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Badger633

DLC Campaign Creators
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Everything posted by Badger633

  1. @gonvise As @rob10 says once complete with first push back head directly to WP13 as directed, you should receive a call from Strike.
  2. Hi @gonvise Have you got a track or better still a Tacview file of your flight. Assume you have pushed back the F5s twice? Are you running any mods? Were you playing as Veteran or ACE? Has it happened more than once?
  3. @Tally_Bandit yes its the worse bug have encountered to date, just breaks missions for everyone. I think it must relate to ED revising how aircraft move on the carrier. Anyway fixed and submitted to ED so definitely in next update.
  4. Hi @Valinor17 Thanks for the heads up. A fellow pilot picked this up recently. Have fixed it and will be out in next update. Cheers.
  5. @kriztoefur Fix with ED will be in next update. Sorry out of my control, worked fine prior to update.
  6. Hi @mla306 Why was the first mission nasty?
  7. Hi @gonvise Its a DCS bug . The bombs are dud as a result of the recent DCS fuze changes. I have put in place a fix which will be out next update. In the meantime believe you can resolve it by going into the arming page at the start. Change bombs to something else . Go out and come back into the page and replace the bombs with the original bombs. Should work then.
  8. HI @Valinor17 Good spot, missed that one, yes of course it should be Anderson, that's where he gets his call sign from. Will get it updated. That is unless he has changed his name by deed pole when I was not looking. Glad you have enjoyed the campaigns, that's what its all about.
  9. @mla306 Yes its a DCS bug that has hit a lot of missions. I provided a fix and issued it to ED should be out in an update soon. Sorry as always totally out of my control.
  10. @HooT_77th As per my response to your other thread, if this is not a campaign issue can you please confirm what the issue was for the benefit of others and mark this thread as solved. Thanks
  11. @HooT_77th We spend thousands of hours developing the campaigns trying to ensure everything works all of the time. Sometimes DCS updates do break things which we have to update. It seems this issue is not one of them. Unfortunately I cannot delete the threads. Could you please explain what was the problem, which may help fellow pilots. Then mark the thread as solved. Thanks.
  12. @quantumchance good to know. We try our best to keep all missions working but it can feel like a losing battle sometimes. Unfortunately that's the name of the game and will get these fixes our as soon as I can.
  13. @Biggles81 Think you know the reply.
  14. @Dogger Dude Yeah I know, already fixed just waiting for ED to issue it.
  15. Hi @quantumchance @Dogger Dude This is a DCS update bug. I have created a work round fix which I am waiting for ED to release. Obviously the missions worked without a problem prior to the update. Sorry but completely out of my control. Very frustrating for everybody.
  16. @unclesneep Unfortunately not, it was a surprise hotix update. We did not know about it only campaign update files already in the system got through. I have asked that there be a full update as soon as possible, but we are in EDs hands.
  17. Hi @Biggles81 Yeah this update is what ED call a hotfix, we didn’t even know it was going out!!!
  18. Hi @MavSeb @awasur04 The problem is as a result of the recently introduced new DCS bomb fusing system. The little yellow triangles in the bomb arming screen. It turns out it has impacted all existing missions in that the bombs do not explode no matter what you do with the fusing. The fix is to change the bombs to another type and then reinstall the required bomb. I have done this for all my campaigns and these will be in the next update. You may be able to do this yourself not sure.
  19. Hi @tityus you will see from my comment above the problem is from a DCS update which has impacted the way AI responds to the script. Has worked fine for years until now Anyway i have fixed the issue, it will be in next update.
  20. Hi @Ghostrider117 @RLTick @Amtran197 Found a work round fix for the blocking carrier aircraft. Will be in next update.
  21. Hi @rosty Have found a work round fix for the blocking carrier aircraft, will be in next update.
  22. Hi @unclesneep @Wild Wolves VFW Have found a work round fix for the blocking carrier aircraft. Will be in next update.
  23. Hi @Midoxx I introduced the simplified A2A refuel for pilots who had yet to learn the black art of catching the basket. The only way of achieving this in DCS was with a static fuel load and setting parameters that you have to be in a position and speed behind the tanker as if you were going to catch the basket before the mission would allow you to proceed. Without this, inexperienced pilots who could not refuel simply would not be able to entertain longer missions as they would run out of fuel. Yes you do need to learn A2A refuel, it is essential but its not the easiest thing in the world to get down. So until then you can fly the longer missions, and when you can you can replay the normal version of the mission. So there is no bug but if you experience one let me know. (Biggest tip never look at the basket directly, look at the tanker, this will make you more stable.Also as you approach the basket never chase it, you will pio, if you miss it slowly move backwards and have another go.)
  24. Hi @Asghardhyl Just so you know checked this out and found the problem was a change in the way DCS reacts to instructions prior to landing. Fixed it now and will be in next main update.
  25. Hi Tacview and SRS are ok but so you know mods can impact campaigns in strange and unexpected ways. It is always recommended that DLC Campaigns are played without mods. In this case it is A DCS bug issue. I have found a fix which will be out in the next update. The problem seems to be the upgrade of the new fuze system on old missions.
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