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Badger633

DLC Campaign Creators
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Everything posted by Badger633

  1. As of today and the last few updates there is a general DCS Tacan bug when trying to locate a airborne Tanker. For the moment when setting up your Tacan for the Tanker do not set AA Hopefully should work then. Hope this helps Badger633
  2. As of today and the last few updates there is a general DCS Tacan bug when trying to locate a airborne Tanker. For the moment when setting up your Tacan for the Tanker do not set AA Hopefully should work then. Hope this helps Badger633
  3. HI Not sure how you can be hit and still fly unless you were only damaged or a missile exploded close by. The SU25's are only invulnerable until they have fired their rockets. ( This to ensure they do indeed attack the airfield as it is an important part of the plot). Once they have done this you will be able to shoot them down. I will fly it and check it out to ensure a DCS update has not introduced a bug relating to this. I will update this message then. Hope this helps Badger633
  4. Hi Firstly the Tacan issue is a DCS bug which has been present over the last few updates. I have raised with ED so hopefully they will get it resolved as it is out of my control, and I cannot currently find a work round. As you probably took some time to find the Tanker because of the Tacan issue the Tanker had been removed in the mission, it does travel for 103 miles. (I used to do this to limit out of sight resources to help VR users). I will change this in the next update to a race course pattern so it always remains there no matter how long the player takes. The winds are 16kts @ 33ft 35kts@1600ft and 33@6600ft. Really the 1600ft wind speed should be a lot lower as wind speed increases normally with height. I will adjust this next update. Regrading the MIG, this can be beaten reasonably easy using the right technique. You are given the direction he is coming from so get your nose on him as soon as possible. You will pick him up on radar. I normally get a missile off as soon as in range, this will mean he will have to be defensive even though you may not hit him. He will probably also launch on you soon after. Go defensive and use flares to escape his missile. Once he has gone past you them have the upper hand. By using your Head mounted display together with your AIM9X missiles you can get a hit on him at almost 90 degrees. He does not have this advantage. Also you need to fly aggressively. Hope this helps. I have never said the campaign is for a Rookie player. Others have said this. I think what they mean is that my campaigns progress from the free 'Serpent's Head Campaign' to this campaign and then on to 'The Rise of the Persian Lion'. In each campaign you progressively have to master certain aspects to progress which helps your flying and knowledge of the aircraft and its systems. Thanks for pointing out those couple of items which I will get updated. Lets hope ED gets this Tacan issue sorted soon. In the meantime all I can advise is locate the Tanker with your radar. EDIT : ED has advised that Tacan for Tankers should work IF AA IS NOT SELECTED WHEN SETTING UP TANKER TACAN at least for the time being. Badger633
  5. Hi Thanks for the kind words. Started work on the next campaign. Yes, this will need you to manipulate the radios more and will include more BVR A2A intercepts. As I say in the ROPL sales text the ethos of the campaign is not necessarily to capture reality but to hopefully produce a series of immersive and interesting missions set within an evolving plot line. The pilot will sometimes find himself in missions tailored to test certain skills which wouldn’t normally happen in reality. As you suggest the missions where bandits are declared quite late are to test the pilots skills at close quarters, so not just BVR engagements. As in the Serpent’s Head, the Serpent’s Head 2 and Rise of the Persian Lion the next one will continue ‘Fords’ exploits within the continuing storyline. Glad you enjoyed the campaign and best of luck with the harder version. Badger633
  6. Hi BN Yes they are delayed units. Always have been. No problems since campaign issue. I will check myself in due course.
