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Everything posted by Badger633
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Hi Dragon 1-1 Thanks for your comment. Totally understand and am aware of real operations on a carrier, in fact the recording used is from live carrier operations. The trouble is true zip lip operations would make pretty boring missions. A lot of pilots actually like the background radio used in the area of the carrier. I do appreciate and respect your viewpoint though. Unfortunately, currently there is no simple way of deactivating this. May look to do this in the future and or remove them altogether if I get enough requests. I have just completed my latest campaign which is 'Rise of the Persian Lion 2' and you will be pleased to know there is no background radio used in that one. It's with ED at the moment and will be released in the future. Badger633
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Cannot make radio coms
Badger633 replied to Cerulean's topic in F/A-18C Rise of the Persian Lion Campaign
Hi Glad your enjoying it. That’s what it’s all about. Just finished Rise of the Persian Lion 2. Badger633 -
Cannot make radio coms
Badger633 replied to Cerulean's topic in F/A-18C Rise of the Persian Lion Campaign
No problem. Always happy to hear if a mission has broke so I can fix. -
Cannot make radio coms
Badger633 replied to Cerulean's topic in F/A-18C Rise of the Persian Lion Campaign
Hi The campaign scripting cannot change the operational controls of the radio this can only be done your end. As standard in DCS: the radio menu on the ground is called up using \ the radio in the air for radio box 1 is RAlt + \ the radio in the air for radio box 2 is RCtrl + \ Just checked, these are working in mission. Is this what you are using. You must use the correct activation keys or you won’t get a response. Should ask at this point are you running any mods as they can break missions. All DLC campaigns are based on no mods. Regarding following the way points you are correct but the note also says to follow any instructions so you are right to divert. This will happen from time to time if events change the prior flight plan. You will fail the mission if you have not been able to carry out the mission requirement’s. (Due to the radio issues you have). The campaign was written before DCS introduced their own mission bypass facility. This campaign introduced a mission bypass facility prior to the DCS version as requested by pilots. This as described means making a selection to opt for this within the first five minutes of the mission. If you did this then you will get a success even if you failed the mission. Is this what happened. If not if you could explain exactly what messages you get when that would be helpful for me to track down why that should happen. What do you mean by lighting issues? I know ED has introduced a Halloween theme so things glow green. Is that it. Yes it’s quite possible 2.8 has introduced bugs. If you could tell me what and when I can check them out. Hope this helps. Badger633 -
Cannot make radio coms
Badger633 replied to Cerulean's topic in F/A-18C Rise of the Persian Lion Campaign
Make sure you have realistic radio selected in your settings. There are three keys for selecting the radio menu. One when you are on the ground, one when airborne using radio 1 and one when airborne and using radio 2. You have to use the right ones. Are you aware of this? -
Thanks for that. Can see the problem. After you have taken out the two helos you need to fly back to the rigs and actually pass within the area described but the outer rigs. The reason things did not progress is you stayed well outside the area of the rigs. Not saying you did anything wrong or illogical, but that is the reason. If you try it again and then fly over the rigs the mission will move on. Having seen that I will change the trigger area to a different form so this cannot happen and update. So, this time nothing to do with the 2.8 update. Let me know how you get on next time, after following the above. Hope this helps Badger633
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Thanks for the heads up. No you shouldn’t be waiting half an hour. Yes major update can break a lot of missions will look into it. If you have a Tacview that would be really useful.
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Hi, just an update, have fixed the issues and issued to ED so hopefully will be in next update. EDIT: update now released in open beta. Badger633
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Thanks for the heads up. Will check it out. Badger633
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Have now adjusted mission so the AI Bandits are less likely to go home. Submitted update to ED for issue. EDIT: update now released in open beta. Cheers Badger633
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Hi Thanks for the Tacview. If you look further North in your Tacview you will see the bandits spawn but for some reason, they are going straight home, this is only recent. This seems to be due to new ED AI changes. Have checked the script and when activated they do indeed head to the player. If you are more North they will be more likely to respond when you get the call. I will however look into it, and get a solution. Will give you an update when I get a more reliable fix which will be included in an update. Thanks for the heads up. Badger633
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Hi, glad you're enjoying the campaign, that's what it's all about Regarding the Tacan issue with the tanker, make sure you have not selected AA when setting up the Tacan. This has not worked with tankers for some time and ED has said this is intentional not a bug. Let me know if this does not fix your issue. Regarding the refuel issue, this does happen sometimes for some unknown reason thus my comment in the Tips section item 9 of the brief at the beginning of the mission. Try not arriving too far ahead of your wing man. This AI issue was more evident when the baskets were extended in front of you, now however both baskets always seem to be permanently extended. Hope this helps. Badger633
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Hi, will look into it as was working recently. Could you send me a Tacview file please that would be useful. Have you got any mods loaded? How many subs are you spotting?
