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MYSE1234

ED Closed Beta Testers Team
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Everything posted by MYSE1234

  1. Since you asked. Available for download in the OP. null
  2. Version 4.9 Added C-RAM Added the new Flap Lid and Tin Shield units
  3. Version 4.9 Added C-RAM Added the new Flap Lid and Tin Shield units
  4. It's the rotation angle that was set for the helipad by the mission maker. It makes it so that you can get the correct runway heading from the reference code. Only requirement is that the mission maker has rotate the unit so it aligns with the runway. The default rotation is 0, pointing directly north. Not sure why it's not 0.0 though, but I guess it's close enough..
  5. The website not having an up-to-date ELINT database isn't really on HB though TBF. The positional accuracy could certainly be better though. I think it might be merging radars of the same kind together into a single super inaccurate box, if you get too much data. Like when doing circles around them. It's like "There a radar type X over here. Oh, now it's behind me, now it on my right." And so on. It just adds it into a huge mess of data. Is my theory of the crazy inaccuracies you get. How does it look if you just fly straight though them in a somewhat straight line? Preferably with TERNAV tracking too. The kneeboard stuff I've never used so don't know.
  6. The Rb04 is working as it should altitude wise, so it's 100% on the SAMs as far as I'm concerned.
  7. The aircraft has no way to actually move the switch itself. The switch to A0 is only done electrically, not by mechanically moving the switch to A0. To enable A1/A2 again you need to first go to A0 manually with the switch, and then select one of the two modes.
  8. Excellent idea. Try this one out. It's got around half the thickness of the original lines. https://drive.google.com/file/d/13AgsKGXjg27iBHL-KBES6Eyg7CzlDZnk/view?usp=sharing
  9. The illumination pattern does change between TAXI and TILL, but very slightly. The two landing lights are angled far too much downward, which render them close to useless when landing. I've estimated them (there's only one in DCS right now) to be between 6 and 10 degrees too low. They're pretty good at lighting up the ground below you if you have a wingman coming in behind you though. The issues above is as @Machalot mentioned is that the landing lights are missing the "glow" texture in front of them when on. And the fact they are angled down too much. TAXI TILL
  10. Pretty sure they come out when you get the turn command to B1 in the HUD (and FLI37) after take off.
  11. Only having LS set in CK is definitely going to cause issues in general as it's been broken the last 1.5 years. A2 (B-scope) is in the mapping mode only going to show you the area "centred" (in distance) around the currently selected waypoint. Which together with the issue above, is an issue. So without any waypoint selected (effectively what happens when you select LS currently) it doesn't have any range data, so I guess it breaks because of that. The 1km-10km scan range in front of the aircraft is for the terrain avoidance mode with the 15km setting. That is obviously not going to show as much as the normal mapping mode would though. The A-A mode however might be used for a similar, but better scan I think. It switches over when you fire the missile, and in A0 the scope is not displaying anything, it's just black. So it's unfortunately it's not that as the scope can be seen displaying stuff.
  12. Just added a new livery to the download for those that want another Akktu stakki one to use. Enjoy!
  13. @formaggio The issue is fixed with v3, now available for download in the mod thread. Thanks again!
  14. Added v3 to add compatibility with 2.8.7. Available for download in OP
  15. Copy that, will take a look soon™. Thanks for the heads up.
  16. Version 4.8 Added F-15E Added high-pass filter for PRFs: Only PRFs above 300 Hz will be detected Changed a lot of other units for better accuracy
  17. Version 4.8 Added F-15E Added high-pass filter for PRFs: Only PRFs above 300 Hz will be detected Changed a lot of other units for better accuracy
  18. It might be doable, but not sure if modding the module would be allowed. Very unlikely to be doable without some form of help Climb with full AB at M0.9, including acceleration from M0.55. X - time in minutes Y - Altitude in km
  19. Good to hear you got it working! Unfortunately no, it's one or the other with the cockpit mods.
  20. This is what you want your saved games folder to look like. Just dropping the folder into the DCS saved games folder should be enough to install it and enable it. If it does not work I'm not sure what could be the issue tbh.
  21. More F-4 radar! A video this time. https://twitter.com/HBSimulations/status/1667208929527382018?s=20
  22. The afterburner is already disabled when the reverser is engaged.
  23. It's not a mod. It's just a bunch of audio files so you can listen to the rwr sounds without doing it in-game; so you can attempt to learn all the sounds that mean you'll be a flaming ball of fire in the not-too-distant future. So there's not installing anything you just listen to the audio files, and enjoy the bleeps and bloops.
  24. No idea. What is this OpenMod you speak of?
  25. A library with all (most) the RWR sounds, so you can attempt to memorize all of them . Link here The sound go from search -> track -> launch. Note that some radars only have one or two of those. Some are also not there due to them being outside the RWR's frequency range.
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