  7. Hi zildac Not sure as so many things change all the time. obviously it’s outside of the control of campaign scripting. It is probably best to raise it in the main forum under F/A-18C and bugs. You will see then if others are getting the same problem and it also identifies it to ED if it is. Cheers and thanks. Badger633
  8. Hi I suggested some good tutorials to watch for radar usage in another of my threads. Have a look here : Hope this helps with your radar, it did mine. Badger633
  9. Hi Just checked it out, all ok. You can pick the helos up but remember you are told they are angels 1.6 (1600 feet) so you and your radar focus are probably too high. Would suggest you get yourself down to say 2000 feet. You will then easily pick them up then use 4 bar. Regarding the enemy helos landing on the rigs I need to deal with that. Normally they are killed before getting there. What I had intended to do, and didn't, was put a mission fail if they get to the rigs as this would have meant things wouldn't have gone well for your special forces. Will do this for next update. Hope this helps Badger633
  10. Yes it is DCS wide. Glad your enjoying the campaign Badger633
  11. Good habit to get into. Yea, this one is with ED so hopefully will be sorted soon Badger633
  12. Happy New Year Starfire 13 Good spot, unless there has been a resurrection in 420's cockpit you are correct Will correct in next update. Thanks for picking up EDIT Fixed. Badger633
  13. Hi Yes aware of this it is a new DCS bug as of last update, not a campaign issue. I have already reported to ED. Hopeful they will sort it out soon. Sometimes just unselecting AA when activating the tacan can help but not always. Cheers Badger633
  14. Hi Will look at the typo and check it out. The Tacan is a DCS bug as of last update. Have reported to ED. Have found using the correct Tacan but do not selecting AA button seems to be a work around for the moment. The other will be a DCS bug not a Mission issue. EDIT: Just checked out the typo issue on all four versions of mission 3. The correct frequency for Arco is 318. In fact this is shown correctly on the in game brief notes at the start, also the voice over radio message and accompanying text. What is incorrect is the Kneeboard entry which shows 310. I will get that updated in the next update. Thanks' for picking that up. Hope this helps Thanks Badger633
  15. Glad your enjoying the campaigns that’s what it’s all about. Serpent’s Head is free. (6 missions, voices are generated in this first one). The idea Is that Ford’s story continues through all three campaigns starting with Serpent’s Head through Serpent’s Head 2 and then Rise of the Persian Lion. The next campaign will continue from the end of the current campaign. Badger633
  16. Hi Just been looking at it. I think you may well be right. I will have to look into it see if there is a work round. EDIT: Just set up simple mission and Tacan does not seem to be working correctly with Tankers. Checking with ED. EDIT: A work round at the moment is not to select AA on the Tacan. Thanks Badger633
  17. POSSIBLE SPOILER Some pilots have a problem with mission 3 where they have to avoid two SAM sites. The difficulty is that your on a reconnaissance set track at low level with a low level overcast cloud base. The mission can be completed by using a combination of a fast low level approach and, at the right time, a vertical manoeuvre using chaff but keeping clear of the low cloud base to avoid disorientation. I prepared a ‘mission tips’ video to help if you need it below. Hope this helps Badger633 Campaign free at User Files Nevada Black Sea 6 Mission Campaign: The Serpent's Head F/A-18C Campaign. (Nevada & Caucasus) now including optional SUPERCARRIER version. Updated to DCS 2.7 Sept 21. Badger633. (digitalcombatsimulator.com) Black Sea only 5 Mission Campaign: The Serpent's Head F/A-18C Campaign ( Reduced version for Caucasus Map Only) now including optional SUPERCARRIER version. Updated to DCS 2.7 Sept 21. Badger633. (digitalcombatsimulator.com)
  18. Hi I will check it out this end and get back to you. To clarify in the campaign when you do not have a wingman you need to basket on the port or left side only. When you have a wingman he will basket port or left side and you can only basket starboard or right side. I assume you have called pre contact and he has cleared you to connect to the basket. Finally the tanker very often calls breakaway it is very sensitive. Just ignore this totally and carry on with your connection. Will update this shortly after I have completed my check Badger633
  19. Assume you have boxed the Tacan on your HSI so you are no longer using the way point. Have you got a direction and distance on your HUD Have you tried increasing the scale of the HSI Hope this helps Badger633
  20. You are given the direction they are coming from. Regarding the Radar have a look at these videos. Hope this helps, Merry Christmas! Badger633
  21. If you are having difficulty with the SAMs in my original free Serpent's Head Campaign Mission 3 this my well be of help. It shows how the SAMs can be avoided by using a vertical manoeuvre. Hope this helps Badger633
  22. Hi Starting to work on next campaign. This will require frequency changes. Badger633
  23. As above Kneeboards have been added to the Campaign in the latest update. Badger633
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  24. As above Kneeboards have been added to the Campaign in the latest update. Badger633
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