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When you first lock on to a moving vehicle with the pod a target point is designated at that point. The target point is not updated as the vehicle moves only the laser position. Only when you press TDC will the target point be updated to the current position of the laser following the vehicle. The cue to release the bomb is based on the stationary target point not the laser position. Normally this is not a problem as the bomb has quite a glide radius to allow for this. If the time between first locking on the moving vehicle and releasing the bomb becomes excessive, (without again pressing the TDC), the difference between the last target point and the moving vehicle will be so great the bomb will be out of its glide radius and will not be able to hit the moving vehicle. Just so you know the follow-on campaign, Rise of the Persian Lion, introduces your wing man, so you won't feel so alone. The follow-on campaign from that, Rise of the Persian Lion 2, which I am just completing but is yet to be issued, adds even more flights to the missions. Hope this helps Badger633
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Thanks Marco for the kind words. Glad you enjoyed the campaign, that’s what it’s all about at the end of the day. ROPL2 is quite close to completion now. Cheers Badger633
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DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
Badger633 replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
No problem, enjoy the rest of the campaign -
Hi titi31 Glad you enjoyed the campaign, after all that is what matters. Thanks for your comments. Mission 6: Thanks for the Tacview. Yes, the AI for the CH47 has not been too clever since certain updates, did work once. Will have a look at it, maybe change helo type. As you say it doesn't really matter to the mission unless you Tacview it as the pilot is normally well on his way to the next part of the mission when they decide to crash into each other. Mission 7: If you follow the radio instructions you will land on runway 13 and take off from runway 31 so no need to go over the grass. The tankers are there to ensure you use the correct taxi route and pass over certain trigger zones. Mission 8: The logic behind this is they are planting explosives so are all are at the dam. You have hit the first target area and the SU23 and other trucks which appear after the first hit represent escaping survivors from your initial gun run. Missions 9 and 10: The brief talks about self lasing which is what you are doing. Yes, you do need to use the Pod in point track mode to follow a moving target. An important point I make in the brief is that the location of the pod in point track mode is the location of the laser. The bomb will attempt to glide to this point which hopefully is constantly moving with the vehicle. Most important is to understand this does not govern the bombs auto realise point. This is only updated to the laser designation point when you press the TDC. So, you should press this often to keep it close to your actual moving laser point. Example: You locate a fast-moving car on a highway in a town. you get a lock on him with your pod in point track mode which is following him. You also press your TDC to coordinate the bomb release point. You cannot take him out in the town area so follow him for a few miles. Now he is clear you release your weapon based on the HUD display. Result: The bomb release point is still in the town when you last pressed the TDC, so try as it might the bomb cannot follow your laser point which is still following the car as it is out of the bombs glide range. Hope this helps Badger633
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I have done an initial partial check of that part of the mission which worked ok. I will do a more detailed one. One thing that can cause this behaviour, and more than one pilot has encountered it is 410 running out of fuel. In this case he will indeed abandon you for obvious reasons. As I set out in the brief you need give 410 time to join you and only fly fast when you need to. If not 410 may be on afterburner a lot of the time and will run out of fuel well before you. Also, if you have taken a lot of time around the island to complete the objectives this can also add to this. Try slowing down when you don't need to and fly at appropriate speeds to ensure 410 does not run out of fuel. This may or may not be the issue, give it a try. Hope this helps. Badger633
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Hi, will have a look at it. It is scripted that 410 should be engaging the two on the left (pov). The one attacking aircraft should not be so far in front of the other three. The trouble is that there has and is so many ED updates to the AI that things that once worked no longer work as expected. Have you tried a second time to see what happens. Sometimes you can get a strange AI reaction every now and again. Notice you have Tacview. If it does happen again could you send me the Tacview file. That would be really useful. Thanks for the heads up. Badger633