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MYSE1234

ED Closed Beta Testers Team
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Everything posted by MYSE1234

  1. It is possible yes. The order required is to first enable this cockpit mod, and then the EP08 one. Be aware though that the EP08 will fail texture IC.
  2. Version 4.61 A small one but an update nonetheless. Added AIM-54A Mk60 Changed SON-9 PRF from 1900 to 1300 Hz
  3. For use on servers with "Pure textures" IC you want to use the versions found here:
  4. Version 4.61 Added AIM-54A Mk60 Changed SON-9 PRF from 1900 to 1300 Hz
  5. New v4.0 is out. New versions of the mod that will clear the new texture IC - the radar will look slightly worse as a result Updated annunciation panel text - Should make them looks a bit more "alive" with some slight variation in the luminosity of the text Possibly some minor changes I've forgotten about
  6. Yeah, the "pure texture" thing is a new thing that affect the Viggen module. It's wasn't a thing until 2.8, but is now unfortunately. So yeah, thanks for that one ED I do have some new "pure texture" friendly versions coming for some of my mods, but don't expect them to looks quite as nice as the current ones due to them missing edited textures.
  7. "Furthest" as in furthest from what?
  8. I'd argue "latest" is a perfectly cromulent word in this context. That's the word used in the real manuals, but in Swedish...
  9. Did you enter a base reference code or coordinates for LS, or straight up nothing? If nothing is entered on L1 (be it manually or automatically from the cartridge) the reference code for the LS base, or the coordinates of LS, will be entered automagically on L1. This might not be functioning correctly however, so could be a bug you've stumbled upon. Depending on if you set LS or not.
  10. Let's get back on topic, shall we?
  11. The track files I've been using/making while tuning a coming mod seem to be working well, no issues experienced while using them; They seem adequately accurate for my needs currently.
  12. There is a folder named "DCS_AJS37" inside "Saved games" which contain all of the external cartridge files that can be used through the kneeboard. Simply removing everything in there should do the trick.
  13. A slightly longer version of the clip jdam.mp4
  14. It's a part of the ejection system. It holds a rope that is connected to a net that pull the arms in toward the seat in the case of an ejection, so the arms are flailing around in way you really don't want them to do.
  15. nullTo clear up that it's should be able to fly above 13km, according to this graph there you should be able to get up to 15,5km with a clean aircraft. With the aircraft loaded with 3x ARAK + KB + XT the aircraft is way more limited speed wise, and slightly less so in altitude. Especially so in "hot" weather. However in DCS currently the weapons and pods have quite low drag coefficients which make them not slow down the aircraft enough, so the performance graphs can not be trusted for accurate performance inside DCS.
  16. It kind of already does that. The AB will flame out (for some unknown reason) if you go much higher than that, which makes flying that high impossible
  17. What is the max speed allowed on the server? I've had it happen once, but can't remember how fast I was actually going (I was in a hurry ).
  18. Pretty sure that it's not possible for the AI versions; they will just go directly for the target, with no possibility for any external control of how they go about doing it.
  19. Are you using the AI version of the RB04/15 on the AI aircraft?
  20. Yep, radar has to be off for overfly fixes, otherwise it will make a radar fix. As you've been making radar fixes without moving the radar cursor, that would explain why the fixes aren't doing anything as it's doing a fix at the position it's already at. So zero change in position.
  21. You can if you select them in SPA after having made the fix (M1, M2... on the DI), and then switch over to ANF or NAV to do a fix there. A few more steps, but it's not going to mess up your nav system.
  22. New update (v4.6) of the mod, this time with two new "ambulance" tones. Due to some new information I received there are now two different tones: one for CW signals, and one for high PRF (>5600Hz). The CW tone alternates at 3Hz between 1200Hz and 1900Hz The HPRF tone alternates at 4Hz between 1000Hz and 2000Hz
  23. New update (v4.6) of the mod, this time with two new "ambulance" tones. Due to some new information I received there are now two different tones: one for CW signals, and one for high PRF (>5600Hz). The CW tone alternates at 3Hz between 1200Hz and 1900Hz The HPRF tone alternates at 4Hz between 1000Hz and 2000Hz Download link updated in OP.
  24. This is accurate, doing fixes on Bx1-Bx5 function as regular navigation fixes. Try using SPA or Bx6-Bx9 instead
  25. It's currently modeled as the latter; time of flight from Bx8 to Bx9, anything else I don't think would make sense. When I place them I usually just place them VERY far away from Bx8, that way I can guarantee that this will not happen. If you want to calculate the distance at which it needs to be beyond, you can do it by doing this: (0.9*340)*30 = 9180 m ≈ 9.2 km ≈ 5 nm Yes I know the parentheses are not required, but I think it looks nicer/ is easier to read. 0.9 mach, the speed at which the RB15 fly at 340, the speed of sound in m/s. This will change with temperature, 340 is for ISA (15°c), this should be the only variable in the above 30, for the 30 seconds of flight needed So having Bx9 at any distance further away than this should result in the RB15's being release, at least due to the ToF limit. Well not quite everything, the background is still a modded version so the colors look a bit weird. That's why I noticed it. You're very welcome. Correct, RB15 only use Bx6- Bx9. The other ones (Bx1-Bx5) are used for navigation/ nav fixes. Launch will be inhibited if: a single turn is >135 deg the sum of all turn are >135 deg (with regard to their sign) If any one of these two is >135 deg, you will not be able to drop the missile(s). While of course also taking the two other requirements into account as well. So the answer would be: No and yes
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