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Everything posted by funkyfranky
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WeatherMark: On-the-fly DCS Weather Data
funkyfranky replied to funkyfranky's topic in Mission Editor
You can easily change that by the way. Just comment out "--" the following line (324) in the script if unitsystem=="imperial" then [b]--[/b] _T=string.format('%d°F', weathermark._CelsiusToFahrenheit(T)) end -
WeatherMark: On-the-fly DCS Weather Data
funkyfranky replied to funkyfranky's topic in Mission Editor
Looks like you found the answer to the other question :) No, this is not implemented, sorry. -
WeatherMark: On-the-fly DCS Weather Data
funkyfranky replied to funkyfranky's topic in Mission Editor
Yes, you can request the weather data at any altitude via the "alt" keyword. Since QFE(alt=0)=QNH, the reported QFE is actually the QHN pressure if you type weather report, alt 0 -
Track file as requested. tacanXY.trk
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https://forums.eagle.ru/showthread.php?t=219297
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Same here in current OB 2.5.3.24984
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[FIXED] Helo disintegrates on Carrier
funkyfranky replied to funkyfranky's topic in Aircraft AI Bugs (Non-Combined Arms)
Well, more than good enough for me then :) -
[FIXED] Helo disintegrates on Carrier
funkyfranky replied to funkyfranky's topic in Aircraft AI Bugs (Non-Combined Arms)
Thanks for reporting, NL. For the records, still present in 2.5.3.24984. -
** UPDATE: Ground Radar 2.0 & Multiplayer Flight Planning **
funkyfranky replied to Cobra847's topic in DCS: AJS37 Viggen
Very happy to see that you guys realized the potential of the F10 marks for the waypoints :) Any plans to expand this to let's say ELINT data like we discussed here https://forums.eagle.ru/showthread.php?p=3528407#post3528407 -
Prima, danke Dir, shagrat :thumbup:
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Sorry erst mal, da wir das Thema bestimmt schon hatten :music_whistling: Kann mir jemand mit den Werten der magnetischen Deklination der DCS Karten weiterhelfen? Kaukasus = +6 NTTR = +12? Normandy = -1? Persischer Golf = +2? Sind die Werte in DCS eingentlich zeitlich und auf der jeweiligen Karte konstant?
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2021 (and earlier) DCS Newsletter Discussion Thread
funkyfranky replied to NineLine's topic in DCS 2.9
That is a good question indeed. I was just giving my opinion on that. And my opinion might well be wrong. Edit: If they include this for countries like Germany, they risk to run into big trouble. That's what I was trying to say. -
2021 (and earlier) DCS Newsletter Discussion Thread
funkyfranky replied to NineLine's topic in DCS 2.9
Too many weirdos in world unfortunately. Historical accuracy yes, but the problem is that this can be abused to glorify National Socialism by some people. By a minority (I hope/think) but I reckon this would still be a battle that ED does not want to pick. They can spend their time more efficiently by improving the software rather than fighting unnecessary law suits. As was said, there are still mods which you can install. But that would not be in ED's responsibility. -
Ja, tolles Tool! Hab bis jetzt leider noch nicht die Zeit gefunden, es richtig zu nutzen. Aber schreib mich hier mal ein für interessante Diskussionen und eventuelle Fragen :)
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You can simply save a track file an replay it. The replay function is not the best as we all know but it works quite well for this. Best method I found to get a reproducible FPS picture. I record the FPS with FRAPS which writes a CSV file. So you can compare changes of FPS for the same track after version updates (driver, DCS etc.)
