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Everything posted by MYSE1234
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It might be doable, but not sure if modding the module would be allowed. Very unlikely to be doable without some form of help Climb with full AB at M0.9, including acceleration from M0.55. X - time in minutes Y - Altitude in km
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Good to hear you got it working! Unfortunately no, it's one or the other with the cockpit mods.
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This is what you want your saved games folder to look like. Just dropping the folder into the DCS saved games folder should be enough to install it and enable it. If it does not work I'm not sure what could be the issue tbh.
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More F-4 radar! A video this time. https://twitter.com/HBSimulations/status/1667208929527382018?s=20
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Special option to disable afterburner while using the thrust reverser?
MYSE1234 replied to Inf's topic in DCS: AJS37 Viggen
The afterburner is already disabled when the reverser is engaged. -
More accurate Apparat 27 - AJS37 RWR mod
MYSE1234 replied to MYSE1234's topic in Utility/Program Mods for DCS World
It's not a mod. It's just a bunch of audio files so you can listen to the rwr sounds without doing it in-game; so you can attempt to learn all the sounds that mean you'll be a flaming ball of fire in the not-too-distant future. So there's not installing anything you just listen to the audio files, and enjoy the bleeps and bloops. -
More accurate Apparat 27 - AJS37 RWR mod
MYSE1234 replied to MYSE1234's topic in Utility/Program Mods for DCS World
No idea. What is this OpenMod you speak of? -
More accurate Apparat 27 - AJS37 RWR mod
MYSE1234 replied to MYSE1234's topic in Utility/Program Mods for DCS World
A library with all (most) the RWR sounds, so you can attempt to memorize all of them . Link here The sound go from search -> track -> launch. Note that some radars only have one or two of those. Some are also not there due to them being outside the RWR's frequency range. -
A library with all (most) the RWR sounds. Link here The sound go from search -> track -> launch. Note that some radars only have one or two of those. Some are also not there due to them being outside the RWR's frequency range.
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EP13 isn't collimated, if we're going after how the game actually works, vs how it should work.
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The seeker optics are different in the B, which causes the sensor FOV to be half that of the A/T. The FOV is static and can not be changed like on the newer versions. Also it's not IR, but rather a TV (vidicon sensor) missile.
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It turns out it's correct in it being aligned with the horizon, it was just the illustration making it look wrong. Can be seen here in a SK37: https://youtu.be/E8Eom2shLyo?t=243
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How to change runway for LS if airbase has more than 2 RWYs
MYSE1234 replied to Mik75's topic in DCS: AJS37 Viggen
Not if you're using an invisible FARP to "mark" it, then you have a reference code for it in the kneeboard. -
How to change runway for LS if airbase has more than 2 RWYs
MYSE1234 replied to Mik75's topic in DCS: AJS37 Viggen
You can't. It's not coded to work like that in DCS, but it also doesn't matter for takeoff so... yeah It would be nice when landing though If you want one of the other runways you need to manually enter it on the data panel. The position of the waypoint will likely not be very accurate though, unless you change that too -
I've not looked at the track, but you want to press 8 on the data panel not the B8 button as you seem to have pressed base on what you wrote. The waypoint indicator should say Bx8 directly after BX and 8 is pressed.
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[RESOLVED] U22 Jamming Pod broken completely
MYSE1234 replied to Snappy's topic in Bugs and Problems
U22 should emit in A and E according to the SFI. A is automatic mode - will pre-heat and emit, when hot and illuminated by radar B is pre-heat D is used when doing ground tests E is emit mode -
Yep, the whole thing. That folder is overwriting the default livery of the aircraft, and it's trying to find textures it's unable to find. Which is why you see the "no texture" texture on most of the aircraft. So removing the livery folder, or fixing it so it finds the correct files will fix it.
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Yeah, that's the one. Removing that folder should fix it.
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Hmm. Is the livery present in the saved games folder maybe?
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Looks like it's trying to find some textures named "F776_VIG_FUSELAGE_..." but is unable to find them inside the specified folder (f7 skaraborg). So looks like the "F7 Skaraborg" livery has been modified to me. The textures it's looking for is not default ones as far as I'm aware.
