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Badger633

DLC Campaign Creators
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Everything posted by Badger633

  1. Hi @MSMStannyl @rob10 Already been corrected and will be in next up. In the beginning 6 was correct but dropped to 4 to include a central bag. Just missed update in brief. The new update also changes some AI as sometimes one had gethomeitis!
  2. Hi @MSMStannyl Use your radar in GMT mode ( picks up moving vehicles) point your aircraft in the given direction and you will locate them, no need to search, you can then lock them up on the radar and then select the Maverick screen make it active and uncage and you will have a Maverick lock on them. Hope this helps.
  3. Glad you got it sorted. Enjoy the campaign.
  4. Hi @PB0_corse66 As i said away from the computer in Oz for three weeks. Will check when i get back. How are you releasing them manually? Make sure you set them to auto release say 500 between each and make sure retard is selected. Yes all four need to be in zone in the air at once. Yes the runway at WP6 Hope this helps.
  5. Hi @julip Yes you will find almost all DLC campaigns have easy radios off so they can be operated correctly. I did point this out in the briefing notes. It does catch pilots out sometimes. I did add this to the Operation Green Line Campaign forum section. Glad you got it sorted in the end.
  6. Hi @PB0_corse66 Unfortunately will not be at my rig for a few weeks so cannot check. I have left with ED an update for this mission but this deals with the airborne AI. In doing this flew this mission quite a few times recently and never had this problem. Please check you are getting all four bombs in the runway zone. You will note the impact point is well left of the aircrafts centre line due to cross wind. Make sure the impact cross is in the centre line of the runway. Also what gap are you leaving between each bomb, try shortening it. The trigger is looking for 4 bombs in the air at once within the given zone which is bigger than the actual runway. Also make sure you have not changed the bomb types. Hope this helps.
  7. @Kurnass1977 Yes it’s not always the AI ability but how erratic the Turkish fly in mission 3 or the visibility of the insurgents in 4.
  8. Hi @Kurnass1977 Glad you enjoyed. Getting the difficulty balance is always a difficult one. What is enjoyable for one is to easy for another and possibly to difficult to the point of frustration for another. That is why I added selectable difficulty levels in a number of the missions, 8 to 12. (Difficulty also varies dependent on EDs latest AI update ) In the last update I added a selectable difficulty to missions 3 and 4 as well. Also the action needs to follow the story line as well. in the next update have worked on the AI in missions 8 and 9. Did you try all missions on ACE? Yes spotting the IR laser with your gogs currently in DCS is very much dependent on your monitor or VR headset. It used to be much more pronounced in DCS. Cheers Badger
  9. Thanks @rob10, never noticed that myself, never really looked at his track before, obviously a Tacview user.
  10. Hi @Wiggo thanks for the kind words, hope you enjoy the campaign.
  11. Hi @rob10 No reason apart from, beings its an exercise they decided to locate it at a known point WP2, the airbase. I will look at the f10 B/E and change. In the campaign just follow the ones on the kneeboard.
  12. Hi @Kurnass1977 Thanks for that. Just did some testing myself and yes CBU is bursting straight away no matter what I do. Hopefully ED will get this sorted ASAP.
  13. Hi @Solid_84 Thanks for that. Whether you hit with your Mavs or not does not prompt Matrix to attack. I believe it is a current attack command DCS bug that only works intermittently. Also apparently I have seen on the forum that the CBU's are also broken at the moment. Hopefully both will be fixed soon.
  14. Hi @Turboboy997 Think this may be your problem.
  15. Hey @sam_ I think there is a DCS bug regarding attack command. Checking it out and will get it sorted for next update. You don’t happen to have a Tacview file do you?
  16. Hey @Kurnass1977 Thanks for that. I am looking at that and will install a mechanism in the next update to deal with that one Mig. Cheers
  17. Hi @Rankorn to be honest I always fly my case 3's manually. If you are taking control last minute you might as well do the same. Think it makes you a better pilot.
  18. Yes please @Kurnass1977 let me know if it lands again. Apparently there is an attack bug that may be present at the moment. Thanks
  19. Right, that’s unusual. Not seen that before. Let me know what happens second time.
  20. @Kurnass1977 It used to be 6 bombs but had to be changed for another reason in the mission. Unfortunately missed the correction in the brief so will be corrected in next update.
  21. @CH4Pz OP , not heard that one, you learn something new every day The message to take off is a simple zone thing you just need to be over the numbers , will probably change this to account for just being on the piano keys. The radio thing, as I have explained is that by the time matrix joins you you would have been asked to change radios to Strike. So matrix will also be on Strike so if you have not changed as instructed you will not hear his formation message which then stalls things. Cheers, all should go well next time.
  22. Have seen a few pilots commenting that they cannot call up the radio menu when airborne or cannot communicate. As most Campaigns Easy Radio Comms is off. Therefore to communicate you must use the following bindings to call up the radio menu. 1 On the ground use \ 2 Using Radio 1 (Pri) use the COMM1 (call radio menu) LCtr+/ 3 Using Radio 2 (Aux) use COMM2 (call radio menu) RCtr+\ This is covered in the mission brief Cheers
  23. @Kurnass1977 OP? What is this.
  24. Hi @Kurnass1977 Yes this is probably why @CH4Pz had some difficulty. It is set like this on the assumption that Matrix has also switched to Strikes frequency. So Ford would not be able to hear him call in formation if he was still on Incirlik Frequency. Ford has to change frequency to Strike as instructed. This applies throughout the campaign. Cheers
  25. Hi @CH4Pz Thanks for the track. The original issue is when you turned onto the runway you need to go a little further up the runway. Over the numbers will be fine, in the track you were still on the first set of the piano keys. That's why you were delayed and this doesn't help with the mission timings. I know you were doing this as a test but not going to WP1 when directed means you will not get the frequency change to Strike and without this Matrix will not call in formation and cause a problem with the mission progressing. I have just flown the mission and it worked fine. I have sent you a DM. Hope this helps
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