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Everything posted by Badger633
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Mission 8 unplayable
Badger633 replied to Wild Wolves VFW's topic in F/A-18C Rise of the Persian Lion II Campaign
Hi @unclesneep These missions have worked for over a year. They incorporate the use of uncontrolled AI aircraft which are later activated to control when they start up in the mission. EDs response is mistaken in that it’s not the creator switching off the AI which has caused the mission to block but either a recent DCS bug or a change how aircraft move on the carrier, as all was fine before the updates. So you can see it’s not down to the creators. I have now, in light of the DCS changes, adjusted things and removed the use of uncontrolled AI aircraft on the carrier, and so fixed missions from all my campaigns. Fix will be in next update. -
F10 Comms stops working (Mission 7)
Badger633 replied to gajman's topic in F/A-18C Rise of the Persian Lion Campaign
@gajman There are three press to talk buttons, one for on ground or carrier, one for Comm1 another for Comm2. This is probably your problem. -
Hi @quantumchance We do get sight of a proposed updated versions prior to release, however these are constantly changing every few days and perhaps the final version only a day before issue. Unfortunately when you have a few campaigns published you can have in excess of 60 different missions each about an hour so it is physically impossible to check each mission every time ED makes change. They can impact existing campaign missions in unexpected ways especially when dealing with AI. So the first we know when we have a problem is when we get a heads up from fellow pilots like yourselves. We can usually get a fix quite quickly but we have to wait until the next update until we can get it out to yourselves. Unfortunately not, I believe normal and beta versions are one and the same now.
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Hi @quantumchance Your right it is a problem, never used to be as you can see from Flying Kenny's fly throughs, playlist on my YouTube channel. I am aware of the issue, it is as a result of a DCS update which changed how AI react to instructions. Sorry, but it is out of my control. I have issued a fix to ED and it will be out next update. Cheers
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Hi @7ronin7 The channel to speak to the tanker is 251.00 and is on Aux 2. So second channel on the right radio Comm 2. All as instructed by Strike. If you are unable to communicate you are probably not using the correct button to communicate. There is one for on the ground, one for Comm1 or Pri and another for Comm 2 or Aux. See note 1 in the designer notes in the brief. This explains it. Regarding your wing he will not refuel but just follow you. This is a temp fix as DCS air to air refuel for AI is broken at the moment. This is explained in the brief designer notes, note 5. Hope this helps.
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Hi @Kiseki_Yu Glad you enjoyed the campaigns. Not yet decided on what to do next. Busy at the moment trying to keep all the campaigns up to date with all the DCS updates recently issued. Looking for a possible campaign subject with a good location that will produce a good campaign with an interesting storyline. I favour the F18 as most have this and it allows land and sea operations and covers most mission types. That's not to say I would not write for other aircraft if a good campaign idea came along. Any ideas always welcome. Cheers
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This is due to a DCS bug and now in the last mission the aircraft get blocked where previously they did not. I have produced a fix which is submitted and will be out in next update. Apologise but outside my control. Hopefully update will be soon.
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This is as a result of the new DCS Fusing system. At time of this topic it has had the effect on a lot of existing campaign missions of making bombs dud. I have produced a fix which will be in next update. Until then you can fix this yourself by selecting the bombs in the armouring page, change them to something else and then change them back to the original bomb. Do not change fusing. Should work then. Hopefully next update will be soon.
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This is as a result of the new DCS Fusing system. At time of this topic it has had the effect on a lot of existing campaign missions of making bombs dud. I have produced a fix which will be in next update. Until then you can fix this yourself by selecting the bombs in the armouring page, change them to something else and then change them back to the original bomb. Do not change fusing. Should work then. Hopefully next update will be soon.
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This is as a result of the new DCS Fusing system. At time of this topic it has had the effect on a lot of existing campaign missions of making bombs dud. I have produced a fix which will be in next update. Until then you can fix this yourself by selecting the bombs in the armouring page, change them to something else and then change them back to the original bomb. Do not change fusing. Should work then. Hopefully next update will be soon.
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This is as a result of the new DCS Fusing system. At time of this topic it has had the effect on a lot of existing campaign missions of making bombs dud. I have produced a fix which will be in next update. Until then you can fix this yourself by selecting the bombs in the armouring page, change them to something else and then change them back to the original bomb. Do not change fusing. Should work then. Hopefully next update will be soon.
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M02 Break Collision
Badger633 replied to DaleHawerchuk's topic in F/A-18C Operation Green Line Campaign
@PawlaczGMD Just run it this end. EDs AI do get a bit erratic at that particular turn in phoenix because they are laterally closer than in arrow but they did not crash. Can you run again it should be ok then. Thanks. -
M02 Break Collision
Badger633 replied to DaleHawerchuk's topic in F/A-18C Operation Green Line Campaign
@PawlaczGMD Has this happened a second time? Thanks for the track. -
M02 Break Collision
Badger633 replied to DaleHawerchuk's topic in F/A-18C Operation Green Line Campaign
Hi @PawlaczGMD Can you give it a second try in case it was a strange glich and not a new AI bug. If you get it again can you send me the track of the mission. Where were you when this happened exactly not saying this was the case but did your position have an impact on their ability to move? Thanks -
Mission 1 GBU's don't explode?
Badger633 replied to gonvise's topic in F/A-18C Operation Green Line Campaign
Hi @PawlaczGMD Change the existing bombs to another type. Then change them back to the original bombs. You must end up with the same bomb as you started with. Do not change the fuzing type. -
@gonvise No problem, enjoy the campaign
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@gonvise As @rob10 says once complete with first push back head directly to WP13 as directed, you should receive a call from Strike.
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Hi @gonvise Have you got a track or better still a Tacview file of your flight. Assume you have pushed back the F5s twice? Are you running any mods? Were you playing as Veteran or ACE? Has it happened more than once?
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Mission 5 problem
Badger633 replied to mla306's topic in F/A-18C Rise of the Persian Lion II Campaign
@Tally_Bandit yes its the worse bug have encountered to date, just breaks missions for everyone. I think it must relate to ED revising how aircraft move on the carrier. Anyway fixed and submitted to ED so definitely in next update. -
Hi @Valinor17 Thanks for the heads up. A fellow pilot picked this up recently. Have fixed it and will be out in next update. Cheers.
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12th mission. Planes are stuck on deck
Badger633 replied to RedLion's topic in F/A-18C Operation Green Line Campaign
@kriztoefur Fix with ED will be in next update. Sorry out of my control, worked fine prior to update. -
Mission 5 problem
Badger633 replied to mla306's topic in F/A-18C Rise of the Persian Lion II Campaign
Hi @mla306 Why was the first mission nasty? -
Mission 1 GBU's don't explode?
Badger633 replied to gonvise's topic in F/A-18C Operation Green Line Campaign
Hi @gonvise Its a DCS bug . The bombs are dud as a result of the recent DCS fuze changes. I have put in place a fix which will be out next update. In the meantime believe you can resolve it by going into the arming page at the start. Change bombs to something else . Go out and come back into the page and replace the bombs with the original bombs. Should work then. -
HI @Valinor17 Good spot, missed that one, yes of course it should be Anderson, that's where he gets his call sign from. Will get it updated. That is unless he has changed his name by deed pole when I was not looking. Glad you have enjoyed the campaigns, that's what its all about.