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Lol, @QuiGon, muss ja gut sein :D Edit: Ist gut! :)
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Here is a little MOOSE script I wrote a while back for testing. It does what you want but it might contain too much other stuff. However, it might point you in the right direction: do MYGROUP={} --- Function called when group is passing a waypoint. --@param Wrapper.Group#GROUP group --@param #number i Waypoint number that has been reached. --@param #boolean final True if it is the final waypoint. function MYGROUP._Passing_Waypoint(group, i, final) -- Debug message. local text=string.format("Group %s passing waypoint %d (final=%s)", group:GetName(), i, tostring(final)) local pos=group:GetCoordinate() pos:SmokeRed() local MarkerID=pos:MarkToAll(string.format("Reached Waypoint %d of group %s", i, group:GetName())) MESSAGE:New(text,10):ToAll() env.info(text) end --- Make group run/drive to a certain point. We put in several intermediate waypoints because sometimes the group stops before it arrived at the desired point. --@param Wrapper.Group#GROUP group Group to route. --@param Core.Point#COORDINATE fin Coordinate where we want to go. --@param #number speed Speed of group. function MYGROUP._Run(group, fin, speed) -- Clear all tasks. group:ClearTasks() -- Set formation. local formation = "Off road" -- Current coordinates of group. local ini=group:GetCoordinate() ini:SmokeWhite() -- Distance between current and final point. local dist=ini:Get2DDistance(fin) -- Number of waypoints. local nx=2 -- Number of intermediate waypoints. local dx=dist/(nx-1) -- Waypoint and task arrays. local wp={} local tasks={} -- First waypoint is the current position of the group. wp[1]=ini:WaypointGround(speed, formation) tasks[1]=group:TaskFunction("MYGROUP._Passing_Waypoint", 0, false) -- Info on numer of WPs. env.info(string.format("Number of waypoints %d", nx)) -- Loop over waypoints. for i=2,nx do local x=dx*(i-1) local coord=ini:Translate(x, 0) -- Smoke and put marker at waypoint coord:SmokeWhite() local MarkerID=coord:MarkToAll(string.format("Waypoint %d of group %s", i, group:GetName())) local final=false if i==nx then final=true end wp[#wp+1]=coord:WaypointGround(speed, formation) tasks[#tasks+1]=group:TaskFunction("MYGROUP._Passing_Waypoint", (i-1), final) env.info(string.format("%d x = %4.1f", (i-1), x)) end -- Init waypoints of the group. local Waypoints = {} -- New points are added to the default route. for i,p in ipairs(wp) do table.insert(Waypoints, i, wp[i]) end -- Set task for all waypoints. for i,wp in ipairs(Waypoints) do group:SetTaskWaypoint(Waypoints[i], tasks[i]) end -- Submit task and route group along waypoints. group:Route(Waypoints) end local group1=GROUP:FindByName("Group Slow") local group2=GROUP:FindByName("Group Fast") local fin=group1:GetCoordinate():Translate(5000, 0) MYGROUP._Run(group1, fin , 90) MYGROUP._Run(group2, fin , 999) end It is for group units but would work equally well for air/naval if adapted.
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Or, even better, ED would just fix this bug after all this time.
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NOW AVAILABLE: Community A-4E-C Mod
funkyfranky replied to Merker's topic in Utility/Program Mods for DCS World
Could anyone tell me what is the on speed AoA in a Case I recovery, please? Basically, the analogue to the AoA of 8.1 in the Hornet. -
Würde mich auch interessieren. (Die Carrier Controlled Zone (CCZ) hat einen Radius von 5 NM. Was Du meinst ist wahrscheinlich die Carrier Controlled Area (CCA) mit einem Radius von 50 NM.)
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LOL, ja, bin auch dabei :D Endlich kann man das Ding benutzen und es nimmt nicht nur wertvollen Platz weg.
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[Official] SimShaker for Aviators
funkyfranky replied to f4l0's topic in PC Hardware and Related Software
[quote=f4l0;3694893 - In remembrance of gospadin, A4-EC added Thanks! -
That sounds very much like a DCS bug.
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Great stuff! Thanks Bankler :thumbup:
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Yeah, I believe you. I just did not come across this situation yet. But when, I am already warned, so thanks for the report :thumbup: