best, the INS will have 1nm of drift per hour, so magnetic heading + magnetic deviation sounds like enough. In a air defense mission, 1nm drift per hour is not that much of a problem.
  13. Have you tried on a solo mission ? You may have edited the default preset in the mission editor loadout window
  14. In french it's CCPL PI, Calcul Continu du Point de Largage, Point Initial (Continuously Computed Release Point, Initial Point).
  15. I would add that a member of my squadron has these knobs binded to a knob on his joystick, and that when using it, he is able to reduce the luminosity of the back-lighting. So it might only be the virtual knob that is bugged.
  16. Ok, I get it, you where asking him a question that you already know the answer for, not asking a question :doh: ;).
  17. If I understand what you said correctly, yes. You need to will all the blanks.
  18. I see you are on a multiplayer server, maybe the airport is out of Super-530D ?
  19. Make sure you are not mixing weapons, except tanks and magic missiles. (no mk-82 and mk82s, no rockets and mk-82, no 530D and bombs...) Also make sure that you set the fuse switch to RET or INST, otherwise the bombs won't explode. It's located on the PPA, just over your right knee.
  20. It's planned ;p.
  21. Ohhhh, I have to test that :).
  22. No, I wrote my post badly. In A/A mode, the elastic limit will give you 9G, if you press the exceed elastic limit button, the stick will go to the hard limit and give you 11G. In A/G mode the elastic limit will give you less than 9G (I don't remember how much), and the hard limit will give you more (I don't remember either), but you risk ripping your AG ordinance and/or tanks if you use it. Is it better ?
  23. Yes, you then go to the hard limit. But it's not exactly like the F-18, in A/A mode you will be able to command 11G IIRC, and no risks of breaking the plane. In charge mode, I think you could rip off your tanks and AG stores. It's in the manual somewhere.
  24. No, jealousy is not burning my insides at the moment. Thanks for the info :).
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